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Fall of Civilization News

Update 5 - Gameplay and combat fixes

Hi everyone!
1.05 has been now pushed to the beta (dev) branch.
Sorry for the day delay, I had made a build yesterday but had no time to upload it to steam and make a new announcement.

Developer branch
As reminder,
To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

Changelist
  • Fixed - Using the Attack UI as a player ends your faction turn
  • Tweaked - Interact Ability
  • Fixed - Units in the Combat gamemode having broken animations
  • Fixed - Units next to their base given the "Return To Base" ability each round
  • Fixed - Player succeeding an Auto combat damages the other unit
  • Fixed - Destroying an AI base removed them from the list even if they still had active units
  • Fixed - Disabled the debug controls
  • Fixed - Attempting to Flee combat broken progression
  • Fixed - The game freezing around AI attacks
  • Fixed - Damage text rotation was not appearing correctly
  • Fixed - The attack notification appearing over the correct units head


Known bugs

If you find issues please let me know via the form :)

The Next Build
For 1.06 and the coming week I will still be looking into combat and the transition between World and Combat levels.

For more info on development and the current state of things feel free to check out
https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

Join the discord or use the game options to report bugs!







Update 4 - Combat tweaks, end game progress and fixes

Hi everyone!
1.04 has been now pushed to the beta (dev) branch.
I have been abit busier this week than I previously intended to be.
I am now a Gameplay Designer at Psycho Hound Limited! This wont however stop me from Fall of Civilization, I will still be aiming for weekly updates no matter how big or small. :)

But I still did some work on this over the week and wanted to keep consistent so pushing a build but will be doing more over the weekend as usual.

Developer branch
As reminder,
To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

Changelist
  • Fixed the Raider characters material
  • Fixed the UI appearing over units heads
  • Stopped letting you open the UI when its not your turn (wait!)
  • Fixed the End Unit Turn button being disabled incorrectly
  • Fixed the Flee message appearing over the correct head
  • Added Input (Space Bar) for Ending Turn - This first ends your untis turn and if they're all done it ends your go. Should this be changed to an immediate end your faction turn?
  • Fix - Stops the End Turn function from being spammed
  • Added some visuals for Dead Factions/Bases
  • Some AI Tweaks
  • Some Move/Attack ability tweaks
Known bugs Sometimes crash doing Quickplay (fix pending)
AI attacks may freeze progression

If you find issues please let me know via the form :)

The Next Build
For 1.05 and the coming week I will still be looking into combat and the end game state so its polished and can be played from start to end.

For more info on development and the current state of things feel free to check out
https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

Join the discord or use the game options to report bugs!







Update 3 - Ability tweaks and bug fixing

Hi everyone!
1.03 has been now pushed to the beta (dev) branch.
I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why.

Developer branch
As reminder,
To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

Changelist
  • Added - Loading Screen - Map Size
  • Added - Splash Screen
  • Changed - AI damage based on Difficulty
  • Changed - AI health based on DIfficulty
  • Changed - Library and Store Assets
  • Changed - Loading Screen - AI Factons display
  • Changed - Loading time for Back to Menu
  • Fixed - Back to Menu broken
  • Fixed - Can hover and move to bases while UI events are active
  • Fixed - Fixed "Close" and "OK" on Main Menu options
  • Fixed - Edge Scroll turns back on when it should
  • Fixed - Hover UI - Symbol Color
  • Fixed - Loading Screen - Cut off Player Name text
  • Fixed - Loading Screen - Incorrect Faction Symbols
  • Fixed - Map Post Proccessing Volume
  • Fixed - New Unit becoming active when spawned
  • Fixed - Start Game - Refresh doesnt reset Use Raiders
  • Fixed - Spawn Unit Crash
  • Fixed - Spawn Ability displaying wrong invalid tiles
  • Fixed - Tooltip - HUD Ammo
  • Fixed - Tooltip - HUD Building Supplies
  • Fixed - Unable to access unit UI once its open
  • Fixed - Using Camp ability freezes progression
  • Performance - Text Bindings improved
Known bugs
At the moment I dont have any, please let me know via Discord, here or the in-game form if you find any!

The Next Build
I havent got a solid plan down for 1.04 yet so until I sort one out it will be general bug fixing and game improvements. Quite likely I will focus on the combat.

For more info on development and the current state of things feel free to check out
https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

Join the discord or use the game options to report bugs!

Update 2 - A performance heavy week

Hi everyone!
1.02 has been now pushed to the beta (dev) branch.
I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why.

Developer branch
As reminder,
To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

Performance
While its not the only thing iv fixed or changed in 1.02 performance was something I was trying to prioritize because I know its been an issue before. If you still feel like its an issue please let me know!

Changelist
  • Post Process boundaries have been fixed
  • Loading Screen - Ideal text has been fixed
  • The missing / wrong text on the Interact abilities for Mission and Resources have been fixed
  • Hopeful fix for the occasional crash when spawning new units
  • Raiders attacking units beyond their range is fixed
  • Spawn UI in the wrong place has been fixed
  • Raider rotation is fixed
  • Potential fix for the looping combat loading screen
  • Raider Icon appearing for player units has been fixed
  • Performance has been optimized across the entire game
  • AI performing their movement after the attack has been fixed
  • Potential fix for "Flee Failed" text appearing over the wrong person
  • Can scroll with the camera while on UI events


Known bugs Camp ability may stop game progression
Once edge scrolling has been disabled it doesnt not become enabled
using the Camp ability may freeze the player turn


The Next Build
Right now im still tweaking the ability system and how I want it to function, that will be my focus for the next build (1.03) and across the coming week

For more info on development and the current state of things feel free to check out
https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

Join the discord or use the game options to report bugs!

Update 1 - A new development build is here!

Hi everyone! Its been a busy couple of years but none more so than 2020, here's hoping this year is better for everyone.
Fall of Civilization is starting fresh and on the road to a final game.
1.01 has been now pushed to the beta (dev) branch.

Developer branch
There is a new branch where I will updating the builds more regularly while I'm adding or fixing things and taking in feedback. When we (myself and you, the community) are happy with the current build state It will be pushed to the main branch and the sales will reopen!

If you want to wait until a good build is uploaded to the main branch that's completely fine, but if your interested in seeing what's changed and want to help out:

To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

Whats new?
  • The Start sequence has been changed into two parts (Assigning Factions & Getting Starting Resources)
  • The game is split up into two different modes - World and Combat.
  • Each tile in the World has a terrain type (Dirt, Forest, Marsh and Mountain) which determines where you start combat.
  • Changing the visual style
  • Going for a minimalistic UI experience
  • Drag and Drop widgets (inventory systems/trade)
  • Raiders and their camps
  • More!


Plan moving forward
I will be uploading atleast one build a week on Friday evening (UK time) with the possible chance of smaller build update/s in the week.

Known bugs performance issue on the bigger maps (Large, Huge)
spawn UI placement
low reproduction - crash- spawning new units
using the Camp ability may freeze the player turn
Missing correct text on Interact abilities
Can scroll with the camera while on UI events


The Next Build
My plan for the next build will be taking feedback from this current build and fixing some issues and tweaking gameplay.
Aswell as that I will be
  • More work on Optimisation
  • Fixing the Camp Ability freeze
  • Disable camera scrolling during UI events
  • Fixing missing text on Interact Abilities


For more info on development and the current state of things feel free to check out
https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

Join the discord or use the game options to report bugs!