Dev Diary #4: On Hub Zones
Cosmo D here.
I've posted the fourth Dev Diary for my next game, Moves of the Diamond Hand. This delves into the creation of the hub zone for the game, a city block. Hub zones offer a myriad of design and technical challenges. But with that challenge comes great opportunities for emergent dice-driven exploration and fun.
https://store.steampowered.com/news/app/2778210/view/514102575975368963
Till next time,
– Cosmo D
ps: You can experience a scoped version of this (and a preview of the street) for yourself in the demo:
https://store.steampowered.com/app/2778240/Moves_Of_The_Diamond_Hand_Demo/
I've posted the fourth Dev Diary for my next game, Moves of the Diamond Hand. This delves into the creation of the hub zone for the game, a city block. Hub zones offer a myriad of design and technical challenges. But with that challenge comes great opportunities for emergent dice-driven exploration and fun.
https://store.steampowered.com/news/app/2778210/view/514102575975368963
Till next time,
– Cosmo D
ps: You can experience a scoped version of this (and a preview of the street) for yourself in the demo:
https://store.steampowered.com/app/2778240/Moves_Of_The_Diamond_Hand_Demo/