TITANS 0.4 - The Wardens Strike Back
Join us on Discord to discuss today’s release.

Hello again. It has been two busy weeks. Today we release several big features: Wardens and severe player’s code refactoring.
About the player: we continued our refactoring of the game and networking code, iterating on the core aspects. This time we focused on the player behaviour and connectivity. We solved most lag and stuttering walk issues and we have been super-busy testing it extensively. We are now confident enough to release it and will continue to improve on this foundation as the game progresses.
this is our big, burly feature. Wardens act as raid mini-bosses to be fought with a party of friends. Wink wink, use Discord, wink wink. Every Titan in the game will have a set of Wardens to be defeated beforehand. They will drop a unique resource, have a specific theme that respect the Titan they’re… watching on and in turn act as a warmup for the big challenge itself.
Speaking of challenge, while it’s too early to have a release date for our first Titan we’re working on it and expect to use the Wardens to collect players data, video and criticism on the combat system. Once again, your feedback is essential for having a full-fledged, satisfying boss battle.

Good hunting and godspeed.
NEW FEATURES
UPDATED FEATURES
BUGFIXES

Hello again. It has been two busy weeks. Today we release several big features: Wardens and severe player’s code refactoring.
About the player: we continued our refactoring of the game and networking code, iterating on the core aspects. This time we focused on the player behaviour and connectivity. We solved most lag and stuttering walk issues and we have been super-busy testing it extensively. We are now confident enough to release it and will continue to improve on this foundation as the game progresses.
Wardens
this is our big, burly feature. Wardens act as raid mini-bosses to be fought with a party of friends. Wink wink, use Discord, wink wink. Every Titan in the game will have a set of Wardens to be defeated beforehand. They will drop a unique resource, have a specific theme that respect the Titan they’re… watching on and in turn act as a warmup for the big challenge itself.
Speaking of challenge, while it’s too early to have a release date for our first Titan we’re working on it and expect to use the Wardens to collect players data, video and criticism on the combat system. Once again, your feedback is essential for having a full-fledged, satisfying boss battle.



Good hunting and godspeed.
NEW FEATURES
- New movement system, all code has been refactored.
- Added functions for server and client responsibilities.
- New Combat system, all code has been refactored.
- Implemented unbuildable zones.
- Wardens implemented to act as a structure for future releases.
- Fire Wardens miniboss. Be ready for a long fight.
- Armours now block damage and are essential in raids. First iteration on them.
- Bows are now prime Titan and Warden-fighting weapons, be sure to pack hundred of arrows.
- On death Wardens will drop Fire Shards, a key ingredient to craft high-tier Armour.
- You can now jump for real.
UPDATED FEATURES
- Movement now have new parameters and should be more responsive.
- Nomad’s Shelter is now usable as new spawnpoint.
- Stamina system reworked.
- New arrow trail.
- Roasted Meat now can be eaten to restore a portion of your Life.
- Player’s animations are now synchronous to all players.
- Changed player’s animations: New Idle, New Walk , Run , Jump, Death.
- You can now run much, much faster… but for a briefer time.
- All tools and weapons have been rebalanced entirely.
- Several changes to the map, let the bug-hunt recommence!
BUGFIXES
- Exterminated yet another revenant item database downgrade.
- Exterminated yet another bloody revenant resource database downgrade.
- Exterminated the Unidentified Flying Fruits bug. We’re more akin to the Commander than to Mulder.
- Fixed unwanted arrow collisions.
- Fixed a bug that consumed arrows.
- Fix damage bug on the first hit against animals.