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TITANS: Dawn of Tribes News

TITANS 0.4 - The Wardens Strike Back

Join us on Discord to discuss today’s release.



Hello again. It has been two busy weeks. Today we release several big features: Wardens and severe player’s code refactoring.

About the player: we continued our refactoring of the game and networking code, iterating on the core aspects. This time we focused on the player behaviour and connectivity. We solved most lag and stuttering walk issues and we have been super-busy testing it extensively. We are now confident enough to release it and will continue to improve on this foundation as the game progresses.

Wardens

this is our big, burly feature. Wardens act as raid mini-bosses to be fought with a party of friends. Wink wink, use Discord, wink wink. Every Titan in the game will have a set of Wardens to be defeated beforehand. They will drop a unique resource, have a specific theme that respect the Titan they’re… watching on and in turn act as a warmup for the big challenge itself.

Speaking of challenge, while it’s too early to have a release date for our first Titan we’re working on it and expect to use the Wardens to collect players data, video and criticism on the combat system. Once again, your feedback is essential for having a full-fledged, satisfying boss battle.



Good hunting and godspeed.

NEW FEATURES
  • New movement system, all code has been refactored.
  • Added functions for server and client responsibilities.
  • New Combat system, all code has been refactored.
  • Implemented unbuildable zones.
  • Wardens implemented to act as a structure for future releases.
  • Fire Wardens miniboss. Be ready for a long fight.
  • Armours now block damage and are essential in raids. First iteration on them.
  • Bows are now prime Titan and Warden-fighting weapons, be sure to pack hundred of arrows.
  • On death Wardens will drop Fire Shards, a key ingredient to craft high-tier Armour.
  • You can now jump for real.


UPDATED FEATURES
  • Movement now have new parameters and should be more responsive.
  • Nomad’s Shelter is now usable as new spawnpoint.
  • Stamina system reworked.
  • New arrow trail.
  • Roasted Meat now can be eaten to restore a portion of your Life.
  • Player’s animations are now synchronous to all players.
  • Changed player’s animations: New Idle, New Walk , Run , Jump, Death.
  • You can now run much, much faster… but for a briefer time.
  • All tools and weapons have been rebalanced entirely.
  • Several changes to the map, let the bug-hunt recommence!


BUGFIXES
  • Exterminated yet another revenant item database downgrade.
  • Exterminated yet another bloody revenant resource database downgrade.
  • Exterminated the Unidentified Flying Fruits bug. We’re more akin to the Commander than to Mulder.
  • Fixed unwanted arrow collisions.
  • Fixed a bug that consumed arrows.
  • Fix damage bug on the first hit against animals.

TITANS 0.3 - Performance improvements

Hello again. In the last three weeks we worked hard to improve the game on the technical aspect. As a result, our map had to be reworked. While our models were already built to be modular, clean and efficient there’s always room for improvement. We tackled some of that in the weekly updates but we felt our map needed a serious overhault to further address performance. As a result, we changed most assets in the game scene in order to severely improve performance. This is still work in progress and we plan to improve it in light of... Well, lighting. That part is always tricky and is silently improving hotfix after hotfix. You know how light is: if it works you do not see it, if it it’s broken everything feel unreasonably ugly.

Last but not least, we hear a lot of sentiment about the art direction - some favourable, some not - and while we understand some of the most vocal arguments our duty is to provide the best experience for all users. This require a lot of work and several iterations. So keep with us, speak with us, join us on bloody Discord.

We need this in order to move on Titans and their Wardens. Ops, that was a spoiler!

Since this was a bloody wall of text, I leave you with a treat: as you explore the new map, you might find yourself in front of a certain ominous canyon. Beware of its denizens and get ready to fight them in the near future.



Remember to update your game before jumping in as the old versions are not compatible with the new map and plugins.

Good hunting and godspeed.

NEW FEATURES
  • New mountains, now they are mesh-based instead of terrain-based.
  • New terrain. We worked on it in order to greatly reduce the GPU load.
  • Drastic changes to a lot of Unity Engine stuff that you’ll never notice.


UPDATED FEATURES
  • Fixed a bug relative to resource farming that made impossible to ever gain more than one at once.
  • Tools now possess a gather multiplier. Higher tech tools should gather more resources.
  • All combat is now more accurate and damage output is more reliable.
  • Changed the level design and resource placement. Caves and canyons are now a reality.