Update v0.10.1
Update v0.10.1 [2020-03-01]
Match Engine changes:
* Please note regarding all the above attribute balancing changes: Only those tagged as 'much better/worse' are likely to be noticeable to the human eye (and only to the very observant). The rest, especially those tagged as 'little better/worse' are almost certainly not noticeable to the human eye and only apparent in a meaningful way when analysing large volumes of match results.
- Player values and wage demands rebalanced
- Match Incident icons added to the Match Report layout
- Fixed Match Incident icons appearing on the lineup tab slightly before they were appearing on the timeline. They now appear on both at exactly the same time
- Fixed Match Incident icons not being shown for players who were substituted off during a match
- Fixed a bug whereby condition for a player who was substituted off could show as zero during the match, if the user disconnected then reconnected during the match
- Fixed national team squad numbers appearing incorrectly on the national team squad layout
- During the end of season, if a club doesn't have enough players to field a squad (senior, U21 or U18) they have, they will be signed some players for free to ensure they do have enough players
- Default layout updated
Match Engine changes:
- Added home team advantage (note: doesn't apply to cup KO round matches). Away team's players now lose up to 1 attribute point per attribute (depending on each player's Teamwork attribute)
- Added player attribute Teamwork (outfielders and GK's. Teamwork is no longer tied to Workrate): A player's ability to play to the best of their ability in away matches. (1 in Teamwork means each of that player's attributes is reduced by 1. 20 in Teamwork means no attribute reduction at all and player plays just as well away from home than they do at home. 2-19 in Teamwork scales between 1 and 0 attribute reduction)
- Added player attribute Flair (outfield players only): A player's ability to do unexpected things and draw fouls from opposition players whilst they are dribbling the ball.
- Anticipation (GK's only) attribute added. How well a goalkeeper can anticipate through balls and 'rush out' to claim the ball for themselves.
- Composure (GK's only) attribute added (Composure is no longer tied to Technique for Keepers). The ability of a goalkeeper to catch the ball as opposed to just deflect it when unexpected things happen (such as the ball taking a deflection off another player or hitting the woodwork).
- Attributes that reduce other attributes are no longer subject to reductions for any reason (i.e. condition loss, playing out of position, playing away). These attributes are: Teamwork, Endurance, Natural Fitness, Injury Proneness. This is to prevent attribute losses 'compounding' on each other.
- Improvements to positioning behaviour of players, especially those assigned with Mixed mentality
- Improvements to dribbling behaviour of players
- Improvements to passing behaviour of players (less very short passes, improvements to long balls, through balls and crossing)
- Improvements to offside handling (Sometimes players were offside and 'getting away' with it)
- Balancing changes to shooting from set pieces (players are now a little worse at shooting from direct free kicks or penalties)
- Corner taking ability of players rebalanced (good players are now better, bad players are unchanged) i.e. players who are good at taking corners are now better at taking corners than they were before
- First Touch (outfielders) attribute rebalanced (good players are now much better, bad players are now much better) i.e. all players are now much better when taking their first touch to control the ball
- Jumping/Strength (outfielders) attributes rebalanced (good players are now a little better, bad players are now a little worse) i.e. these attributes are now a little more important generally to be able to win headers
- Marking attribute rebalanced (good players are unchanged, bad players are now worse) i.e. players with low marking are now worse at marking opponents
- Vision (outfielders) attribute rebalanced (good players are now much better, bad players are now a little better) i.e. better ability to see openings for potential passes across the board, but especially for players that are high in Vision
- Crossing attribute rebalanced (good players are now much better, bad players are now a little better) i.e. better quality of crossing across the board, but especially for players that are high in Crossing
- Reading of Game (outfielders) attribute rebalanced (good players now a little better, bad players are now a little worse) i.e. this attribute is now more important across the board
- Off the Ball (outfielders) attribute rebalanced (good players now a little better, bad players are now a little worse) i.e. this attribute is now more important across the board
- Finishing & Long Shots (outfielders) attributes rebalanced (good players are now a little better at shooting in normal play, bad players are now a little better at shooting in normal play) i.e. these attributes are now more important across the board
- Composure (outfielders) attribute rebalanced (good players are now better at performing in critical defensive situations, bad players are now better at performing in critical defensive situations) i.e. this attribute is now more important (defensively) across the board
- Tenacity (outfielders) attribute rebalanced (good players are unchanged, bad players are now a little better) i.e. players with low tenacity are now a little more likely to get stuck in to attempt to make tackles
- Technique (GK's) attribute rebalanced (good players are unchanged, bad players are now better) i.e. bad technique keepers are now better to parrying shots
- Reflexes (GK's) attribute rebalanced (good players are now better, bad players are now better) i.e. these attributes are now more important across the board
- Agility/Balance (GK's) attributes rebalanced (good players are now better, bad players are now better) i.e. these attributes are now more important across the board
- Jumping/Strength (GK's) attributes rebalanced (good players are now a little better, bad players are now a little better) i.e. these attributes are now more important across the board
- Balancing changes to player match rating/10 system
- Fixed full time whistle not blowing at full time if there was a penalty shootout to follow
- Various stability improvements/fixes
* Please note regarding all the above attribute balancing changes: Only those tagged as 'much better/worse' are likely to be noticeable to the human eye (and only to the very observant). The rest, especially those tagged as 'little better/worse' are almost certainly not noticeable to the human eye and only apparent in a meaningful way when analysing large volumes of match results.