Feature Spotlight - Training
Hi everyone
This update will focus on the new Training system!
We know that many of you love to nurture and develop players from a young age and get satisfaction from seeing some of them develop and progress into their senior squad. With this in mind, there has been a complete overhaul from the ground up of how players’ attributes change throughout their careers.
Players will no longer progress/regress passively. Progression will now be controlled by training decisions made by you as the player’s manager! The new Player Training feature will allow managers to have a gameplay-balanced but very direct choice on which attributes their players develop in.
Players accumulate training points throughout the season from playing matches. The training options a player receives the following season are positively impacted by accumulating more of these points.
Each season each individual player will have three training periods. For each of these training periods a third of their attributes will be highlighted (i.e. 7 at a time for outfield players, 6 at a time for goalkeepers). You’ll receive two options for how that player can train for each training period, and you’ll be able to see how each of the attributes will be impacted as a result of choosing each training option before you have to finalise it. Effectively meaning that you will have direct influence over how each of your players progress (and regress) throughout their careers. If you want to prioritise certain attributes over others, you will now be able to do this on a player-by-player basis.
To give you a visual idea of how it works, the attached screenshot shows a player profile. Towards the bottom of the screen you can see his training options. In the bottom right you can see his progression towards next season’s training options.
The new training system means that every match (Senior and Youth) matters for player progression even if the match in question doesn’t have that much on the line. It will be a real challenge to try and get game time to players without adversely affecting results!
We plan to provide more details of how player progression and training will work closer to release, but hopefully this gives you a general idea of what to expect in this space.
That’s it for now! Thank you for taking the time to read.
This update will focus on the new Training system!
We know that many of you love to nurture and develop players from a young age and get satisfaction from seeing some of them develop and progress into their senior squad. With this in mind, there has been a complete overhaul from the ground up of how players’ attributes change throughout their careers.
Players will no longer progress/regress passively. Progression will now be controlled by training decisions made by you as the player’s manager! The new Player Training feature will allow managers to have a gameplay-balanced but very direct choice on which attributes their players develop in.
Players accumulate training points throughout the season from playing matches. The training options a player receives the following season are positively impacted by accumulating more of these points.
Each season each individual player will have three training periods. For each of these training periods a third of their attributes will be highlighted (i.e. 7 at a time for outfield players, 6 at a time for goalkeepers). You’ll receive two options for how that player can train for each training period, and you’ll be able to see how each of the attributes will be impacted as a result of choosing each training option before you have to finalise it. Effectively meaning that you will have direct influence over how each of your players progress (and regress) throughout their careers. If you want to prioritise certain attributes over others, you will now be able to do this on a player-by-player basis.
To give you a visual idea of how it works, the attached screenshot shows a player profile. Towards the bottom of the screen you can see his training options. In the bottom right you can see his progression towards next season’s training options.

The new training system means that every match (Senior and Youth) matters for player progression even if the match in question doesn’t have that much on the line. It will be a real challenge to try and get game time to players without adversely affecting results!
We plan to provide more details of how player progression and training will work closer to release, but hopefully this gives you a general idea of what to expect in this space.
That’s it for now! Thank you for taking the time to read.