Feature Spotlight - Match Engine Visualisation
Hi everyone
Just another quick update!
Things are still progressing well. As mentioned last month, we are going to focus each of these updates on a particular feature or change that will be part of the big update coming at the end of August, and this month’s focus is going to be on the visualisation of the Match Engine.
Although the work is still ongoing we feel it is now at a stage where we can give you a quick peek to give an idea of what it is going to look like. Please note that the look and feel of the match experience is very much a work in progress. Items such as the pitch and goal frames are ‘placeholder’ and are due for improvements.

In the featured screenshot you can see that those “dots” we are all familiar with have taken the big step of morphing into miniature players. This should give you a better indication of what is happening when your players interact with the ball in particular. You’ll be able to easily see if your player is kicking the ball or has gone for a header for example. You’ll be able to see if a player was tackled or perhaps just took a poor touch.
As you can see from the screenshot we have been inspired by great football games of the past with our design. You’ll be able to keep an eye on how your players are rating and make tactical changes via the panels on the left, while the action on the pitch takes place on the right. In that left side panel you’ll be able to change between viewing player ratings, match stats and tactical settings.
As we alluded to in our previous posts, we are shifting the monetisation focus to be based more on customisation and cosmetics and less based on impacting gameplay. So you’ll be able to customise the appearance of your seasoned veterans and up-and-coming prospects alike if you wish to, and then see them in action on the pitch!
We are still working on some of the animations in the Match Engine at the moment (e.g. for kicking, heading, tackling etc). Once these are complete we’ll be looking to provide a short video to give you an even better idea of how it will play.
Thank you for taking the time to read, and we’ll have another update next month.
Just another quick update!
Things are still progressing well. As mentioned last month, we are going to focus each of these updates on a particular feature or change that will be part of the big update coming at the end of August, and this month’s focus is going to be on the visualisation of the Match Engine.
Although the work is still ongoing we feel it is now at a stage where we can give you a quick peek to give an idea of what it is going to look like. Please note that the look and feel of the match experience is very much a work in progress. Items such as the pitch and goal frames are ‘placeholder’ and are due for improvements.

In the featured screenshot you can see that those “dots” we are all familiar with have taken the big step of morphing into miniature players. This should give you a better indication of what is happening when your players interact with the ball in particular. You’ll be able to easily see if your player is kicking the ball or has gone for a header for example. You’ll be able to see if a player was tackled or perhaps just took a poor touch.
As you can see from the screenshot we have been inspired by great football games of the past with our design. You’ll be able to keep an eye on how your players are rating and make tactical changes via the panels on the left, while the action on the pitch takes place on the right. In that left side panel you’ll be able to change between viewing player ratings, match stats and tactical settings.
As we alluded to in our previous posts, we are shifting the monetisation focus to be based more on customisation and cosmetics and less based on impacting gameplay. So you’ll be able to customise the appearance of your seasoned veterans and up-and-coming prospects alike if you wish to, and then see them in action on the pitch!
We are still working on some of the animations in the Match Engine at the moment (e.g. for kicking, heading, tackling etc). Once these are complete we’ll be looking to provide a short video to give you an even better idea of how it will play.
Thank you for taking the time to read, and we’ll have another update next month.