Update v0.11.0 - Manager Skills
Manager Skills are now in 90MF! They add a lot of real skill and tough decisions to the game, and will ensure that you can never rest on your laurels - they will press you to deliver the goods for your club each and every season and directly reward you for doing so!
Manager Skills Q&A:
https://steamcommunity.com/app/468070/discussions/1/3435626476278939378/
Update v0.11.0 [2020-05-01]
- Add Manager Skills feature (see Steam discussions for more information)
- Added the following Manager Skills: Foresight, Expansion, Scouting, Prevention, Recovery, Conditioning, Senior Coaching (Physical, Mental and Technical), Youth Coaching (Physical, Mental and Technical), Investment, Negotiation, Revenue, Loyalty, Renewal, Facilities, Learning, Versatility, Support, Discipline. (see Steam discussions for more information)
- Added Player Contracts (see Steam discussions for more information)
- Learning Manager Skill is now required in order for players to be able to learn new positions
- Added 'Days at Club' to Contract Information widget on Player Profile
- Player transfer value calculation improvements. More emphasis is placed on recent transfer activity trends in the game. Also made a change so that players who can play multiple positions now have their value solely assessed based on their attributes for their position that results in the highest transfer value
- Player names database updates for Northern Ireland and Poland
- Official matches can no longer be played in the first 48 hours of the season
- Youth Academy Trials can no longer be started in the first 48 hours of the season
- Youth Academy Trials can no longer be started unless a manager has finalised their Manager Skills selection for the season
- Added Email Settings widget to Settings layout
- Default user layout updated
Match Engine Changes:
- Added a short 'delay' to start of match before the players start running on the pitch to give the server/client connection more opportunity to link up so that users with poorer internet connections to the match server don't miss the start of matches
- Matches can now be paused and tactical changes applied when goalkeepers have possession of the ball
- Improved the ability of players to anticipate future ball positions and move accordingly
- Reimplementation of outfield player attribute: Anticipation. Now impacts that chance that a player will be able to anticipate the ball movements in a 'reactionary' capacity (i.e. to clip/deflect/block/control/etc fast moving balls nearby, particularly shots from players. As well as better get on the end of aerial balls that are fast moving to attempt headers)
- Crossing improvements (players are now more 'wary' of the opposition goalkeeper when passing/crossing the ball. Improved overall quality of crosses. More variation in crosses. Players more likely to attempt crosses now)
- Heading improvements (in particular ability to win them to begin with, and to not head over the crossbar nearly all the time when attempting to score a goal)
- Improved overall ability of players to interact with the ball, especially if fast moving and/or off the ground. This will have various knock-on impacts such as ability of keepers saving shots, defenders blocking shots, players winning headers, etc
- Overhauled much of the goalkeeper shot stopping AI. Goalkeepers are now capable of delivering much stronger performances
- Goal Keeper attribute Shot Positioning is now enabled and impacts how well a keeper positions themselves in order to save longer ranged shots. Positioning is also enabled and is tied to Shot Positioning
- Lots of balancing changes to goalkeepers due to their improved shot stopping AI and newly enabled attributes
- Improvements to shooting. Less wildly inaccurate shots, especially from players with higher shooting attributes. Increase shot power, especially from players with lower shooting attributes
- Improvements to players ability to take good penalties, picking better spots to shoot, and being able to shoot more accurately
- Various other small improvements to Penalty Shootout AI (for example: Keepers no longer chase after the ball if it's moving away from the goal during a penalty shootout)
- Improved collision detection of goal nets
- Slightly reduced amount of condition loss incurred by low Endurance outfield players
- Players with low Pace/Acceleration are now slightly less slow
- Players with low Work Rate are now work slightly harder
- Fixed bug whereby players would not setup properly to defend against an opposition penalty kick or attacking free kick, if that team had a player sent off and the user managing that team made certain tactical changes after the red card was awarded but before the set piece was taken
- Fixed a bug whereby during penalty shootouts, goalkeepers could always immediately get off the ground when they dove to make a save. This meant that if they deflected a shot, they could then immediately catch the deflection (so there were previously never any saves visually deflected during penalty shootouts)
- Fixed a bug that could result in a long pass completion counting as multiple long pass completions (and in turn meant that a player could finish the match with more completed passes than pass attempts)
Update v0.11.0a [2020-05-01]
- Fixed Contract Ends description on Contract Information widget on Player Profile layout
Update v0.11.0b [2020-05-01]
- Fixed Trophies widgets not working
- Fixed an issue whereby the contract end date calculation for players was using the users local machine clock instead of the server clock. This meant that if they were in a timezone behind UTC time, say in America, for exmaple, then for the first few hours of the season all their players would incorrectly say their contract was going to end a month earlier than it really was.
Update v0.11.0c [2020-05-02]
- Minor balancing changes to player match rating/10 system
Update v0.11.0d [2020-05-03]
- Fixed a bug whereby the Foresight skill would work with other clubs Academy Trialists
Update v0.11.0e [2020-05-04]
- Fixed a bug that caused Autobids to not be able to be placed
- Fixed a bug that could cause matches to get stuck if a penalty taker was subbed off after his team won a penalty but before the penalty was taken
Update v0.11.0f [2020-05-05]
- Goalkeepers ability to catch close range shots rebalanced (less are caught now, more are deflected instead)
- Anticipation attribute for outfield players rebalanced (to help open the game up a bit more)
Update v0.11.0g [2020-05-06]
- Fixed wages not 'projecting' properly when buying or selling players during the day. Note: These projections were corrected during the end of day each day, and the actual wages being charged during the end of day were correct
- Financial Summary Widget now takes into account your reduced wages from Loyalty. Note: The correct wages taking into account Loyalty were being charged each day, it's just that the value being displayed on this widget was incorrect
Update v0.11.0h [2020-05-08]
- Fixed a bug with the Foresight Manager Skill sometimes showing duplicate reveal order letters for Goalkeepers
Update v0.11.0i [2020-05-27]
- Various server-side infrastructure improvements and optimisations. End of day processing now runs faster
Update v0.11.1 [2020-06-01]
- Added icons and tooltips for Manager Skills in various places throughout the game client
- Manager Skills layout now more clearly indicates whether or not the selections have been finalised. Selection outlines turn from red to green once finalised.
- Added Squad Summary widget (on Marketplace tab)
- Added 'Free' Academy Trial option (quality of players typically very bad though, primary intended use for this is to allow people to learn/practise how the Academy Trials work)
- Balancing changes to Academy Trials. Cheaper trials now result in slightly better overall pools of trialists. Expensive trials now result in slightly worse overall pools of trialists.
- Rebalanced all senior and youth Coaching Manager Skills. Level 3 is now 45% less effective. Level 2 is now 40% less effective. Level 1 is now 30% less effective. Level 0 (without skill) is unchanged.
- Rebalanced Learning Manager skill from 0/2/4/6 at levels 0/1/2/3 to instead be 0/3/6/9
- Rebalanced Scouting Manager skill from 0/10/20/30 at levels 0/1/2/3 to instead be 0/15/30/45
- Increased rate at which the Buy Price drops for players in the transfer pool
- Contract Length column now displayed on the squad layout
- Contract Length column added to CSV data export
- The length of contract a player will have is displayed on the pop-up now when buying a player from the transfer pool
- Added 'Starting Position' column to the match archive layout team widgets
- Added 'Information' widget to the Academy Trials layout
- Added separate language settings widget
- Able to select language when first signing up as a new user
- New usernames and club names can no longer contain the @ symbol
- Fixed a bug that caused some Autobids to fail
- Fixed issue with scrollbar incorrectly appearing on Player Contract Details widget
- Updated default user layout
Match Engine:
- Balancing changes to shooting behaviour (in particular far less shots being attempted from difficult angles)
- Balancing changes to dribbling behaviour
- Fixed Prevention Level 3 not working during stoppage time at end of 1st half
- Fixed Discipline Level 3 not working during stoppage time at end of 2nd half
Update v0.11.1a [2020-06-01]
- Fixed Shareholder Dividend Payments not projecting correctly for users who had the Investment Manager Skill
- Fixed icon tooltips for Learning and Scouting manager skills incorrectly displaying last months values
- Fixed icon tooltips for Versatility and Learning stretching their aspect ratio on the positions pitch diagram on player profile when only one of these two skills were selected
- Fixed scaling issue on Transfer Details Widget that could cause buttons to not be visible on some screen resolutions
Update v0.11.1b [2020-06-02]
- Fixed a bug that could cause wages to be incorrect on the squad list layout
Update v0.11.1c [2020-06-03]
- Fixed a bug that could cause skill icons to not appear correctly during matches
- Fixed a bug that could cause some skill icons to appear when they shouldn't
- Match skill icons moved slightly to the left to better accommodate competition names with long names
Update v0.11.1d [2020-06-15]
- Competition Logo is now displayed on the Match Report layout
- Squad limit for goal keepers for Facilities Level 0/1/2/3 increased from 5/6/7/8 to 7/7/8/8
- Fixed a situational bug that could cause an autobid to fail when it shouldn't have (and the Buy Price to be 'rewinded')
- Fixed a bug that caused the tooltip for the Versatility icon in matches for the home team ti incorrectly display as '90$' rather than '90%'
Update v0.11.1e [2020-06-29]
- New user experience improvements
Update v0.11.2 [2020-07-01]
- Rebalanced Graduation Manager skill from 5/6/7/8 at levels 0/1/2/3 to instead be 4/6/8/10
- Rebalanced Scouting Manager skill from 0/15/30/45 at levels 0/1/2/3 to instead be 0/20/35/45
- Unused contract extensions are automatically assigned to the players whose contracts are ending soonest with the highest sell prices
Match Engine Changes:
- Improvements and balancing changes to dribbling
- Improvements and balancing changes to passing
- Improvements and balancing changes to crossing
- Improvements and balancing changes to shooting
- Improvements and balancing changes to heading
- Improvements and balancing changes to tackling
- Improvements and balancing changes to fouls
- Improvements and balancing changes to goalkeeping
- Improvements and balancing changes to free kicks
- Improvements and balancing changes to throw-ins
- Improvements and balancing changes to attacking movement
- Improvements and balancing changes to defensive positioning
- Improvements and balancing changes to decision making when with the ball (whether and where to pass, dribble, shoot)
- Improvements and balancing changes to decision making when without the ball (whether to look to attack or defend)
- Balancing changes to all team instruction sliders
- Balancing changes to all player attributes
- Players more weary of opponent goalkeepers when attempting passes
- Players more weary of the consequences of failure to perform their intended actions, especially on the defensive end of the pitch where it could gift a goal to the opposition
- Players more willing to take on opposition players on the dribble
- Players no longer intentionally pass ball too far backwards away from their attacking goal when it is stoppage time and doing so would result in half/full time being triggered
- Balance no longer tied to Agility
- Strength no longer tied to Jumping for outfielders
- Strength now determines a player's ability to win contested balls and to not be slowed when winning a tackle. It also affects a player's ability to 'ride out' tackles whilst dribbling the ball
- Balance for outfielders now impacts how fast a player can fully recover after losing their balance and being slowed
- Goalkeepers better deflect shots now, more of them are now tipped out for corners
- Balance for goalkeepers now impacts how well a goalkeeper can maintain their balance and avoid going to ground when saving shots, and also how fast a goalkeeper can fully recover after losing their balance and being slowed.
- Balancing changes to player match rating /10 system
- Various bug fixes
Manager Skills Q&A:
https://steamcommunity.com/app/468070/discussions/1/3435626476278939378/
Update v0.11.0 [2020-05-01]
- Add Manager Skills feature (see Steam discussions for more information)
- Added the following Manager Skills: Foresight, Expansion, Scouting, Prevention, Recovery, Conditioning, Senior Coaching (Physical, Mental and Technical), Youth Coaching (Physical, Mental and Technical), Investment, Negotiation, Revenue, Loyalty, Renewal, Facilities, Learning, Versatility, Support, Discipline. (see Steam discussions for more information)
- Added Player Contracts (see Steam discussions for more information)
- Learning Manager Skill is now required in order for players to be able to learn new positions
- Added 'Days at Club' to Contract Information widget on Player Profile
- Player transfer value calculation improvements. More emphasis is placed on recent transfer activity trends in the game. Also made a change so that players who can play multiple positions now have their value solely assessed based on their attributes for their position that results in the highest transfer value
- Player names database updates for Northern Ireland and Poland
- Official matches can no longer be played in the first 48 hours of the season
- Youth Academy Trials can no longer be started in the first 48 hours of the season
- Youth Academy Trials can no longer be started unless a manager has finalised their Manager Skills selection for the season
- Added Email Settings widget to Settings layout
- Default user layout updated
Match Engine Changes:
- Added a short 'delay' to start of match before the players start running on the pitch to give the server/client connection more opportunity to link up so that users with poorer internet connections to the match server don't miss the start of matches
- Matches can now be paused and tactical changes applied when goalkeepers have possession of the ball
- Improved the ability of players to anticipate future ball positions and move accordingly
- Reimplementation of outfield player attribute: Anticipation. Now impacts that chance that a player will be able to anticipate the ball movements in a 'reactionary' capacity (i.e. to clip/deflect/block/control/etc fast moving balls nearby, particularly shots from players. As well as better get on the end of aerial balls that are fast moving to attempt headers)
- Crossing improvements (players are now more 'wary' of the opposition goalkeeper when passing/crossing the ball. Improved overall quality of crosses. More variation in crosses. Players more likely to attempt crosses now)
- Heading improvements (in particular ability to win them to begin with, and to not head over the crossbar nearly all the time when attempting to score a goal)
- Improved overall ability of players to interact with the ball, especially if fast moving and/or off the ground. This will have various knock-on impacts such as ability of keepers saving shots, defenders blocking shots, players winning headers, etc
- Overhauled much of the goalkeeper shot stopping AI. Goalkeepers are now capable of delivering much stronger performances
- Goal Keeper attribute Shot Positioning is now enabled and impacts how well a keeper positions themselves in order to save longer ranged shots. Positioning is also enabled and is tied to Shot Positioning
- Lots of balancing changes to goalkeepers due to their improved shot stopping AI and newly enabled attributes
- Improvements to shooting. Less wildly inaccurate shots, especially from players with higher shooting attributes. Increase shot power, especially from players with lower shooting attributes
- Improvements to players ability to take good penalties, picking better spots to shoot, and being able to shoot more accurately
- Various other small improvements to Penalty Shootout AI (for example: Keepers no longer chase after the ball if it's moving away from the goal during a penalty shootout)
- Improved collision detection of goal nets
- Slightly reduced amount of condition loss incurred by low Endurance outfield players
- Players with low Pace/Acceleration are now slightly less slow
- Players with low Work Rate are now work slightly harder
- Fixed bug whereby players would not setup properly to defend against an opposition penalty kick or attacking free kick, if that team had a player sent off and the user managing that team made certain tactical changes after the red card was awarded but before the set piece was taken
- Fixed a bug whereby during penalty shootouts, goalkeepers could always immediately get off the ground when they dove to make a save. This meant that if they deflected a shot, they could then immediately catch the deflection (so there were previously never any saves visually deflected during penalty shootouts)
- Fixed a bug that could result in a long pass completion counting as multiple long pass completions (and in turn meant that a player could finish the match with more completed passes than pass attempts)
Update v0.11.0a [2020-05-01]
- Fixed Contract Ends description on Contract Information widget on Player Profile layout
Update v0.11.0b [2020-05-01]
- Fixed Trophies widgets not working
- Fixed an issue whereby the contract end date calculation for players was using the users local machine clock instead of the server clock. This meant that if they were in a timezone behind UTC time, say in America, for exmaple, then for the first few hours of the season all their players would incorrectly say their contract was going to end a month earlier than it really was.
Update v0.11.0c [2020-05-02]
- Minor balancing changes to player match rating/10 system
Update v0.11.0d [2020-05-03]
- Fixed a bug whereby the Foresight skill would work with other clubs Academy Trialists
Update v0.11.0e [2020-05-04]
- Fixed a bug that caused Autobids to not be able to be placed
- Fixed a bug that could cause matches to get stuck if a penalty taker was subbed off after his team won a penalty but before the penalty was taken
Update v0.11.0f [2020-05-05]
- Goalkeepers ability to catch close range shots rebalanced (less are caught now, more are deflected instead)
- Anticipation attribute for outfield players rebalanced (to help open the game up a bit more)
Update v0.11.0g [2020-05-06]
- Fixed wages not 'projecting' properly when buying or selling players during the day. Note: These projections were corrected during the end of day each day, and the actual wages being charged during the end of day were correct
- Financial Summary Widget now takes into account your reduced wages from Loyalty. Note: The correct wages taking into account Loyalty were being charged each day, it's just that the value being displayed on this widget was incorrect
Update v0.11.0h [2020-05-08]
- Fixed a bug with the Foresight Manager Skill sometimes showing duplicate reveal order letters for Goalkeepers
Update v0.11.0i [2020-05-27]
- Various server-side infrastructure improvements and optimisations. End of day processing now runs faster
Update v0.11.1 [2020-06-01]
- Added icons and tooltips for Manager Skills in various places throughout the game client
- Manager Skills layout now more clearly indicates whether or not the selections have been finalised. Selection outlines turn from red to green once finalised.
- Added Squad Summary widget (on Marketplace tab)
- Added 'Free' Academy Trial option (quality of players typically very bad though, primary intended use for this is to allow people to learn/practise how the Academy Trials work)
- Balancing changes to Academy Trials. Cheaper trials now result in slightly better overall pools of trialists. Expensive trials now result in slightly worse overall pools of trialists.
- Rebalanced all senior and youth Coaching Manager Skills. Level 3 is now 45% less effective. Level 2 is now 40% less effective. Level 1 is now 30% less effective. Level 0 (without skill) is unchanged.
- Rebalanced Learning Manager skill from 0/2/4/6 at levels 0/1/2/3 to instead be 0/3/6/9
- Rebalanced Scouting Manager skill from 0/10/20/30 at levels 0/1/2/3 to instead be 0/15/30/45
- Increased rate at which the Buy Price drops for players in the transfer pool
- Contract Length column now displayed on the squad layout
- Contract Length column added to CSV data export
- The length of contract a player will have is displayed on the pop-up now when buying a player from the transfer pool
- Added 'Starting Position' column to the match archive layout team widgets
- Added 'Information' widget to the Academy Trials layout
- Added separate language settings widget
- Able to select language when first signing up as a new user
- New usernames and club names can no longer contain the @ symbol
- Fixed a bug that caused some Autobids to fail
- Fixed issue with scrollbar incorrectly appearing on Player Contract Details widget
- Updated default user layout
Match Engine:
- Balancing changes to shooting behaviour (in particular far less shots being attempted from difficult angles)
- Balancing changes to dribbling behaviour
- Fixed Prevention Level 3 not working during stoppage time at end of 1st half
- Fixed Discipline Level 3 not working during stoppage time at end of 2nd half
Update v0.11.1a [2020-06-01]
- Fixed Shareholder Dividend Payments not projecting correctly for users who had the Investment Manager Skill
- Fixed icon tooltips for Learning and Scouting manager skills incorrectly displaying last months values
- Fixed icon tooltips for Versatility and Learning stretching their aspect ratio on the positions pitch diagram on player profile when only one of these two skills were selected
- Fixed scaling issue on Transfer Details Widget that could cause buttons to not be visible on some screen resolutions
Update v0.11.1b [2020-06-02]
- Fixed a bug that could cause wages to be incorrect on the squad list layout
Update v0.11.1c [2020-06-03]
- Fixed a bug that could cause skill icons to not appear correctly during matches
- Fixed a bug that could cause some skill icons to appear when they shouldn't
- Match skill icons moved slightly to the left to better accommodate competition names with long names
Update v0.11.1d [2020-06-15]
- Competition Logo is now displayed on the Match Report layout
- Squad limit for goal keepers for Facilities Level 0/1/2/3 increased from 5/6/7/8 to 7/7/8/8
- Fixed a situational bug that could cause an autobid to fail when it shouldn't have (and the Buy Price to be 'rewinded')
- Fixed a bug that caused the tooltip for the Versatility icon in matches for the home team ti incorrectly display as '90$' rather than '90%'
Update v0.11.1e [2020-06-29]
- New user experience improvements
Update v0.11.2 [2020-07-01]
- Rebalanced Graduation Manager skill from 5/6/7/8 at levels 0/1/2/3 to instead be 4/6/8/10
- Rebalanced Scouting Manager skill from 0/15/30/45 at levels 0/1/2/3 to instead be 0/20/35/45
- Unused contract extensions are automatically assigned to the players whose contracts are ending soonest with the highest sell prices
Match Engine Changes:
- Improvements and balancing changes to dribbling
- Improvements and balancing changes to passing
- Improvements and balancing changes to crossing
- Improvements and balancing changes to shooting
- Improvements and balancing changes to heading
- Improvements and balancing changes to tackling
- Improvements and balancing changes to fouls
- Improvements and balancing changes to goalkeeping
- Improvements and balancing changes to free kicks
- Improvements and balancing changes to throw-ins
- Improvements and balancing changes to attacking movement
- Improvements and balancing changes to defensive positioning
- Improvements and balancing changes to decision making when with the ball (whether and where to pass, dribble, shoot)
- Improvements and balancing changes to decision making when without the ball (whether to look to attack or defend)
- Balancing changes to all team instruction sliders
- Balancing changes to all player attributes
- Players more weary of opponent goalkeepers when attempting passes
- Players more weary of the consequences of failure to perform their intended actions, especially on the defensive end of the pitch where it could gift a goal to the opposition
- Players more willing to take on opposition players on the dribble
- Players no longer intentionally pass ball too far backwards away from their attacking goal when it is stoppage time and doing so would result in half/full time being triggered
- Balance no longer tied to Agility
- Strength no longer tied to Jumping for outfielders
- Strength now determines a player's ability to win contested balls and to not be slowed when winning a tackle. It also affects a player's ability to 'ride out' tackles whilst dribbling the ball
- Balance for outfielders now impacts how fast a player can fully recover after losing their balance and being slowed
- Goalkeepers better deflect shots now, more of them are now tipped out for corners
- Balance for goalkeepers now impacts how well a goalkeeper can maintain their balance and avoid going to ground when saving shots, and also how fast a goalkeeper can fully recover after losing their balance and being slowed.
- Balancing changes to player match rating /10 system
- Various bug fixes