Season 2024

[h3]News[/h3]
- Check out Lisk's Developer AMA and Jules' Gameplay & Balance AMA from this past month! These AMA ("ask-me-anything") events are run every month, so keep an eye on reddit for the next ones.
- Next Nova Cup: January 27-28
- Join the Tournament Discord to participate and receive tournament notifications. View all past Nova Cups here: Legion TD 2 Esports Portal.
Season 2024
Get ready for a brand new season of Legion TD 2!
- January 3: New season patch notes are posted (v11.00)
- January 4: Current season ends at 8am PST / 5pm CET. Ranked disabled. New season patch is live! (v11.00)
- January 4-9: 1v1 featured event is live. v11.00 hotfixes/tweaks likely to come.
- January 6-9: Ranked rewards are given out. Player ratings are soft-reset.
- January 9: New season begins at 8am PST / 5pm CET. Ranked re-enabled.
[h3]1v1 Featured Event[/h3]
Allies holding you back? This your chance to shine. It's time for 1v1 action!
- Ordered Chaos: NEW THIS SEASON! Both players play Chaos, but get the same rolls every wave! Now, you can’t even blame your rolls.
- Skill-based matchmaking: Play with and against players near your skill level.
- Visible ratings: Used for matchmaking and bragging rights.
- Event Points (EP) leaderboard: Gain and lose EP by winning and losing games. Additionally, +3 EP each game, so play as much as you can to climb.
- Rewards: Up to 5x rewards compared to last year! Gotta keep up with inflation.
- Top 10 finish:
25,000 Essence
- Top 100 finish:
15,000 Essence
- Top 1,000 finish:
10,000 Essence
- Reach 150 EP at any point:
5,000 Essence
- Top 10 finish:
[h3]Season Goals[/h3]
- Achieve up to 3 season goals based on your current rating and previous season's rating. Season goals reward players who play early in the season and keep climbing throughout the year.
- Goal 1 must be achieved by April 1. Earn
5,000 Essence.
- Goal 2 must be achieved by July 1. Earn
5,000 Additional Essence.
- Goal 3 must be achieved by October 1. Earn
5,000 Additional Essence.
- If you achieve any 2 goals, you immediately unlock the seasonal
Toony Mimic skin, which won’t be offered in the shop until next year (January 2025).
Major Updates
[h3]New Mastermind: Champion[/h3]

Once per game, permanently grant +8% attack speed and damage reduction to a fighter. Affects spawns, summons, clones, etc.
Show that special fighter how much you care about them.

[h3]New Mastermind: Kingsguard[/h3]

+2 Income
Start the game with 2 of each king upgrade
Sit back and let your teammate and king carry you to victory.

[h3]New Mastermind: Double Lock-In[/h3]

+1 Income
Lock 2 Fighters
Now you can NiceLuck your favorite combos every game.

[h3]New Mastermind: Megamind[/h3]

+1 Gold
Picks another random Mastermind
Free gold!! (only recommended for players with at least 200 IQ)
[h3]Reworked Mastermind: Redraw[/h3]

Random starting roll with T1-T6 fighters (Chaos-style roll)
+4 income
4x Random Rerolls (Chaos-style rerolls)
Keeps the fun of strategically rolling the dice without all the mental stress of drafting.
[h3]New Classic Game Mode: Leak 2 Win[/h3]

Every time you leak, your king heals 10% missing health. Every time you clear, your king is damaged by 5% current health.
Leaks are the King's job.

[h3]Coming Soon[/h3]
New units coming next month!
New Unlockables
[h3]Toony Mimic[/h3]
Immediately unlock the Toony Mimic skin for free if you achieve any 2 season goals. Otherwise, you can unlock it via the shop when it's offered next year.

[h3]Pack Leader of the Horde[/h3]
The seasonal skin from 2023 is now available for sale!

Game Balance
[h3]General[/h3]

Instead of all workers being scaled by +6% mythium rate per wave starting on wave 11, each new worker is scaled by +12% per wave starting on wave 11. For example, when you train a worker on wave 13, that worker is now worth 1.36 workers. (+1.36 mythium per 10 seconds)
This buffs mid and late game workers, without inflating the amount of mythium in the game.
Details: The +12% buff is applied each wave gradually over the course of the build phase. For example, at the start of wave 11's build phase, new workers are worth the usual 1, and by the end of wave 11's build phase, new workers are worth 1.12. It's still optimal to train workers immediately when you can.

- Reduced bonus income
- Bonus income no longer influences power score
- High-rated ranked players who are low-rated in classic are now considered stronger by the matchmaker
This makes players with bonus income less likely to quickly go on fire and improves overall fairness. It also makes it less likely for high-rated ranked players to unfairly get bonus income.
Due to player base limitations, Classic has loose skill-based matchmaking, effectively putting you into a game as soon as 8 players are ready. The matchmaker then automatically balances the teams, but when teams cannot be properly balanced (usually due to 3-stacks and 4-stacks), we compensate the lowest-rated players on the weaker team with bonus income to keep things fair.

- Now displays enemy Fighter Value when viewing the enemy team (Screenshot)
- During the build phase, you'll see each player's Fighter Value from the previous wave
- During the battle phase, you'll see each player's current Fighter Value
In high Elo, value-counting has become an expected skill. While it is a skill, it's not fun to do, and we'd rather reward players for focusing on other skills.
Additionally, this change indirectly nerfs full eco/sui by making it more obvious when players don't add any Fighter Value.



- You can now research king upgrades a split second after the wave starts (before mercenaries warp) to squeeze them in at the last possible moment.
[h3]Masterminds[/h3]


- Gold gain: 14-50 → 13-48
Very high pick rate
[h3]Legion Spells[/h3]


- Health gain per stack: 360 → 350
High pick rate.


- Maximum spare gold: 170 → 180
- Maximum gold gained per wave: 85 → 90
Low win rate and pick rate.


- Mythium: +50 → +55
Low pick rate and win rate.


- Mythium rate on wave 12: -30% → -35%
Very high pick rate.
[h3]Fighters[/h3]


- Attack speed: 1.02 → 1.05


- Mana regeneration decreased by 4%


- Health: 1120 → 1110
Shifting power from Bone Crusher and Dark Mage to Fire Archer.



- Attack speed: 1.04 → 1.06
Slightly low win rate and pick rate.



- Attack speed: 1.075 --> 1.093


- Health: 1100 --> 1080
Shifting power from Devilfish to Pollywog and Seraphin




- Attack speed: 1.03 → 1.05
Low win rate and pick rate.


- Attack speed: 1.44 → 1.43



- Attack speed: 1.46 → 1.43
- Mana synergy increased by 40%
Sky Queen was underperforming with Sacred Steed, Starcaller, and Magician. Compensation nerf to remain power neutral. Thanks to Reze for testing.


- Attack speed: 0.93 → 0.94


- Health: 1970 → 1980
- Attack speed: 0.93 → 0.94
Slightly low win rate and pick rate.


- Health: 4150 --> 4110
- Damage: 228 --> 226
High win rate.



- Mana regeneration decreased by 4%
Very high pick rate.


- Machine Gunner: 14 → 15


- Health: 1770 → 1730
- Damage: 71 → 69
Shifting power from Leviathan to Tempest.



- Damage: 50 → 53
- Max mana: 8 → 6



- Damage: 146 → 153
- Max mana: 12 → 9
- Mana lost on death: 40% → 50%
We're happy with last patch's change to Bankers and are pushing it further. Nerfing the maximum upside on their gold generation, since it’s promoting unhealthy gameplay, but compensating with stat buffs. Also, better rewarding tactical Short Selling.



- Chaos Hound / Cerberus: Attack speed: 1 -> 0.985
Slightly high pick rate and win rate.


- Resonance: Magic resistance: 12% → 10%
Very high pick rate.


- Thick Hide: Bonus damage reduction when built next to Whitemane: 10% → 8%
Slightly high pick rate and win rate. Thick Hide was providing a lot of hidden value.


- Damage: 114 → 120
- Hydraling: Damage: 38 → 40
Low win rate and pick rate.
[h3]Mercenaries[/h3]


- Damage 60 → 61


- Attack speed: 1.02 → 1.03


- Attack speed: 0.658 → 0.649


- Attack speed:1.075 → 1.058
Shifting power from Cannoneer and Drake to their power mercenary counterparts.


- Mana regeneration decreased by 5%
High usage rate.


- Health: 7000 → 6970
- Damage: 285 → 281
High usage rate and win rate.
[h3]Waves[/h3]


- Health: 2070 → 2090


- Health: 2210 → 2190
- Giant Quadrapus: Health: 8840 → 8760
Shifting power from wave 15 to 14.


- Attack speed: 1.47 → 1.45
A bit too strong compared to waves 17 and 19.
[h3]Systems[/h3]


Legend ranked players now have their current season and previous season peak rating numbers displayed.
This is intended to better differentiate between Legend players and give Legend players an incentive to climb as high as they can.

Guild Wars are now 4 hours longer
- Previously started at 7 am PST, now starts at 3 am PST
- Previously started at 4 pm CET, now starts at 12 pm CET
- No change to end time
This is intended to give players from different timezones more opportunity to participate

Players who are actively chat-banned with 7+ lifetime chat bans (i.e. 30+ day length chat bans) who are frequently reported for verbal abuse are now, in addition, given a micro-suspension (~30-90 seconds). This incentivizes chat-banned players to reform & improve their behavior.
This affects an extremely tiny minority of players who have 7+ lifetime chat bans. It takes consistent negative behavior across hundreds of games to reach this point.
[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- New Masterminds
- Worker changes
Improvements & Fixes
[h3]Improvements[/h3]
- Post-game MVP: Improved formula
- Tab Scoreboard: You can now ping individual fighters. The “wants to build fighters” message will now only display if you ping an empty space on an allied lane.
- Matchmaking: Now takes into account past season peak. This should provide fairer matches especially near the start of the season.
- Eco Detection: Improved detection for players who full-push/eco in the mid/late game
- Social Options: Added Receive Guild Invites option if you want to turn off receiving guild invites
- Player Reporting: You can now report players in non-game chat by clicking their chat message/whisper
- Player Reporting: When unmuting a chat-banned player in-game for the first time, it now displays an additional confirmation popup (Screenshot)
- Chat: Chat messages and whispers are now clickable (to view profile/mute/report/etc) (Screenshot)
- Classic Mode Voting: Now displays the message in Team Chat, so you can strategize your legion choice based on the mode (Screenshot)
[h3]Fixes[/h3]
- Stability: Fixed some very rare cases where ratings weren't updated after the game finished
- Stability: Fixed a very rare case where the game would freeze, usually in very spam heavy Classic games on Wave 21+
- Chat: Fixed a bug where in-game chat would be lost if you were in certain menu screens
- Main Menu: Fixed a bug where warning icon UI didn’t update automatically (i.e. when a mute/suspension expired)
Community Highlights
[h3]Nova Cup: Today We Fight For Glory![/h3]
https://www.youtube.com/watch?v=J1n6gzsqJ7Y&feature=youtu.be
Wondering what these "Nova Cups" are all about? Shadowings' hype video captures the excitement of epic holds and epic sends in a tightly edited 90 second video.
[h3]Game Translations[/h3]

Legion TD 2's translations continue to be greatly improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

HUGE thank you to everyone who has helped up to this point!
Closing Remarks
With this new patch, we are excited to kick off the new year with tons of content to go along with the new ranked season!

The new Masterminds will add new opening gamestates that will add even more variety to the meta without breaking anything that players are familiar with. The mid/late game worker rework seeks to address some of the pain points of last season's meta hopefully without breaking anything.
As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.
Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive

If you enjoy these updates, please give it a Thumbs Up, too!
And as always, if you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.
Sincerely,
The Legion TD 2 Team