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Now Available on Steam - Legion TD 2 - Multiplayer Tower Defense

Legion TD 2 - Multiplayer Tower Defense is Now Available on Steam!

An infinitely replayable multiplayer and single-player tower defense. Defend against waves of enemies and destroy the enemy's king before they destroy yours. Legion TD 2 is a one-of-a-kind game of tactics, teamwork, and prediction. Party as 1-8 players.

Holy Avenger & Sovereign Reveal



The Divine have descended onto the grounds of Nova, casting a blinding golden light. Do not mistake their holiness and beauty for graciousness. They bring justice through conviction and eradication, and without mercy. These ethereal beings believe only servants of the Divine deserve ascension, and they seek to cleanse the world of the unworthy. Are you worthy?

Holy Avenger, Sovereign, and the Divine legion unlock when the game full launches on October 1st. Make sure to play this weekend to try the new units, join in on the launch hype, and enjoy +100% essence gain and card drop rates!

Holy Avenger



Gold cost: 270
Health: 2400
Damage: 96
Attack speed: 1.25
Range: 100 (Melee)
Attack type: Impact
Defense type: Swift

Aegis
Holy Avenger gains 0.1 mana every time she is attacked and 2 mana every time she attacks. Each 10% mana increases her attack speed and damage reduction by 4%. At maximum mana, her attacks deal 25% splash damage in a small radius.



Sovereign



Upgrade cost: 430
Health: 6200
Damage: 236
Attack speed: 1.25
Range: 100 (Melee)
Attack type: Impact
Defense type: Swift

Final Judgment
Sovereign gains 0.15 mana every time he is attacked and 3 mana every time he attacks. Each 10% mana increases his attack speed and damage reduction by 4%. At maximum mana, his attacks deal 25% splash damage in a large radius.



Gameplay Tips


Holy Avenger and Sovereign are the newest hyper-carries to the game. Among the few Impact / Swift units, they are off-tanks with both solid DPS and durability.

Optimal positioning means having them tank some of the wave (to make use of their health pool and ramp up their mana gain faster), but not too much, so they stay alive, unlock their splash effect, and dish out maximum damage.

[h3]Recommended Combos:[/h3]

Butcher / Head Chef / Vampire
Lifesteal synergizes with their damage reduction, attack speed, and area of effect damage.

APS / MPS / Dark Mage / Pulverizer
Attack speed increases their DPS and amplifies the rate of their on-hit mana gain.

Sacred Steed / Pegasus / Starcaller / Magician
Mana gain makes them stack up and unlock their splash effect faster.

Desert Pilgrim / Lost Chieftain / Titan / Guardian Angel
Healing and bonus health synergize with their damage reduction and allow them to soak more damage for faster mana gain.

Whitemane / Ocean Templar / Hero
Percent effects are strong on high cost units like Sovereign.

Ultimate Chaos - Featured Game Mode



Ultimate Chaos


Introducing our newest featured game mode, Ultimate Chaos, THIS WEEKEND from September 24-26!
  • Get 6 new random fighters every wave
  • Waves have x2 the number of spawns
  • At the beginning of the game, choose between +50 gold, +40 mythium, and +20 income


New Skins: Electron & Fission Atom




Game Improvements & Fixes


VFX Improvements
  • Wave 21 now has special effects and a new soundtrack for more epicness
  • Full screen special effects added for various game events: Wave 21, On Fire, Victory, Defeat, Select Legion Spell, and King Under Attack.
  • Improved the ability vfx for many fighters
  • Units now flash when being attacked
  • Improved the look & feel of all floating texts (ramping damage, healing, etc)
  • New floating texts are shown for ability damage dealing 100+ damage
  • New floating texts are shown for regenerating hp
  • New floating texts are shown for dodging an attack
  • Killing an enemy unit now shows a gold light effect
  • When one of your fighters dies, now shows a red light effect
  • Pyromancy now lights all splashed units on fire
  • Proton/Atom now have death effects
Minor Improvements:
  • Audio: Background music volumes adjusted per-track
  • Audio: Most expensive mercenary sound now plays for earlier waves
  • Game Coach: Added callout about Wave 21 enemies growing stronger each wave
  • Top Games Leaderboard: Tweaked selection filters a bit
  • New Achievement: Student of the Game. Earned by opening the Top Games leaderboard
Minor Fixes
  • Animations: Fixed a bug where unit idle animations didn’t play
  • Graphics: Fixed a bug in 4v4 map where dust effects weren’t being shown
  • Achievements: Fixed a bug where Work Work achievement wasn’t awarded in some cases
  • Shift-Build: Fixed a bug where extra unit previews would appear when dragging the mouse
  • Gameplay: Fixed a rare bug where Sacred Steed/Pegasus wouldn’t cast their buff on themselves
Game Balance


[h3]Legion Spells[/h3]

Pulverizer
- Attack speed: 10% >> 8%

Titan
- Health gained: 1250 >> 1300

Venture
- Maximum gold invested: 110 >> 105

Recent nerfs to wave 12 and buffs to wave 13 indirectly buffed Venture and made it too strong.

Villain
- Damage amplification: 32% (16% ranged) >> 30% (15% ranged)

[h3]Fighters[/h3]

Oathbreaker
- Health: 1140 >> 1100
- Unchained Rage: Attack speed bonus: 250% >> 260%

Oathbreaker is overpowered, particularly on wave 5, but balanced as an opening. This change maintains its current power as an opening, while nerfing it otherwise

Harpy
- Health: 230 >> 220
- Damage: 15 >> 16

Sky Queen
- Health: 1310 >> 1250

Aqua Spirit
- Attack speed: 0.75 >> 0.77

Fire Elemental
- Damage: 31 >> 32

Zeus
Power Surge: Damage: 165 >> 160

Disciple
- Mana regeneration increased by 8%

Radiant Halo / Arc of Justice
- Attack speed: 1.09 >> 1.11

Berserker
- Health: 2160 >> 2130

Fatalizer
- Health: 6200 >> 6100

Sand Badger
- Health: 2500 >> 2460
- Damage: 75 >> 74

Iron Scales
- Health: 6720 >> 6680

Yozora / Arctaire
- Attack speed: 1.25 >> 1.22

Millennium / Doomsday Machine
- Attack speed: 0.61 >> 0.62

[h3]Mercenaries[/h3]

Imp
- Attack speed: 1.25 >> 1.22

Mimic
- Attack speed: 1.14 >> 1.16

Ghost Knight
- Health: 3450 >> 3500

Legion TD 2 Full Launches October 1

[previewyoutube][/previewyoutube]
GET HYPED, EVERYONE!! On October 1st, Legion TD 2 will leave early access and full launch. Going from a mod made by Lisk as a high schooler in 2009 to a fully released standalone game is honestly a dream come true.

[h3]October 1:[/h3]
  • Legion TD 2 will be featured on the front page of Steam
  • Holy Avenger & Sovereign will become playable with Mastermind, Chaos, and Hybrid builders
  • The Divine legion will become playable
  • +100% card drop rate from October 1-3
  • +100% essence gain from October 1-3

The launch patch releases tomorrow to ensure a stable launch.

We're doing everything we can to have a successful launch. As an indie 4-person team, we need your help making that a reality.

[h3]How can you help?[/h3]

We've poured our hearts into Legion TD 2 over the last 7 years. This trailer and upcoming full launch are everything we've worked towards. For those who have been around since the alpha and early seasons, thank you for your feedback and support over the years. You have been instrumental in making Legion TD 2 what it is today. For those of you who are new, welcome! We believe this game and community have bright futures.

Sincerely,
Lisk, Jules, Curing, and Dani

P.S. If you're curious, here's what the game looked like 5 years ago and what the mod looked like 12 years ago.

Holy Avenger, Sovereign, & Full Launch Trailer Announcement



Expected patch release: Thursday, September 9

Before we dive into the patch notes, we're excited to announce our full launch trailer is dropping this Wednesday, September 8 at 7am PDT / 4pm CEST. The trailer reveals the full launch date for Legion TD 2.

You heard that right. Legion TD 2 is leaving early access and full launching. GET HYPED!!

[previewyoutube]https://www.youtube.com/watch?v=iw34Muhp4w8[/previewyoutube]
Steam Achievements




Steam Achievements are finally here! Unlock 52 achievements to show off your progression in the game. More to come in the future.

Some achievements will be instantly given when you log on if you’ve already met the conditions. However, some achievements you’ll have to earn again. This is because certain stats weren’t tracked before these achievements were implemented.

Happy achievement hunting!

Holy Avenger & Sovereign




Holy Avenger and Sovereign will release on the game's full launch date (announced in the trailer). Unit stats and abilities to be revealed this month.

With the release of Holy Avenger and Sovereign, the Divine legion will also become playable.

Top Games




Select high rated games are now saved and highlighted as "Top Games" (in Leaderboards) to help players learn strategies and improve their builds.

New Emojis




Use these emojis by wrapping the word in colons : :

Fixes & Improvements


Major Fixes
  • Gameplay: Fixed a bug where pillage gold (for dealing king damage) was being calculated incorrectly.
  • Gameplay: Fixed a bug where downgrading a Pack Rat (Treasure Hunt) would cause net worth (and thus, ‘on fire’ status) to be calculated incorrectly
  • Gameplay: Fixed a rare bug where an extra Imp would be summoned randomly
  • Reconnecting: Fixed a bug where reconnecting didn’t work properly if you disconnected in the loading screen or before the game fully started
Minor Fixes
  • Gameplay: Fixed a bug in Weekly Challenge where Mimic kills would give extra gold
  • Gameplay: Fixed a bug in Classic where a player would start with 0 income if they were disconnected at the start of the game and a bot picked their roll
  • Gameplay: Fixed a very rare bug where a fighter wouldn’t have one of its abilities
  • Gameplay: Fixed a very rare bug in 2v2 where units in one lane would try to walk through the town to reach a teammate’s lane
  • Gameplay: Fixed a very rare bug where one team’s king would start with less than max health
  • Graphics: Fixed a bug where enemies waiting at the gate would sometimes appear like they were walking while standing still
  • Graphics: Fixed a bug where Hell Raiser (Enraged) and Pack Rat (Treasure Hunt) didn’t play their sounds
  • Graphics: Fixed a bug where Iron Scales appeared too dark on lower graphics settings
  • Graphics: Fixed a bug where Egg Sack’s shell wasn’t semi-transparent, so you couldn’t see how many stacks it had
  • Graphics: Fixed a bug where visual effects for building fighters wasn’t appearing for spectators
  • Postgame: Fixed a bug where W/L numbers were incorrectly displayed for Campaign and Play vs. AI
  • Match History: Fixed a bug where MVP incorrectly displayed only if you were MVP of the whole game, rather than just of your team
  • Client: Fixed a rare bug where the Quit button would disappear
  • Client: Fixed some UI dropdown elements not being the correct width
  • Client: Fixed a bug where viewing a player's match history sometimes didn't load
  • Client: Fixed a bug where news pop-ups sometimes were mistakenly shown when already read, or mistakenly hidden when they weren’t read yet
  • Guilds: Fixed a rare bug where creating a guild would get stuck loading after confirming a guild name
Improvements
  • Some units now have new VO. Thank you to Austin for all his help.
  • Postgame: Game Coach “well played” message now has some variations, depending on how the game went. He may say things like “Flawless victory” or “What a comeback!”
  • MVP: Now earn +10% Essence if you are your team’s MVP
  • New Player Experience: Featured mode now shows a Caution tooltip if the player’s account is level 1-3
  • Some mana users should cast at max mana more responsively, and mana regen tweaks to avoid power creep
  • Dark Mage is now smarter about buffing Berserker/Fatalizer on certain waves, especially wave 6/18
Server Operations

Community staff can now perform a wide variety of server operations, like enabling safety mode, enabling backup matchmaker, moving servers from Europe to US (if Europe is down), and many other operations. This will allow server fires to be addressed by community staff, particularly when the dev team is unavailable.

Translations
  • Released Arabic
  • Enabled Finnish (still WIP)
  • Updated other languages

If you notice missing or incorrect translations, please visit LegionTD2.com/translate

Game Balance


Eco Strategy (only workers)
- No longer gives extra gold to the opposing team
- Now gives reduced leak gold to the eco player

Eco is in a bad balance spot where the eco player is rewarded and becomes the late game carry/hero, but at the expense of the team. The team has to adapt and cater to that player's strategy, which isn't fun.

These changes shift agency and power into the eco player's teammates.


King
- Lightning Hammer: +6% damage
- Immolation, Judgement, Chain Frost: -2% damage

[h3]Legion Spells[/h3]

Pulverizer
- Stun duration against bosses: 0.5 >> 0.3

[h3]Fighters[/h3]

Gargoyle
- Attack speed: 0.94 >> 0.93

Green Devil
- Attack speed: 1.33 >> 1.32

Gargoyle and Green Devil were already strong. After Dino changed from fortified to natural, they became even stronger.

Harpy
- Health: 240 >> 230

Sky Queen
- Health: 1350 >> 1310

Zeus
- Power Surge: Damage: 170 >> 165

Pyro
- Damage: 29 >> 30

Fire Elemental
- Attack speed: 0.79 >> 0.81

Kingpin
- Damage: 195 >> 192

Honeyflower
- Health: 1380 >> 1400

Deathcap
- Health: 4200 >> 4250

Berserker
- Health: 2180 >> 2160

Fatalizer
- Health: 6250 >> 6200

Disciple
- Mana regeneration: +5%

Great Boar
- Health: 3250 >> 3220

Red Eyes
- Health: 8300 >> 8220

Millennium/Doomsday Machine
- Attack speed: 0.59 >> 0.61

[h3]Mercenaries[/h3]

Imp
- Attack speed: 1.18 >> 1.16

Ogre
- Attack speed: 1.33 >> 1.37

[h3]Waves[/h3]

Shifting some more power from 12 and 15 to 11, 13, and 14.

(11) Quill Shooters
- Attack speed: 0.82 >> 0.83

(12) Mantises
- Attack speed: 0.98 >> 0.965

(13) Drill Golems
- Health: 3170 >> 3190

(14) Killer Slugs
- Attack speed: 1.22 >> 1.23

(15) Quadrapuses
- Attack speed: 1.11 > 1.1
- Giant Quadrapus: Range: 550 >> 450

Ranged mercenaries are less likely to be targeted before Giant Quadrapus.