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Sign up for the Nova Cup!



Happy holidays, everyone! We're excited to introduce our newest tournament series, the Nova Cup! The first Nova Cup takes place January 15-16. The goal is to have 1 Nova Cup every month.

The Nova Cup will be casted and streamed at twitch.tv/ltd2

Sign-up Instructions
  • Sign-up begins now and ends January 14th at 10am PDT / 7pm CET.
  • To sign up, find a teammate and fill out this form
  • Join the Legion TD 2 Discord and set your server nickname to match your in-game name.
  • The first 16 teams to sign up in each division can participate. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. View the team list to see your sign-up position.


Schedule


Saturday, January 15
  • Check-in window: 8:45 - 9:15am PDT / 5:45 - 6:15pm CET
  • Games: 10am - 1pm PDT / 7 - 10pm CET
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)
Sunday, January 16
  • Check-in window: 8:45 - 9:15am PDT / 5:45 - 6:15pm CET
  • Games: 10am - 1pm PDT / 7 - 10pm CET
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • To check-in, type !checkin in the Discord’s tournament-lobby channel. Both players on your team must check in during the check-in window above.
  • Any team whose 2 players fail to check in will be disqualified. The next team on the waitlist will be contacted in the Discord. That team has 3 minutes for both players to type !checkin. Otherwise, the next team on the waitlist will be contacted.
  • Countdown to check-in
Format
  • Mastermind 2v2
  • Single elimination
  • Best of 3. Best of 5 final
  • Teams are seeded based on average peak rating this season
Division 4
  • The highest rated player on your team must be less than 1400 peak rating this season
  • Prize: 7200 premium essence ($50) for the winning team
  • League Points
    • 1st: 3
    • 2nd: 2
    • 3rd/4th: 1
Division 3
  • The highest rated player on your team must be between 1400 - 1800 peak rating this season
  • Prize: 14,400 premium essence ($100) for the winning team
  • League Points
    • 1st: 3
    • 2nd: 2
    • 3rd/4th: 1
Division 2
  • The highest rated player on your team must be between 1800 - 2200 peak rating this season
  • Prize: $150 ​for the winning team
  • League Points
    • 1st: 3
    • 2nd: 2
    • 3rd/4th: 1
Division 1
  • The highest rated player on your team must be greater than 2200 peak rating this season
  • Prize: $300 ​for the winning team
  • League Points
    • 1st: 3
    • 2nd: 2
    • 3rd/4th: 1

Prizes are split between the players on the team. $ prizes are sent in USD via PayPal. If PayPal is not an option, the prize will be converted to Premium Essence.

Division Rules
  • Ratings are calculated at the time of sign-up.
  • Players must sign up with their highest-rated account. If a player signs up with a smurf, they will be banned from this Nova Cup and the next 2 Nova Cups.
  • A team may be moved up or down a division at the discretion of the tournament director. This can occur if a player has a high win rate or a high classic rating, or if it will improve the overall fairness of the tournament.
  • Any player who gets 1st in divisions 2, 3, or 4 must move up to a stronger division in their next 2 Nova Cup participations.


League Points
The 10 players with the most league points after the December 2022 Nova Cup will receive exclusive in-game badges, numbered 1-10 based on ranking.

Substitution
Substitute players are not allowed. If a team cannot present both players in a timely fashion, that team forfeits the next game.

Lobby Creation and Position Priority
  • The team with the better seed has position priority in the first game of each match. Position priority then goes to the team that lost the previous game.
  • The better seed team always creates the custom game lobby and selects “Tournament” as the custom game mode.
  • The better seed always plays on the west team.
  • The team with position priority chooses the sending order.
Reporting Results
The team that wins the match should report the match result to tournament-results. For example, Banana Boys beats Brute Gang 2-1.

Remakes
  • In general, we will not honor remake requests. Remakes cause delays that compromise the entire tournament's schedule.
  • You should not request a remake, unless it's an obviously critical bug, such as being unable to build fighters. To request a remake, notify staff that you are requesting a remake immediately at the time of the game-impacting bug. Staff will make a decision based on (1) the severity of the bug, (2) the state of the game, and (3) implications on the tournament's schedule. If it is determined that the bug critically impacted the team's ability to win and if remaking wouldn't disrupt the tournament's schedule, a remake may be granted.
  • Remakes will never be granted if either player on your team leaked >= 40% on any wave (and either player on your team isn’t on fire) before the critical bug or if either opponent is on fire.

Tournament director: Seraphin. For questions, please @Seraphin in the Discord.

See you on January 15th! And best of luck in the final days of the season.

Sincerely,
Lisk, Jules, Curing, and Dani

v8.06.1

Gatling Gun
- Health: 900 → 1350
- Cost: 180 → 190
- Damage: 31 → 39
- Full Throttle: Attack speed at max stacks: 100% >> 80%
- Full Throttle: Now overheats and takes up to 40% more damage at max stacks

Vulcan Cannon
- Health: 2570 → 3930
- Damage: 80 → 102
- Bullet Rain: Attack speed at max stacks: 130% >> 100%
- Bullet Rain: Now overheats and takes up to 50% more damage at max stacks

Gatling Gun is performing well as an opening, but both Gatling Gun and Vulcan Cannon are underperforming beyond that due to being under-statted. Additionally, they are too weak on ranged waves. Summary of changes:
- Stat buffs to increase their baseline power level
- Cost increase to Gatling Gun to keep it balanced as an opening
- Slight reduction in max attack speed and new “overheat” mechanic to buff them on ranged waves (thank you to Pennywise for the mechanic idea and to others for feedback)

Gatling Gun & Vulcan Cannon
- Now no longer block the pathing of other units
- Now spawn at the top of the catch area when catching leaks

Major Fixes
- Fixed a HUD bug where the king sometimes didn’t show up
- Fixed a bug where the Victory/Defeat screen sometimes didn’t show up

Minor Fixes
- Fixed some loading screen cosmetic bugs
- Fixed a rounding issue with damage tracker
- Improved clarity of Guardian Angel tooltip

Gatling Gun & Vulcan Cannon



Expected release: Week of December 6-10

Shout-out to a new community data website for Legion TD 2: ltd2.app. View the Elo graph, playstyle chart, wave 1 tendencies, and stats of any player. More features to come! Give your feedback and feature requests to ST3V3 in the Legion TD 2 Discord.



Esports Contributors
Special badges are rewarded to the following players for significantly contributing to the Legion TD 2 esports scene through casting or tournament organization:
  • Akitos
  • BerntDasBROT
  • Bonny
  • Crazy
  • Draftpick
  • LForward
  • Mick
  • Pennywise
  • Seraphin
  • SIK
  • Shadowings
  • Shea
  • Sourlemon
  • SSP


Gatling Gun & Vulcan Cannon


Introducing the first 2 new units since the game's launch! Gatling Gun and Vulcan Cannon do not belong to a legion. They are playable in any game mode with Mastermind, Chaos, and Hybrid builders. We're taking this approach for Gatling Gun, Vulcan Cannon, and likely for future units because:
  • It allows us to release new units faster and with fewer limitations
  • The vast majority of players use Mastermind, Chaos, and Hybrid
  • 8 legions are enough options for new players who are learning the game




Gatling Gun
Gold cost: 180
Health: 900
Damage: 31
Attack speed: 2.0
Range: 800
Attack type: Pierce
Defense Type: Fortified

Full Throttle
Cannot move. Attacks up to 100% faster the closer the target is.



Vulcan Cannon
Upgrade cost: 340
Health: 2570
Damage: 80
Attack speed: 2.0
Range: 800
Attack type: Pierce
Defense Type: Fortified

Bullet Rain
Cannot move. Attacks up to 130% faster the closer the target is.

Gatling Gun and Vulcan Cannon are high skill cap units that rely on good positioning. Build them close enough to the wave to maximize their DPS output, but not so close that they get targeted too early! Because they cannot move, you often want them to build above your main army, but make sure to protect them on ranged waves.

Imperial Dino & Underworld Green Devil


First new skins since the game's launch!



Improvements & Fixes


Translations
- Bulgarian released. Thank you to Borimason!
- Translations updated

If you'd like to add or improve translations in Legion TD 2, please visit legiontd2.com/translate

Secret Cards
Increased drop rates for the following secret cards:
  • Snail With A Dream (+33%)
  • C H O N K Y Nekomata (+50%)
  • Sunny Side Eggsack (+88%)
  • Fiesta (+250%)
  • Et tu, Brute? (+250%)
  • Death by Natural Causes (+300%)
  • Hermit Has No Friends (+300%)


Major Improvements
  • New sound effects for pinging “expecting a send” and “thinking about sending on” via pinging the top wave bar
  • Sell, Sacrifice, and Delicacy tooltips now show the total gold you will have



  • Mythium tooltip now shows estimated mythium at the end of the build phase, based on your current mythium, workers, and time until next wave



  • Skin names are now shown when selecting a unit, colored by rarity



Minor Improvements
  • Classic: Now shows W/L in loading screen, instead of just wins
  • MVP: Improved formula
  • Tooltips: Role text is now displayed when holding CTRL to view unit stats
  • Tooltips: Unit damage tooltip now shows attack speed increase
  • Postgame: Clicking a build to copy it to your clipboard now saves the mythium received that wave
  • Custom Games: Invite Friend menu now is sorted alphabetically, so that names don’t jump around
  • HUD: Sacrifice should now always come before active abilities, which means it will have the “R” hotkey instead of “T.” No more accidentally sacrificed kitties!
  • HUD: Sacrifice ability will no longer be shown if a unit can already be sold for 100%
  • Audio: Fixed a bug where fast attacking units didn’t play their attack sounds as often as they were supposed to
  • Game Coach: Tweaked “Not enough DPS/Tanks” thresholds


Major Fixes
  • FairPlay: Fixed a cosmetic bug where suspensions appeared to still be active even after they had expired
  • Legion Spells: Fixed a bug where full-selling a unit that had Hero, Vampire, Magician, Villain, Titan, Guardian Angel, Protector, Sorcrerer, or Pulverizer applied to it didn’t refund the spell
  • Fixed a bug where the West team could not thumbs-up "Good Game" opponent players


Minor Fixes
  • Lifebars: Fixed a cosmetic bug where a king’s lifebar would appear to be non-empty when it already died
  • Profiles: Fixed a bug where in some cases, clicking a player’s name → View Profile would break the back button
  • Campaign: Fixed a few bugs with restart not resetting some things properly
  • Fixed a bug where some units’ Pawn Shop tooltip displayed an incorrect sell amount (off by 1 gold)
  • Fixed Unchained Rage and Rogue Wave tooltips
  • Improved the clarity of Creditor tooltip
  • Audio: Fixed a bug where a really loud click sound played when selecting multiple units
  • MVP Tooltip: Fixed a bug where “Most Leaks Caused” was incorrectly displayed or not displayed
  • Pings: Fixed a bug where pinging a player’s power score at the start of a match would sometimes display a value from a previous game
  • Rare Bug: Fixed a rare case where a player was unable to train 2x workers after wave 15
  • Profiles: Fixed a bug with loading older profiles getting stuck trying to load non-existent match history
  • Sandbox: Fixed a bug where choosing Mastermind builder multiple times didn’t allow you to re-choose your playstyle
  • Queued Mercenaries: Fixed a bug where some queued mercenaries sometimes weren’t hired in time


Game Balance


Balance Philosophy
We balance Legion TD 2 by looking at:
  • Data. This includes but is not limited to win rates, pick rates, usage rates, opening win rates, opening usage rates, end wave distribution, and average game time.
  • Player feedback, including balance discussion and tier lists.
  • Playing the game ourselves and considering what changes will make the most fun.


Usually when a unit receives balance changes it's because that unit is strong (or weak) enough that it's crowding out (or being crowded out by) other units. Balancing that unit increases variety and player choice/expression, and makes the game more fun.

1v1
Leaks now move faster when all players finish their lane battles (same as 4v4).

King
- Health increased by 5% on wave 20

[h3]Legion Spells[/h3]

Sacrifice
- Gold: 90 → 85

Sacrifice is good every game, and one of the strongest legion spells when you plan around it.

Sorcerer
- Ability damage bonus: 52.5% → 55%

Sorcerer is both niche (with one of the lowest pick rates) and has the lowest game state-adjusted win rate of any legion spell.

[h3]Fighters[/h3]

Pack Rat
- Treasure Hunt: Mythium gained: 10 → 11

Making Treasure Hunting more rewarding and buffing what's unique about Pack Rat.

Chained Fist & Oathbreaker
Unchained Rage: When activated, now resets the attack cooldown for more consistent behavior

Angler
- Junior fisherman: Mana gain: 1.5 → 1.75

The Angler line is underperforming. Kingpin is strong, but it’s just not worth the investment. This buff encourages players to add an Angler to their opening, without necessarily fully committing to a Kingpin-centric build.

Aqua Spirit
- Attack speed: 0.781 → 0.794

Fire Elemental
- Attack speed: 0.806 → 0.82

Elite Archer / Trinity Archer
- Attack speed: 1.02 → 1.04

Disciple
- Health: 1200 → 1150

Starcaller
- Health: 2960 → 2850

Viable as an opening, strong early and late game, and enables multiple synergies. Disciple and Starcaller are too strong.

Priestess of the Abyss
- Attack speed: 0.98 → 1

Azeria
- Health: 3250 >> 3300
- Attack speed: 0.98 → 1

Bringing back a fun, high-skill cap opening and interesting strategies like Grarl → Azeria on waves 7-9.

Holy Avenger
- Health: 2430 → 2600
- Aegis: Damage reduction: 4% → 2%
- Buffed synergy with mana gain by 14% to compensate for weaker ability

Sovereign
- Health: 6230 → 6660
- Final Judgment: Damage reduction: 4% → 2%
- Buffed synergy with mana gain by 11% to compensate for weaker ability

Nerfing their synergy with lifesteal without significantly affecting their power in comps without lifesteal.

Great Boar
- Stampede: Attack speed reduction: 6% → 4%

Red Eyes
- Thunderous Charge: Attack speed reduction: 15% → 10%

Great Boar and Red Eyes are too strong in the late game.

[h3]Mercenaries[/h3]

Ghost Knight
- Health: 3900 → 4000

Ghost Knight remains one of the least used mercenaries in the game.

[h3]Waves[/h3]

(20) Maccabeus
- Damage: 190 → 200

Too many counters neutralize Maccabeus.

Friendly reminder that the season ends on January 6th. Best of luck in the final weeks of the season. Remember you cannot drop ranked rewards by playing. Rewards are based on your peak rank this season.

Sincerely,
Lisk, Jules, Curing, and Dani

Season End & 1v1 Featured Game Mode



Congratulations to the winners of the Superstar Cup, Xmithie and Widderson! Coming into the playoffs as seed 3, they smashed through Firebat and Ashton Butcher 2-0 in the semis. In the final against seed 1 Gaara and XGod37, they lost the first game on wave 10. In game two, they won with an unexpected strategy, locking in Bone Warrior and Gateguard, instead of using the tournament meta Greed. Not dropping another game, they closed out the series 3-1.

1st: Ganked by Bananas
Xmithie and Widderson

2nd: Atomic Pyro
Gaara and XGod37

T-3rd: Crash and Burn / Nekrspirit
Firebat and Ashton Butcher / Nekrpain and Greenspirit

Thank you to all the participants and viewers. Big appreciation to Pennywise, Crazy, Shadowings, SSP, Seraphin, Mick, and many others for casting and tournament organization.

For anyone that missed the action live, you can watch VODs here:
- First stage: English / français
- Playoffs: English / français

Season End


The first season after the game's launch is ending, and a new season is coming!

  • January 6: Season ends at 8am PDT / 5pm CET. Ranked disabled.
  • January 6-11: 1v1 featured game mode
  • January 7: Season patch is released
  • January 8: Ranked rewards are given out. Player ratings are soft-reset.
  • January 11: New season begins at 8am PDT / 5pm CET. Ranked re-enabled.

Get ready for our first ever 1v1 featured game mode from January 6-11. More details to come in the upcoming season patch notes.

Season Rewards


Ranked badges and loading screen borders are based on your peak rating this season. You are not penalized for dropping below a tier you already achieved. Eligibility for each tier requires 10 ranked games and a peak rating this season of:
  • Bronze: 1000
  • Silver: 1200
  • Gold: 1400
  • Platinum: 1600
  • Diamond: 1800
  • Expert: 2000
  • Master: 2200
  • Senior Master: 2400
  • Grandmaster: 2600
  • Legend: 2800




Best of luck in the final weeks of the season. Remember you cannot drop ranked rewards by playing. Rewards are based on your peak rank this season.

Sincerely,
Lisk, Jules, Curing, and Dani

Superstar Cup & Balance Patch



Get ready for the Superstar Cup! Watch your favorite streamers and influencers pair up with top ladder pros in an official tournament. $1000 prize pool, exclusive Superstar Cup badges, and a chance to go down as the crowned superstars of Legion TD 2.
  • Main stage: Each team plays 7 games (swiss). Top 4 teams advance to playoffs.
  • Playoffs: Best of 3 semi-finals, best of 5 final.

Without further ado, introducing the 12 qualifying Superstar Cup teams...

Flying Dutchman
  • SivHD
  • Aviator (rank 1)
Kuchen und Honig
  • KuchenTV
  • Mr Buzz (rank 22)
Adamaz
  • Amaz
  • adames (rank 3)
Salt in the Jungle
  • Meteos
  • Bonny (rank 16)
When Bugs Fly
  • Lisk (developer)
  • Flight_tv (rank 99)
Ganked by Bananas
  • Xmithie
  • Widderson (rank 12)
Crash and Burn
  • Firebat
  • Ashton Butcher (rank 4)
Salty Bowtie
  • Aphostle
  • Akitos (rank 98)
Classic Riverdancers
  • AesirPrenke
  • Snekkles (rank 26)
Atomic Pyro
  • Gaara
  • XGod37 (rank 5)
Nekrspirit
  • Nekrpain
  • Greenspirit (rank 19)
catJAM
  • Gela
  • YoggYogg (rank 37)

Catch the action at twitch.tv/LTD2 this weekend! First game Saturday, November 27 at 8pm CET / 11am PDT.

Casters: Pennywise and Crazy (English stream), Shadowings and SSP (French stream)
Tournament organizers: Mick, Seraphin, and AutoAttack Games

Balance Patch Notes


With the Superstar Cup coming in a few days, this patch's balance changes are intentionally conservative. The goal is to improve variety and balance in both the tournament and on the ladder for all players.

Fixes & Improvements
  • Fixed a few cosmetic bugs with pinging units
  • Fixed a bug where a spectator leaving the game would mistakenly trigger autopause
  • Fixed a rare bug where a guild levelup popup mistakenly showed up in-game
  • Fixed a rare bug where your rolls didn’t update the UI after rerolling
  • Fixed a bug where the UI would become partially unresponsive after opening the Codex
  • Fixed a bug where Nekomata skin occasionally didn’t render properly at max stacks
  • Reduced some main menu lag when clicking around
King
- Attack damage on waves 20 and 21 increased by 10%

[h3]Legion Spells[/h3]

Creditor
- Re-enabled and reverted back to pre-rework state: Gain 50% of your spare gold at the end of the build phase on waves 11-13, up to a maximum of 170 spare gold per wave

Dark Ritual
- Gold: 130 >> 135

Villain
- Damage amplification: 28% (14% ranged) >> 26% (13% ranged)

[h3]Fighters[/h3]

Fire Archer
- Health: 460 >> 450

Bone Crusher
- Attack speed: 1.05 >> 1.04

Oathbreaker
- Attack speed: 0.72 >> 0.71
- Unchanged Rage: Attack speed: 260% >> 270%

Gargoyle
- Health: 290 >> 280

Aqua Spirit
- Attack speed: 0.769 >> 0.781

Harpy / Sky Queen
- Attack speed: 1.35 >> 1.39

Bazooka
- Damage: 33 >> 34

Pyro
- DPS: Unchanged
--- Damage: 30 >> 32
--- Attack speed: 1.61 >> 1.52

Now less hard-countered by Safety Mole

Gateguard
- Health: 620 >> 600

Harbinger
- Health: 1770 >> 1730

Mudman
- Health: 1660 > 1640
- Attack speed: 0.75 >> 0.74

Elite Archer / Trinity Archer
- Attack speed: 1.01 >> 1.02

Radiant Halo / Arc of Justice
- Attack speed: 1.11 >> 1.13

Disciple / Starcaller
- Mana regeneration decreased by 5%

Priestess of the Abyss
- Attack speed: 0.97 >> 0.98

Azeria
- Damage: 66 >> 67
- Attack speed: 0.97 >> 0.98

Soul Gate
- Hellion/Nightcrawler: Damage: 69 >> 67

Hell Gate
- Elite Hellion/Nightcrawler: Damage: 138 >> 134

Holy Avenger
- Damage: 97 >> 100
- Aegis: Now deals splash damage for 25 attacks instead of forever (like Sovereign)
- Now gains 20% less mana from being attacked

Sovereign
- Now gains 20% less mana from being attacked

Red Eyes
- Health: 8100 >> 8000
- Damage: 159 >> 157

[h3]Mercenaries[/h3]

Mimic
- Attack speed: 1.16 >> 1.18

Ogre
- Attack speed: 1.39 >> 1.42

Ghost Knight
- Health: 3500 >> 3900
- Ghostwalker: Damage reduction from autoattacks: 30% >> 20%

Ghost Knight is too niche right now, hard-countering units like Millennium and Canopie but unviable to send against any amount of front-loaded spell damage

Shaman
- Mana regeneration reduced by 5%

[h3]Waves[/h3]

(12) Mantises
- Attack speed: 0.97 >> 0.96

(13) Drill Golems
- Attack speed: 1.59 >> 1.6

(20) Maccabeus
- Damage: 180 >> 190

Players skip mercenary sends on wave 20 too frequently in both ranked and classic

Friendly reminder that you can go to LegionTD2.com/roadmap to see things we're working on and submit ideas to improve the game.

Sincerely,
Lisk, Jules, Curing, and Dani