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v11.09 Hotfixes

This post will be updated with October hotfixes, with the most recent at the top.

Hotfix 4 (v11.09.1.hf3)
(October 25)

Fixes
- Fixed a bug where tutorial progress wasn't advancing for new players

Hotfix 3 (v11.09.1.hf2)
(October 22)

Tweaks
- Slightly lowered essence gain for all non-matchmade matches, with a greater reduction for shorter matches
- Lowered essence gain for non-matchmade losses

Encouraging players to farm essence in matchmade rather than non-matchmade games.

Hotfix 2 (v11.09.1.hf1)
(October 18)

- PvE Double Lock-In starting gold: 235 --> 230
- PvE Redraw starting income: 4 --> 0

Hotfix 1 (v11.09.1)
(October 17)

- Fixed a rare bug where a player would get a free king upgrade
- Some other miscellaneous fixes

v11.09 Major Update

Expected patch release: Wednesday, October 16 (Pacific Time)

[h3]News[/h3]
Major Updates


[h3]New Mercenary: Honey Bear[/h3]



Honey Bear
  • Mythium Cost: 180 (Power Merc)
  • Role: Tank / Anti-AOE
  • Melee / Impact / Natural
  • Pot o’ Honey: Upon death, heals 600 health divided among nearby injured allies. The total amount healed is increased by 20% for each ally healed.
While Honey Bear spawns in front like other tanks, it's not as beefy as your usual tank power mercenaries. Make use of it's Pot o' Honey ability for maximum effectiveness.

[h3]New Secret Card: Rogue Rat[/h3]


A little bite won’t hurt.

Game Balance


Read more about our design philosophy on game balance, and use drachbot to see mastermind, unit, and spell win rates and pick rates!

[h3]Classic[/h3]
The following two changes apply to 4v4-only.

Redraw
- Redraw gold cost increased from waves 5-20 by ~70%

Double Lock-In
- Starting Gold: 240 → 235

Classic is less balanced than ranked, so masterminds that give you greater agency in picking specific units and combos are too strong.

PvE
- Reverted PvE-only nerf to Dwarf Banker / Big Wig

This introduces competition to other meta builds and is in line with our philosophy of avoiding unit balance changes in Classic.

[h3]Masterminds[/h3]

Castle
- Bonus income after wave 10: +46 → +45

Reverted buff from a few patches ago. High pick rate.

Champion
- Attack speed: Additive → Multiplicative

Now behaves more expectedly on units with attack speed buffs built into their kits.

Fiesta
- Now has a minor power score adjustment to account for future expected gold from Fiesta

This is a very minor nerf to Fiesta (since it makes opponents less likely to go on fire). More importantly, it makes mind games more interesting, as you can’t use power score as easily to deduce an opposing player’s mastermind.

[h3]Legion Spells[/h3]

Battle Scars
- Attack speed: 3.6% → 3.5%
- Attack speed: Additive → Multiplicative

Now behaves more expectedly on units with attack speed buffs built into their kits.

Giant Snail
- Bounty: 4 → 8

Now consistent with other mercenaries, where their bounty reflects their relative combat power. Generally a nerf, but can situationally be a buff (if the player leaks Giant Snails).

Hero
- Attack speed: Additive → Multiplicative

Now behaves more expectedly on units with attack speed buffs built into their kits.

Magician
- Mana regeneration: 0.55 → 0.52

High pick rate and win rate.

Pulverizer
- Stun frequency: Every 3 attacks (6 for ranged) → every 3 attacks (5 for ranged)

More viable on ranged units.

Villain
- Damage amplification: 20% (10% for ranged) → 20% (12% for ranged)
- Effectiveness against bosses: ½ → ⅓

More viable on ranged fighters, but less strong against bosses.

[h3]Fighters[/h3]

Whirlybird
- Damage: 39 → 40

Reverted the nerf from a few patches ago. Low win rate and pick rate.

Dark Mage
- Mana regeneration decreased by 8%
- Mind Warp: Attack speed: Additive → Multiplicative

Now behaves more expectedly on units with attack speed buffs built into their kits.

Spectral Scallywag
- Health: 2500 → 2480
- Damage: 125 → 124

Slightly high win rate and pick rate.

APS / MPS
- Attack speed: 1.35 → 1.28
- Energize and Mythium Core: Attack speed: Additive → Multiplicative

Now behaves more expectedly on units with attack speed buffs built into their kits.

Crab Warlock / Crabomancer
- Nerfed synergy with mana buffs by ~35%
- Now clarifies that the crabs are Pierce/Fortified

Crab Warlock is too strong with additional mana sources. It’s also a point of frustration, particularly for lower-rated players.

Tips against Crab spam:
- Send DPS mercenaries, especially Pack Leader, Witch, and Ogre
- Consider sending on waves 4, 6, 7, 8, 10, 13, 14, 16, 18, and 20, especially 16

Elite Archer / Trinity Archer
- Attack speed: 1.03 → 1.05

Low win rate and pick rate.

Mudman
- Health: 1570 → 1330
- Harden: 3 + 15% damage reduction → Now starts with 17.5% base damage reduction, which doubles when Hardening and is lost when recovering

Golem
- Health: 4700 → 3800
- Harden: 3 + 15% damage reduction → Now starts with 17.5% base damage reduction, which doubles when Hardening and is lost when recovering

This rework accomplishes the following:
- Makes hardened Mudman less of an auto-hold on early waves but stronger in the mid and late game
- Makes Mudman and Golem have better synergy with healing and health buffs
- Removes negative damage reduction, which is generally an unhealthy mechanic. We gave the same treatment to Gatling Gun, Hydra, and Alpha Male last year.

Sand Badger
- Health: 2500 → 2460

Iron Scales
- Health: 6720 → 6620

Arctaire
- Frozen Veil: Damage: 8 → 9
- Frozen Veil: Attack speed reduction: 2% → 2.1%

Bug fix.

Banana Bunk
- Health: 3050 → 3090

Banana Haven
- Health: 7600 → 7700

Great Boar
- Health: 3230 → 3190

Red Eyes
- Health: 8170 → 8070

Shifting power from Boar to Bunk.

Hades
- Mana regeneration decreased by 4%

High win rate.

Millennium
- Health: 2100 → 2010

Doomsday Machine
- Health: 5140 → 4900

High win rate.

Fenix
- Damage: 305 → 310

Slightly low win rate and pick rate.

Eggsack
- Health: 2450 → 2400

High win rate.

[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- King health and game pacing

Fixes and Improvements


Classic Mode Schedule
(This was released in a v11.08 hotfix)
Upcoming Classic Modes Schedule is now viewable by clicking the link below the Play → Classic button in-game.



Drachbot profile link
On your in-game profile, there is now a direct link to view your profile on drachbot, the premier Legion TD 2 stats site developed by Drachir.
If you like drachbot, you can should WILL support the creator here: Support Drachir on Ko-Fi

Other fixes and improvements
  • Doppelganger: Now visually grows bigger with more stacks
  • Top Games: Added Treasure Hunt
  • Stuck Unit in Cave: Fixed a rare case where a mercenary would get stuck in the cave, resulting in the gate not opening
  • Tutorials: Fixed a rare bug where a player would still be stuck in the tutorial menu after beating the intro tutorials
  • Tournament Mode: Disabled -ff during battle phase, to improve the viewing experience


Community Updates


[h3]Game Translations[/h3]


Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

[h3]Statement on Botting[/h3]
Using bots or macros to farm currency or for any other purpose is strictly prohibited, as it provides an unfair advantage over other players. With this patch, we’ve implemented enhanced bot detection measures. Accounts found to be engaging in botting may be banned at the discretion of the moderation team.

Closing Remarks


This patch introduces a brand new mercenary - the Honey Bear! It also unlocks some cool new strategies with Champion and other attack speed buffs.

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team

Sign Up for the October Nova Cup!



Last Month Recap

Congratulations to the winners of last month's Nova Cup!
- D1: balkan lynx (Ashton Butcher & johnyc)
- D2: West Team (Shea & Vazir)
- D3: D1 and D2 are too hard (Danwolf & robie)
- D4: Spetsnaz (Klaas Reventlov & Forever Flogger)
- D5: OgrOn6 (DerDonDerWitzig & TheLaw)

Missed the action? Check the brackets, team lists, & VODs for all divisions on the Legion TD 2 eSports portal!

This Month


The upcoming October Nova Cup takes place October 19 - 20.

$875 in prizes and sign-up is free - first come first served!
There are up to five skill divisions, so no matter what your rating is, you have a chance to win.
Participation prize: Every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.

Requirements

- Everyone that is level 3 or higher can join for free! First come, first served. So even if you recently joined the game, feel free to participate!

Twitch Drops



When you watch Nova Cups on the official channel, aside from enjoying shoutcasted top-tier Legion gameplay, you'll also receive in-game rewards based on how long you watch!

Watch the official Legion TD 2 Twitch stream during a Nova Cup to earn the following rewards:
- Watch for 60 minutes: 2,000 essence
- Watch for an additional 90 minutes: 4,000 additional essence
- Watch for an additional 120 minutes: Random card

In other words, if you watch the Nova Cup both days, you'll earn 6,000 total essence and a random card!

IMPORTANT: You'll need to link your Twitch account to your Legion TD 2 account in order to earn the rewards.
Link Your Twitch Account

Team Sign-up Instructions
  • Sign-ups are open from NOW until October 19 9am PDT / 6pm CEST.
  • To sign up, find a teammate and form a party. After you're both in the party, have one player type "/signup [team name]" (e.g. /signup Snail Kings) in chat. You should see a confirmation message that your sign-up went through. For those who participated in previous Nova Cups, you no longer need to do /join to signup.
  • The first 16 teams to sign up in each division can participate. For division 1 and 2 the top 8 teams are drafted per division. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. View the team list to see your sign-up position and division.
  • If there are more than 32 teams checked in, there will be an additional best-of-1 qualifying round to allow more teams to participate. It is a best-of-1, rather than a best-of-3, to keep the event from running overly long.
  • Both players must join the Legion TD 2 Official Tournament Discord. Make sure to set your server nickname to match your in-game name.
Solo Sign-ups
  • You may sign-up as a solo with a suggested team name using the "/signup [team name]" command. Solo teams will be added to the Public Teams list, then be formed into teams on the day of the tournament. Solo teams will be randomly assigned a team name from either of its members.
  • If there is a waitlist, team sign-ups will always take priority over solo sign-ups
  • If you sign up as a solo, but then you find a teammate, you can re-sign up as a team any time before check-ins start. Just use the /signup command again with the new teammate. The tournament organizer will void your old solo signup after they process your new team signup.
  • After check-ins are over, all checked-in solo players will be randomly formed into teams by the tournament organizer. You cannot request a specific teammate at this point; if you want to play with a specific person, you should have signed up as a team instead.
It is still strongly recommended to sign-up as a team to guarantee your spot in the tournament and to give you time to practice with your teammate beforehand.

Sign-up and Check-in Video Guide

[previewyoutube][/previewyoutube]

Schedule


Saturday, October 19
  • Check-in window: 8:45 - 9:15am PDT / 5:45 - 6:15pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)


Sunday, October 20
  • Check-in window: 9 - 9:30am PDT / 6 - 6:30pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • Teams must check in via the Legion TD 2 Official Tournament Discord. Waitlisted teams should also check in.
  • Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.


Game Format


The custom game room creator should enable Tournament Mode in the room. This will ensure the following settings:
  • 2v2
  • Mastermind only
  • Hybrid disabled
Division 1 & 2 Only
- Conquest rules apply. (Once you win with a Mastermind playstyle, you and your ally can't use that playstyle again for that series)

Final Remarks


For a full list of rules, prizes, and other details, visit the following link:
Nova Cup Rules & FAQ

For questions & support, please join the Legion TD 2 Official Tournament Discord.

See you on October 19th! The Nova Cup will be casted and streamed at twitch.tv/ltd2. Check the Tournament Discord on the event day for links to the other casts.

Sincerely,
Your Legion TD 2 Tournament Staff

v11.08 Hotfixes

This post will be updated with June hotfixes, with the most recent at the top.

Hotfix 4 (v11.08.3)
(October 8)

Fixed a bug where Double Down purchases occasionally would not add the proper amount of stacks.

Hotfix 3 (v11.08.2)
(September 25)

Some important balance changes and fixes. Thanks to everyone who has given constructive feedback!

Classic
- Double Lock-In: Starting gold: 245 → 240
- Sacred Steed and Pegasus no longer restore mana to nearby units during “dead time” while out of combat (this makes the interaction with Angler & Bounty Hunter in particular more consistent with ranked and more balanced across different game states)

Castle
- Bonus income after wave 10: +47 → +46

High win rate and pick rate.

Classic Modes Rotation
- Fixed a bug where the rotation weren’t working as intended
- Added a Classic Modes Schedule as a clickable link below the Classic button in-game, which will show the upcoming schedule: [Screenshot]

Four Eyes (buff)
- Attack speed: 2 → 2.06

Needler (nerf)
- Attack speed: 1.15 → 1.13

Shifting power from Needler to Four Eyes.

Wave 15: Quadrapuses (buff)
- Attack speed: 1.49 → 1.54

Wave 17: Metal Dragons (buff)
- Health: 3550 → 3650

Wave 18: Wale Chiefs (buff)
- Health: 8400 → 8600

Wave 19: Dire Toad (buff)
- Damage: 121 → 150
- Attack speed: 2 → 1.67

Less countered by flat damage reduction.

Wave 20: Maccabeus (buff)
- Damage: 205 → 215

Wave 21: Legion Lords (buff)
- Legion Lord: Damage: 138 → 205
- Legion King: Damage: 552 → 820
- Attack speed: 2.33 → 1.67

Less countered by flat damage reduction.

Too many games are going to and past wave 21.

Minor Fixes
- Double Down: If you have a quitter/afk teammate and you win the game, it will now still take effect. As before, if you have a quitter/afk teammate and you lose the game, double down will not take effect/be used.
- Pathing: Fixed a rare bug where a mercenary would get stuck at the initial spawn area, resulting in the game not progressing


Hotfix 2 (v11.08.1)
(September 18)

Fixes
- Matchmaking Scouter: Fixed some tooltips for clarity
- Fixed a bug where Double Down wrongly only applied on losses when the Shop was temporarily disabled
- Fixed various other issues when Shop was temporarily disabled

Warp Wing / Void Manta (nerf)
Attack speed: 0.73 --> 0.72

Still slightly overperforming. This small nerf + the wave buffs to help games close out faster should bring Manta in line.

Giant Snail (nerf)
Health: 530 --> 510
Damage: 18 --> 17

High win rate and usage rate.

Wave 13: Drill Golems (buff)
Health: 3400 --> 3450

Wave 15: Quadrapuses (buff)
Attack speed: 1.47 --> 14.9

Wave 16: Cardinals (nerf)
Attack speed: 1.15 --> 1.13

Wave 18: Wale Chiefs (buff)
Health: 8260 --> 8400
Attack speed: 1.82 --> 1.89

Wave 19: Dire Toads (buff)
Damage: 116 --> 121

Wave 20: Maccabeus (buff)
Health: 60000 --> 63000

Too many games are going to wave 21.

Hotfix 1 (v11.08.hf1)
(September 16)

Shop
- Fixed a couple issues with the Shop resulting from v11.08 changes

v11.08 Major Update

Expected patch release: Monday, September 16 (Pacific Time)

[h3]News[/h3]
Major Updates


[h3]Legion of Bloons Bundle[/h3]

https://store.steampowered.com/bundle/42349/Legion_of_Bloons_Tower_Defense_Bundle/

Introducing the ultimate tower defense bundle!

[h3]New Feature: Platinum & Ruby Borders & Monuments[/h3]



Platinum and ruby borders are now unlocked at 20x/40x card copies! (100x/200x for Guilds)

Thanks to Schakara for the suggestion.

Monuments have also been reworked! Monuments now determine their silver/gold/platinum/ruby status based on how many cards you have of the type, rather than how many monuments are equipped.

This means you can have multiple different silver, gold, platinum, and ruby monuments at the same time!

Thanks to Toikan and Danwulfe for the suggestion.

The Profile → Collection menu presentation has also been improved: glows are based off of your border instead of card rarity, and gems have been added to show rarity.



Avatar borders have been polished as well!



[h3]New Feature: Purchase & Donate Multiple Cards[/h3]



At long last, the tech is here! This was a commonly requested feature that we’re happy to finally deliver.

[h3]New Feature: Matchmaking Scouter[/h3]



Enables you to see whether any of up to 10 specified players are queued or in lobby before you enter matchmaking. You may use this to reduce your chances of matching with certain players. Can be unlocked permanently in the shop.

First, customize the list of players in the shop.



Then, when you queue up, you will receive this popup if any listed players are in queue or in lobby.



Note that (due to technical limitations), once you’ve entered matchmaking, the confirm matchmaking popup will not reopen if your scouted players enter queue after you.

[h3]New Secret Card: Housecat Nekomata[/h3]

Like and subscribe for financial advice.

There may or may not be a Pack Rat-themed card next patch ;)

[h3]New Skin: Area 51 Siege Ram[/h3]



Shocks nearby enemies for 10 damage per second.

…Kidding. It’s cosmetic-only.


Game Balance


Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates!

[h3]Classic[/h3]

Lock-In
- Starting income: 4 --> 2
- Bonus gold for randomizing your lock-in: 8 --> 16

Redraw
- Redraw gold cost: 1-25 → 1-50

All Legions
- Starting income: 3 --> 0

Classic is less balanced than ranked, so masterminds that give you greater agency in picking specific units are too strong.

Hybrid
Gold costs:
- Tier 3: 84 → 85
- Tier 4: 133 → 130
- Tier 5: 182 → 178
- Tier 6: 256 → 251

Thanks to kert for the suggestion.

Dual Building
- Bonus attack speed to waves and mercenaries: 3% → 2%

Giga Mercs
- Fixed a bug where Giga Mimic was giving +12.5% gold per stack (supposed to be +0%)
- Fixed a bug where Giga Shaman was giving +40 damage per stack (supposed to be +25)

This will increase variety of sends in Giga Mercs and make the mode more fun.

Tower Defense
- Now shows up in rotation 67% less often

This mode is polarizing (some love it and others hate it), so we're reducing the frequency.

PvE
- Improved variety of sends

[h3]Masterminds[/h3]

Champion
- Attack speed and damage reduction: 9.25% → 9.5%

We missed the mark with Champion’s balance, in part because we were anchored by feedback that it was strong at 8%. We should have been more aggressive with previous buffs.

[h3]Legion Spells[/h3]

Vampire
Life steal and ability vamp: 24% → 26%

Low win rate and pick rate.

[h3]Fighters[/h3]

Chained Fist / Oathbreaker / Oathbreaker (Final Form)
- Attack speed: 0.921 → 0.909

Overshadowing more expensive fortified tanks.

Sky Queen
- Damage: 62 → 64

Low pick rate.

Seadragon / Lifebinder
- Mana regeneration increased by 4%

Low win rate.

Infiltrator / Orchid
- Shuriken: Damage: 35 → 37

Slightly low win rate and pick rate.

Pirate Skeleton
- Health: 780 → 760

Spectral Scallywag is intended to be strong, but it's currently too safe and easy to get it with 2x Pirate Skeleton opening. This change makes it riskier.

Slime Siren
- Attack speed: 1.34 → 1.32

High win rate and pick rate.

Canopie
- Health: 4050 → 4150

Low win rate.

Honeyflower
Attack speed: 1.03 → 1.01

High win rate and pick rate.

Crab Warlock / Crabomancer
- Mana regeneration increased by 4%

Low win rate and pick rate.

Warp Wing / Void Manta
- Attack speed: 0.77 → 0.73
- Plasma Decay: Damage debuff to bosses: -2 → -1.5
- Fixed a bug where Plasma Decay was wrongly debuffing bounced targets based on the boss status of the initial target

High pick rate and win rate.

Sand Badger
- Health: 2530 → 2500

Iron Scales
- Health: 6800 → 6720

Antler
- Attack speed: 0.95 → 0.92

Whitemane
- Damage 177 → 173

Nightmare
- Attack speed: 1.83 → 1.89

Low pick rate.

Fenix
- Damage: 298 → 305

Slightly low win rate and pick rate.

Shadow Dancer
- Health: 2100 → 2130

Dread Knight
- Health: 4900 → 4970

Slightly low pick rate and win rate.

Soul Gate
- Hellion: Health: 800 → 820
- Nightcrawler: Health: 430 → 450

Hell Gate
- Elite Hellion: Health: 2070 → 2120
- Elite Nightcrawler: Health: 1110 → 1160

Slightly low pick rate and win rate.

Sovereign
- Damage: 226 → 230

Slightly low pick rate and win rate.

Millennium / Doomsday Machine
- Attack speed: Attack speed: 0.613 → 0.606

Slightly high win rate and pick rate.

[h3]Mercenaries[/h3]

Needler
- Attack speed: 2 → 1.11
- Gains mana on kill → Gains mana on attack
- Rapid Fire: Attack speed: 25% → 50%
- Rapid Fire: Mana cost: 3 → 10
- Rapid Fire: Duration: 5 → 15

Removed RNG and increased the power budget of Rapid Fire. Also has a stronger synergy with Shaman.

Thanks to Lyefire for the suggestion.


[h3]Waves[/h3]

Goals
- Buff mid and late game waves to help games close out faster
- Nerf cheap unit spam in the late game

Wave 13: Drill Golems
- Health: 3330 → 3400

Wave 15: Quadrapuses
- Health: 2230 → 2300
- Giant Quadrapus: Health: 8290 → 9200

Wave 17: Metal Dragons
- Health: 3450 → 3550

Wave 18: Wale Chiefs
- Attack speed: 2 → 1.82
- New ability: Feast: Restores 0.1% health and grants 0.5% attack speed when a nearby enemy dies

Wave 19: Dire Toads
- Attack speed: 2.22 → 2
- New ability: Feast: Restores 0.1% health and grants 0.5% attack speed when a nearby enemy dies

Wave 21
- New ability: Feast: Restores 0.1% health and grants 0.5% attack speed when a nearby enemy dies
- Inferno (splash damage): Removed

[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
  • Double Lock-In, Redraw, Fiesta, and Castle are performing better than expected, but they are indirectly nerfed by the wave buffs and nerfs to Manta and Honeyflower this patch.
  • Giant Snail continues to look strong compared to other offensive spells, but waiting another patch to further evaluate.

[h3]Improvements & Fixes[/h3]
  • Auras and self-buffs now increase model scale to better visually communicate the buff
  • Fixed a display-only bug where a stack of Double Down would appear to be used after a match was canceled
Community Updates


[h3]Game Translations[/h3]


Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

Closing Remarks


This patch introduces some long-awaited features, as well as meaningful balance and meta improvements.

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team