v12.00 Hotfixes
This post will be updated with November hotfixes, with the most recent at the top.
Balance
Crawling Catapult
Damage: 140 --> 145
Wandering Trebuchet
Damage: 360 --> 373
Slightly underperforming.
Redraw (classic-only)
Redraw gold cost increased by 30% on average
In classic, masterminds like Redraw that give you easier access to certain units and combos are too strong.
Double Lock-In (classic-only)
Now disabled
Double Lock-In is heavily nerfed (-2 income and -50 gold) but still causes issues with build variety, so we’re disabling it from classic.
Recommended Fighter Value
Increased slightly to account for mercenary buffs in recent patches
Balance Watchlist
Saboteur
Fixes & Tweaks
- Saboteur: Fixed takeover bots mistakenly being able to upgrade King when the player had picked Saboteur. Similar fix for Embargo.
- Classic: Fixed an issue where the Classic voting screen was auto-closed too quickly in some cases (PvE and TD modes)
- Mini & Wumbo: Fixed matches not being canceled if players didn't build/train workers on the first wave
- Matchmaking: Slightly improved some Classic matchmaking cases (now better compensates for season reset when considering ranked rating)
- Megamind: Improved Megamind graphics (and no longer lags the game)
- Megamind: Fixed a rare bug where you could trick the UI into allowing you to redo your Megamind roll if you rolled Lock-In or Double Lock-In
- Stability: Fixed some long-standing cases of the lobby locking up and players failing to connect (until Dani or I intervene)
Mini & Wumbo
- Fixed various bugs
- Removed Titan, since most units didn't have enough room to display all the spells
- Disabled Champion, since it wasn't compatible
Balance
Crawling Catapult
- Health: 2100 --> 1800
- Damage: 132 --> 140
- Projectile speed increased by 20%
- Fixed a bug where it wasn't properly classified as a tier 6 unit
Wandering Trebuchet
- Health: 5410 --> 4630
- Damage: 340 --> 360
- Projectile speed increased by 20%
Solidifying their identity as DPS units
Fixes
- Mini & Wumbo: Fixed a major bug where reconnecting after the starting wave didn't prompt you to select a Mastermind
- Mini & Wumbo: Fixed a bug where gold costs were displaying incorrectly on the starting wave
- Mini & Wumbo: Fixed a rare bug where selecting Lock-In during a very small time window resulted in your rolls staying as your original rolls
- 1v1: Fixed a bug where you couldn't -ff in the battle phase
- 1v1: Fixed a bug where Spread the Wealth mistakenly showed up
- 1v1: Fixed a bug where if both players played Chaos, they got the same rolls
- Giga Mercs: Fixed a bug where reconnecting mistakenly restricted you to hiring 8x of each mercenary type
Hotfix 3 (v12.00.3)
(January 13)Balance
Crawling Catapult

Damage: 140 --> 145
Wandering Trebuchet

Damage: 360 --> 373
Slightly underperforming.
Redraw (classic-only)
Redraw gold cost increased by 30% on average
In classic, masterminds like Redraw that give you easier access to certain units and combos are too strong.
Double Lock-In (classic-only)
Now disabled
Double Lock-In is heavily nerfed (-2 income and -50 gold) but still causes issues with build variety, so we’re disabling it from classic.
Recommended Fighter Value
Increased slightly to account for mercenary buffs in recent patches
Balance Watchlist
Saboteur
Fixes & Tweaks
- Saboteur: Fixed takeover bots mistakenly being able to upgrade King when the player had picked Saboteur. Similar fix for Embargo.
- Classic: Fixed an issue where the Classic voting screen was auto-closed too quickly in some cases (PvE and TD modes)
- Mini & Wumbo: Fixed matches not being canceled if players didn't build/train workers on the first wave
- Matchmaking: Slightly improved some Classic matchmaking cases (now better compensates for season reset when considering ranked rating)
- Megamind: Improved Megamind graphics (and no longer lags the game)
- Megamind: Fixed a rare bug where you could trick the UI into allowing you to redo your Megamind roll if you rolled Lock-In or Double Lock-In
- Stability: Fixed some long-standing cases of the lobby locking up and players failing to connect (until Dani or I intervene)
Hotfix 2 (v12.00.2)
(January 8)Mini & Wumbo
- Fixed various bugs
- Removed Titan, since most units didn't have enough room to display all the spells
- Disabled Champion, since it wasn't compatible
Hotfix 1 (v12.00.1)
(January 7)Balance
Crawling Catapult

- Health: 2100 --> 1800
- Damage: 132 --> 140
- Projectile speed increased by 20%
- Fixed a bug where it wasn't properly classified as a tier 6 unit
Wandering Trebuchet

- Health: 5410 --> 4630
- Damage: 340 --> 360
- Projectile speed increased by 20%
Solidifying their identity as DPS units
Fixes
- Mini & Wumbo: Fixed a major bug where reconnecting after the starting wave didn't prompt you to select a Mastermind
- Mini & Wumbo: Fixed a bug where gold costs were displaying incorrectly on the starting wave
- Mini & Wumbo: Fixed a rare bug where selecting Lock-In during a very small time window resulted in your rolls staying as your original rolls
- 1v1: Fixed a bug where you couldn't -ff in the battle phase
- 1v1: Fixed a bug where Spread the Wealth mistakenly showed up
- 1v1: Fixed a bug where if both players played Chaos, they got the same rolls
- Giga Mercs: Fixed a bug where reconnecting mistakenly restricted you to hiring 8x of each mercenary type





These are the players who performed consistently well throughout the 2024 Season, dominating their competition and fighting to not only reach the top, but stay at the top all year long.
Expected patch release: Monday, January 6 (Pacific Time)
25,000 Essence
Abyssal Templar skin! Or, you can wait until it enters the shop next year (January 2026), but who wants to wait that long? 


Artillery
Stone Legs

Spread the Wealth: +95 gold to your teammate
4v4 Worker Rework
Mini & Wumbo Rework
PvE Rework
Giga Mercs Rework

Still not as creepy as
Open me, I have candy inside~
Glacial Touch
Hero 
Pawn Shop
Pulverizer
Chained First / Oathbreaker / Oathbreaker Final Form
Looter
Pack Rat
Dark Mage
Masked Spirit / False Maiden / Hell Raiser
Goblin Copter / Whirlybird
Slime Larva
Slime Siren
Pirate Skeleton / Spectral Scallywag
Alpha Male
APS
MPS
Mudman
Golem
Gatling Gun / Vulcan Cannon
Yozora
Arctaire
Whitemane
Great Boar / Red Eyes
Holy Avenger
Sovereign
Wave 5: Scorpions 




) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players =
Expected patch release: Monday, December 9 (Pacific Time)
A treacherous snow queen has cast a spell over the world of Legion, and it's all frozen over! But fear not...she's actually not treacherous. She just wanted everyone to get in the holiday spirit! On top of the snow-covered landscape, you'll find Christmas trees, presents, colored lights, snowmen, stockings, candy canes, and more goodies around the map. Enjoy the fresh look for Legion TD 2 while you eat Christmas cookies and hopefully spam some games over the holidays!


Cash Out
Champion 
Peewee / Veteran
Fire Archer
Bone Crusher
Gargoyle
Orchid
Warp Wing / Void Manta
Deathcap
Millennium / Doomsday Machine
Lord of Death
Hades
Brute
Centaur
Wave 6: Rockos
Dual Building 

