[p]
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[/p][h3]
New Season Dates[/h3]
- [p]January 5 (Monday): Current season ends at 3am PST / 12pm CET. Ranked disabled. Season 2026 (v26.1) goes live! Rewards are given out over the next few days & ratings are soft-reset.[/p]
- [p]January 5-9 (Monday-Friday): 1v1 featured event is live[/p]
- [p]January 9 (Friday): New season begins at 3am PST / 12pm CET. Ranked re-enabled.[/p][p][/p]
[p]
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[/p][p]
1v1 Featured Event[/p][p]Teammates holding you back? It's your time to shine in our 1v1 event lasting from January 5-9![/p]
- [p]Skill-based matchmaking: Play with and against players near your skill level.[/p]
- [p]Visible ratings: Used for matchmaking and bragging rights.[/p]
- [p]Event Points (EP) leaderboard: Gain EP by playing games. Harder opponents earn you more EP. You cannot lose EP, so play as much as you can to climb![/p]
- [p]Rewards:[/p]
- [p]Top 10 finish:
25,000 Essence[/p] - [p]Top 100 finish:
15,000 Essence[/p] - [p]Top 1,000 finish:
10,000 Essence[/p] - [p]Reach 400 EP:
5,000 Essence[/p][p][/p]
Major Updates
[p][/p][h3]New Fighter: Scrappy[/h3][p]
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[/p][p][/p][p]
Scrappy[/p]
- [p]Gold Cost: 90[/p]
- [p]Health: 700 (Swift)[/p]
- [p]DPS: 54 (Impact)[/p]
- [p]Range: 650[/p]
[p][/p][p]
Heroic Scrappy[/p]
- [p]Upgrade Cost: 190[/p]
- [p]Health: 2170 (Swift)[/p]
- [p]DPS: 163 (Impact)[/p]
- [p]Range: 650[/p]
[p]
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[/p][p]
Wind Up[/p][p](Active Ability) Pay 50 gold to gain 25% attack speed and 15% splash damage for this wave only.[/p][p]
Scrappy is a long-ranged DPS fighter. Use Wind Up to predict and defend against your opponent's send.[/p][p][/p][h3]New Mastermind: Shepherd[/h3][p]
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[/p][p]
Shepherd[/p]
- [p]Start the game with a Sheep. You can freely reposition it each wave.[/p]
- [p]Your Sheep is loved and cannot be sold.[/p][p][/p]
[p]
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[/p][p]
Sheep[/p]
- [p]Health: 200[/p]
- [p]DPS: 8[/p]
- [p]Range: Melee[/p]
- [p]Typing: Impact / Natural[/p]
[p]
Shepherd's strength lies in wave pathing manipulation. Use Sheep to pull each wave to your advantage.[/p][p][/p][h3]New Mastermind: Evolution[/h3][p]
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[/p][p]
Evolution[/p]
- [p]+2 income, +2 gold[/p]
- [p]Units have a final Evolved form with +12% damage reduction and +12% multiplicative attack speed[/p]
- [p]Evolving costs 10% of the value of the unit[/p]
- [p]Units with remaining upgrades cannot be Evolved[/p]
- [p]Nekomata can be evolved after reaching max stacks[/p]
- [p]Eggsack cannot be Evolved, but Hydra can[/p]
- [p]Sakura cannot be Evolved[/p]
[p]
Evolution rewards upgrading your units and comboing Evolutions with supportive units and legion spells. It also allows you to spend gold more efficiently.[/p][p][/p][p]With so many masterminds, we've revamped the mastermind select screen to make it easier to navigate:[/p][p]
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[/p][p][/p][h3]New Season Skin: Sun God Nucleus[/h3][p]
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[/p][p]Immediately unlock the
Sun God Nucleus skin for free if you achieve any 2 season goals. Otherwise, you can unlock it via the shop when it's offered next year.[/p][p][/p]
Game Balance
[p]Read more about our
design philosophy on game balance, and use
Drachbot to see mastermind, unit, and spell win rates and pick rates![/p][p][/p][h3]Masterminds[/h3][p][/p][p]
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[/p][p]
Mastermind ![]()
[/p][p]Number of options in your initial roll: 10 --> 11[/p][p]Number of options in your reroll: 4 --> 5[/p][p]
This increases average roll quality, improves roll distribution uniformity, and makes reroll more clutch.[/p][p]
Affected masterminds: Aristocrat, Cartel, Cash Out, Castle, Champion, Fiesta, Greed, Kingsguard, Lock-In, Miner, Saboteur, Scrapper, Stash [/p][p][/p][p]
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[/p][p]
Champion ![]()
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[/p]
- [p]Damage reduction and attack speed: 10.25% --> 15%[/p]
- [p]Income after wave 10: -10[/p]
[p]
With the introduction of Evolution, Champion would have been overshadowed, so we're putting more power budget into the Champion ability.[/p][p][/p][p]
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[/p][p]
Miner ![]()
[/p][p]Starting gold penalty: -16 --> -15[/p][p]
Low pick rate and slightly low win rate.[/p][p][/p][p]
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[/p][p]
Stash ![]()
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[/p]
- [p]Income: 0 --> 2[/p]
- [p]Stash starting gold: 19 --> 11[/p]
- [p]Stash gain per wave decreased by an average of 31%[/p]
[p]
Stash allows players to gain a huge and unexpected influx of gold, which makes it too coin-flippy. This change shifts some of Stash's power budget to starting income.[/p][p][/p][h3]Fighters[/h3][p][/p][p]
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[/p][p]
Proton / Atom / Nucleus ![]()
[/p][p]Attack speed increased by 1.2%[/p][p]
Low win rate.[/p][p][/p][p]
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[/p][p]
Pack Rat ![]()
[/p][p]If you full eco and don't try to clear the wave, mythium gained from Treasure Hunt is now also reduced, same as workers.[/p][p]
This change affects a tiny fraction of players who were taking advantage of an unintended strategy.[/p][p][/p][p]
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[/p][p]
Gateguard / Harbinger ![]()
[/p][p]Summon health increased by 3.3%[/p][p]
Slightly low pick rate and win rate.[/p][p][/p][p]
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[/p][p]
Royal Guard ![]()
[/p][p]Health decreased by 1.7%[/p][p]
Slightly high pick rate and win rate.[/p][p][/p][p]
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[/p][p]
Kingpin ![]()
[/p][p]Base health and damage increased by 1.6%[/p][p]
Slightly low pick rate and low win rate.[/p][p][/p][p]
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[/p][p]
Rogue Wave ![]()
[/p][p]Damage decreased by 4.5%[/p][p]
Too high damage for how much utility it provides.[/p][p][/p][p]
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[/p][p]
Pipsqueak ![]()
[/p][p]Attack speed decreased by 2.9%[/p][p]
High pick rate and win rate.[/p][p][/p][p]
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[/p][p]
Crab Warlock ![]()
[/p][p]Decreased mana synergy by 17%[/p][p]
Too strong with Starcaller and Magician. Encouraging players to upgrade to Crabomancer.[/p][p][/p][p]
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[/p][p]
Lost Chieftain ![]()
[/p][p]Gaia Shield: Bonus health: 1550 --> 1600[/p][p]
Low pick rate and slightly low win rate.[/p][p]
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[/p][p]
Gatling Gun / Vulcan Cannon ![]()
[/p][p]Health increased by 3.3%[/p][p]
Low pick rate and slightly low win rate.[/p][p][/p][p]
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[/p][p]
Holy Avenger / Sovereign ![]()
[/p][p]Attack speed decreased by 1.5%[/p][p]
Slightly high pick rate and high win rate.[/p][p][/p][p]
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[/p][p]
Hydra ![]()
[/p][p]Damage increased by 2.4%[/p][p]
Low pick rate and slightly low win rate.[/p][p][/p][h3]Mercenaries[/h3][p][/p][p]
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[/p][p]
Hermit ![]()
[/p][p]Damage decreased by 5.7%[/p][p]
Slightly high usage rate and win rate.[/p][p][/p][h3]Waves[/h3][p][/p][p]
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[/p][p]
Wave 13: Drill Golems ![]()
[/p][p]Damage increased by 1%[/p][p][/p][p]
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[/p][p]
Wave 14: Killer Slugs ![]()
[/p][p]Attack speed decreased by 1.2%[/p][p]
Shifting power from wave 14 --> 13.[/p][p][/p][p]
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[/p][p]
Wave 15: Quadrapuses ![]()
[/p][p]Attack speed increased by 1.5%[/p][p][/p][p]
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[/p][p]
Wave 16: Cardinals ![]()
[/p][p]Health decreased by 1%[/p][p]
Shifting power from wave 16 --> 15.[/p][p][/p][p]
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[/p][p]
Waves 18-21 ![]()
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[/p]
- [p]Health decreased by 12%[/p]
- [p]Feast: 0.1% health healed --> 0.5% bonus max health[/p]
[p]
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[/p][p]
Wave 20: Maccabeus ![]()
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[/p]
- [p]Health decreased by 15%[/p]
- [p]Feast: 0.1% health healed --> 0.5% bonus max health[/p]
[p]
Cheap unit spam and summoners like Crab Warlock are too strong in the late game.[/p][p][/p][p]
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[/p][h3]Balance Watchlist[/h3][p]The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:[/p]
- [p]Strong: Hypercarry, Robo Squad, Kraken[/p]
- [p]Weak: Overwork[/p]
[p][/p][p]
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[/p][p]
Classic[/p]
- [p]Mini & Wumbo: Starting spells: Hypercarry replaced by Protector (Hypercarry was too dominant) [/p]
- [p]Giga Mercs: Shaman's Blood Rush targeting now takes Giga Mercs stacks into account[/p]
[p][/p][p]
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[/p][h3]Improvements[/h3]
- [p]Campaign: Nerfed PennyTV's bonus income from 30 --> 25[/p]
- [p]Battle Scars and Hypercarry stacks are now loaded when you load a build into sandbox (only for games that ended after this patch is live)[/p]
- [p]Included all v12 hotfixes in the Codex patch histories[/p]
- [p]Added mastermind name in the mini scoreboard tooltip (hover bottom left player names)[/p]
- [p]You can now right click legion spells in the legion spell tooltip to ping your intent to pick one of them before wave 11[/p]
- [p]Increased frequency of PvE[/p]
- [p]Added video option to change the target display of the game[/p]
- [p]Added optional setting to always start the game with Auto Income enabled[/p]
- [p]Improved Bots to listen better to pinged mercs from players[/p]
- [p]Fixed some issues with the big wig pass shop UI with ultrawide screens[/p]
- [p]Fixed abilities like Harden disappearing in the scoreboard when a unit dies[/p]
- [p]Fixed wrong premium currency amounts in the UI after redeeming a coupon code (visual bug)[/p]
- [p]Fixed lumerian card item value[/p]
- [p]Fixed hydra always using it’s 0 stack value for sell tooltips (visual bug)[/p]
- [p]Fixed walking animation flickering when a unit approaches an enemy[/p]
- [p]Fixed inconsistencies with the Ready / Double down buttons[/p]
- [p]Fixed Double Down stacks being subtracted in the UI after a canceled game (visual bug)[/p]
[p][/p][p]
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[/p][h3]Game Translations[/h3][p]If you'd like to contribute to improving the game's translations further, visit the following link:
Help Translate Legion TD 2 [/p][p]HUGE thank you to everyone who has helped up to this point!
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[/p][p][/p][p]
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[/p][h3]Reward for Boosting Discord[/h3][p]Anyone who Boosts the
Legion TD 2 Discord will receive
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500 Premium Essence each month the Boost is active. Here's how it works: [/p]
- [p]When you Boost the Legion TD 2 Discord, you'll get a DM from Safety Mole with a code [/p]
- [p]The code can be redeemed by clicking the book icon at the bottom of the main menu and selecting Redeem Coupon Code[/p]
- [p]Players who keep their Boost active will receive a new code every month [/p]
- [p]Codes expire when the Booster receives a new code or if the old one wasn't used[/p]
[p]Thank you to everyone for contributing to the community! [/p][p][/p][p]
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[/p][h3]Monthly In-Game Reward Code[/h3]
- [p]This month’s ultra-secret code is whatareyoulookingat to unlock some free Essence in-game! [/p]
- [p]Each month, a new code will be revealed right here in the patch notes. Codes are only valid the month they are announced and the following month.[/p]
[p]Here’s how to enter a code in-game:[/p][p][/p][p]
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[/p][p][/p]
Closing Remarks
[p]As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed. Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.
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[/p][p]If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive
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) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking! If you enjoy these updates, please give it a Thumbs Up, too! If you have constructive criticism, let's chat about it.
Discord and
/r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game.[/p][p][/p][p]Sincerely,[/p][p]The Legion TD 2 Team[/p]