hm_gamejam_v1 has concluded!
hm_gamejam_v1 - That’s a Wrap!
TLDR; Awesome! Check out all of the hm_gamejam_v1 submissions, and get your participation goodies at scripts.register in-game.
Well, that was a wild week. Our first-ever hackmud Game Jam has come to a close, and honestly? Wild success. You all designed, scripted, tested, broke things, fixed them (or didn’t), and somehow shipped a working game in seven days. That’s awesome.
[h2]Event Highlights[/h2]
- Theme: Point of No Return (very dramatic, good job)
- Submissions: We had 22 scripts enter the arena.
- Voting: Over 80 votes cast—some of them probably with regret, but hey, that’s democracy.
- Live Iteration: Unlike normal game jams, we let you edit your script mid-event because constraints are for other people.
[h2]What We Learned[/h2]
This wasn’t just about making games—it was about speedrunning the dev cycle. You brainstormed, built, got feedback, pivoted (or doubled down), and actually shipped something. Some of you even discovered why **scope creep is evil** in real time.
Whether this was your first script or just another week in January, you finished something, and that’s huge.
[h2]The Players & Voters[/h2]
This jam wouldn’t have been what it was without the players and voters. You explored the submissions, pushed buttons, broke things (probably on purpose), and your feedback made these scripts even better. Your votes shaped the event, and your engagement kept the chaos rolling.
Some of you even had to make the tough call of what to upvote and what to downvote—which, let’s be honest, was the real game all along. Whether you were a tester, critic, or just here to see what kind of madness unfolded, you were just as much a part of this jam as the jammers themselves.
[h2]Final Thoughts[/h2]
Did you have fun? Did you suffer? Did you learn something? Hopefully, yes to all three. This jam wasn’t about "winning" (there were no winners, only survivors). It was about creating cool stuff and seeing what everyone else came up with—and you all delivered.
And guess what? We’re doing this again. So keep those scripts warmed up, because there will be more. Probably when you least expect it.
Thanks for making hm_gamejam_v1 legendary. Now go touch some grass.
— ComCODE
[h2]P.S.[/h2]
Here’s some highlights –









