1. hackmud
  2. News

hackmud News

hm_gamejam_v1 has concluded!

hm_gamejam_v1 - That’s a Wrap!


TLDR; Awesome! Check out all of the hm_gamejam_v1 submissions, and get your participation goodies at scripts.register in-game.

Well, that was a wild week. Our first-ever hackmud Game Jam has come to a close, and honestly? Wild success. You all designed, scripted, tested, broke things, fixed them (or didn’t), and somehow shipped a working game in seven days. That’s awesome.

[h2]Event Highlights[/h2]

- Theme: Point of No Return (very dramatic, good job)
- Submissions: We had 22 scripts enter the arena.
- Voting: Over 80 votes cast—some of them probably with regret, but hey, that’s democracy.
- Live Iteration: Unlike normal game jams, we let you edit your script mid-event because constraints are for other people.

[h2]What We Learned[/h2]

This wasn’t just about making games—it was about speedrunning the dev cycle. You brainstormed, built, got feedback, pivoted (or doubled down), and actually shipped something. Some of you even discovered why **scope creep is evil** in real time.

Whether this was your first script or just another week in January, you finished something, and that’s huge.

[h2]The Players & Voters[/h2]

This jam wouldn’t have been what it was without the players and voters. You explored the submissions, pushed buttons, broke things (probably on purpose), and your feedback made these scripts even better. Your votes shaped the event, and your engagement kept the chaos rolling.
Some of you even had to make the tough call of what to upvote and what to downvote—which, let’s be honest, was the real game all along. Whether you were a tester, critic, or just here to see what kind of madness unfolded, you were just as much a part of this jam as the jammers themselves.

[h2]Final Thoughts[/h2]

Did you have fun? Did you suffer? Did you learn something? Hopefully, yes to all three. This jam wasn’t about "winning" (there were no winners, only survivors). It was about creating cool stuff and seeing what everyone else came up with—and you all delivered.

And guess what? We’re doing this again. So keep those scripts warmed up, because there will be more. Probably when you least expect it.

Thanks for making hm_gamejam_v1 legendary. Now go touch some grass.

— ComCODE

[h2]P.S.[/h2]

Here’s some highlights –

hm_gamejam_v1 is LIVE!

The theme is:
[h2]Point of No Return[/h2]

Let this theme inspire you to make whatever your heart desires. Or just make some other dumb meme stuff. There are no minimum skill requirements, the points are made up to encourage you to play, and anything you contribute makes the whole experience better for everyone!

…and one more thing!

EVERY SINGLE USER has been given a PERMANENT SCRIPTING BOOST
Baseline char count has been increased to 2000 chars!
Every user now has 1 public script slot by default.

What the heck is this again anyway?

This is NOT YOUR TRADITIONAL GAME JAM. This is h a c k m u d; so we are doing things our way! Instead of separate submission and voting periods, there will be a 7-day window to submit, play, vote, edit, and ship the best version of your script that matches the game jam theme. Players can vote anytime during the 7-day event window.
  • Submit: Players will be able to register one Game Jam entry per account.
  • Play and Vote: Players can try out scripts and vote anonymously in the CLI.
Voting:
  • Each player gets 3 total votes for the duration of the event per account.
  • Votes can be changed during the event (e.g., switch an upvote to a downvote or vice versa, rescind a vote if you have reached your max votes and wish to change your vote to a different script).
  • Chosen judges will have substantially extra votes - sway them over for their support!
Questions?

Check the FAQ or ask in the community chat. Good luck, and happy hacking!

Event announce here:
https://steamcommunity.com/games/469920/announcements/detail/525332402240749578

ComCODE Newsletter #3

Engaging ComCODE newsletter update process: Zez down, Marks up, Bits booming. $100K achieved. Game Jam on Jan 24th. Access the full log here:

https://givebutter.com/messages/view/4c3e549b-8d82-48c5-8151-e940f4016fad

hm_gamejam_v1



And now for something completely different!

hm_gamejam_v1


Theme:
[h2]Point of No Return[/h2]

This is NOT YOUR TRADITIONAL GAME JAM. This is hackmud; so we are doing things our way! Instead of separate submission and voting periods, there will be a 7-day window to submit, play, vote, edit, and ship the best version of your script that matches the game jam theme. Players can vote throughout the event.

Submit:
Players will be able to register one Game Jam entry per account.

Play and Vote:
Players can try out scripts and vote anonymously in the CLI.

Voting:
> Each player gets 3 total votes for the duration of the event per account.
> Votes can be changed during the event (e.g., switch an upvote to a downvote or vice versa).
> Chosen judges will have substantially extra votes - sway them over for their support!
JUDGES HAVE BEEN DETHRONED!!! THE POWER IS IN YOUR HANDS!!! Chosen Judges votes are now worth exactly the same as GameJammers' votes!

Remember- Voting is a system meant to encourage creativity and exploration of stuff people have made. Get in there and have fun with it!

Want to Join?
Start brainstorming now! The theme will be revealed just before the EVENT_START_TIME on January 24. This event isn’t about winning but about creating and exploring together. Whether you’re a seasoned scripter or just starting out, every contribution matters and adds to the fun.

Questions?
Come find us and ask in our discord. Good luck, and happy hacking!

Come get your scripting upgrades... EDIT! We gave EVERY USER a higher baseline of character counts (2000 chars) and a base public script slot. Forever!!

Client Update v2.010

- Added: Supporters now have their bits bonus displayed in `store_list`
- Added: `gui.notifs { userlist: false }` to hide your userlist (for streaming)
- Changed: The client no longer strips quotes and backslashes in JSON-like output returned as strings from scripts
- e.g. `return "\"foo\": \"bar\""` now displays as expected.
- Fixed: Sometimes, server maintenance errors wouldn't be displayed correctly.
- Fixed: Ctrl+Backspace could sometimes enter a character that breaks rendering

Thank you to our ComCODE volunteers and staff for their contributions! `@ActualRemy @chirp @daniel @fayti1703 @ghamb @john @kb @marto @seanmakesgames @spanospy @sudonym @tukib`

&-^+!&^&-+%-#&-%^!+&&+&-+&+^%%&#&-!!%-!%#+-+&+%%+&-&%%%^-&^%-+!&+-++&#++&-^!&--!!!-^+---+%-^^-