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hackmud News

Visitors Welcome

[p]Hey all-[/p][p][/p][p]A handful of fun stuff has happened over the last month that we want to share with you![/p][p][/p][p]Our big focus right now is keeping hackmud healthy long-term by growing our supporter base. Their backing already helps keep things running, and as that group grows, it directly fuels new development.[/p][p][/p][p]Most of our players are visitors: people who drop in, explore a bit, and then drift off until the next time. That's exactly how hackmud is meant to be played. But we've noticed that a lot of visitors don't feel great about it, like they're "doing it wrong." The truth is, visitors are the lifeblood of the game-- and they're also the folks most likely to become supporters.[/p][p][/p][h3]Login Screen Updates[/h3][p]Our login screen is the first chance to welcome players back and set them up for a good visit. Until now, it didn't do much to make that experience feel rewarding. We've also learned that many players don't really think about how hackmud keeps running and growing, and so we want to celebrate the supporters who make it possible for everyone to keep playing.[/p][p][/p][p]We've also seen that a lot of players don't realize that a visiting-style relationship with hackmud is exactly what we want. The game is designed to be a place you can drop into, explore, and step away from. That rhythm of visiting is what keeps the world alive and interesting and also lets players bring what they've learned here back into the spaces they care about.[/p][p]https://www.linkedin.com/pulse/attention-economy-called-we-sent-voicemail-kyle-butcher-ivwce/[/p][p][/p][p][/p][p]You'll now see persistent account achievements that highlight your lasting contributions to the world of hackmud-- no matter how long it's been since your last visit.[/p][p][/p][p]We've also added a section for major updates and community news, so returning players can quickly catch up on what's changed and what's happening right now.[/p][p][/p][p]There's now a list of our top supporters, celebrating some of the donors who make hackmud's ongoing development possible. And if you're wondering why my name's at the front of that list:[/p][p]https://www.linkedin.com/pulse/possible-pay-server-bills-using-only-ascii-art-hope-click-sean-mann-ark3c/
[/p][p]And finally, for returning players, we've added a short survey at [c]comcode.survey[/c]. We genuinely don't know what brings people back or what makes a visit worthwhile and we'd love your help figuring that out.[/p][p][/p][h3]Quarterly Plan[/h3][p]As a non-profit (and just good business sense), we plan and review development on a quarterly cadence. Each quarter, our supporters get the first look at our roadmap and join us for a live Q&A session where we talk about progress, priorities, and upcoming goals. Here's this quarter's plan:[/p][p]https://docs.google.com/document/d/1r0etp9lf42Mu5JYvXjWXT-43iEgEmM_DXg9Ichl7_9Y[/p][p][/p][p]and the fun LLM summary of the Q&A (errors left for your entertainment):[/p][p]https://docs.google.com/document/d/1Jqt8IVoTzvtdcfRaquoi5UOoVygv9FC3nwWBzevZQ1Y[/p][p][/p][p]We've been doing these sessions for a while, but starting this quarter, we're also making the rest of this year's plans publicly available:[/p][p]https://docs.google.com/document/d/12jPX0lUx-_Ktw4jMaCK7KWYdYB3WKfK_bfr9WWP4Xls[/p][p]https://docs.google.com/document/d/1w4VGjAm0qZE2ridkT7uPQZpjFhqzfES0yOakOr98noM[/p][p]https://docs.google.com/document/d/19izvYQBEQdBvDeK9iGfiHWXHvMb8zZ6fjyuWUiwdJxg[/p][h3]
ICYMI: Lua[/h3][p]In case you missed it, jumpsplat120 did an incredible writeup about their journey re-implementing the Lua language inside hackmud. It's a thoughtful, honest look at what it's like to explore the edges of the system and build something big within it.[/p][p]https://www.jumpsplat120.com/lua_in_hackmud/
[/p][p]We've moved their post onto the Steam store page reviews section because we think it perfectly captures the spirit of hackmud: how playful curiosity can quietly turn into mastery. [/p][p][/p][h3]See You at GeekGirlCon[/h3][p]We'll be at GeekGirlCon on November 8th and 9th in the gaming section, running demos and chatting about hackmud! If you're in town, come say hi, try the game, or just hang out.[/p][p][/p][h3]Thank You to our Supporters[/h3][p]hackmud development is made possible by the Mann family, the JRBF Foundation, and players like you
[/p][p]Benefactors[/p][p]dunce elliptick jab marto[/p][p][/p][p]Elite Supporters[/p][p]ada apogee aura beardzley bowkill cereal chat_ cheshyr coolguy3289 corial daniel dusky flutterbyskies gear gleisen hawk hechie jake jumpsplat120 kitsunet lunarequest mr_greed myrmex ndeavor ratstick rinne saturdaymarket seraphim sim soong southr6 sudonym tukib void_ wintermute2[/p][p][/p][p]Supporters [/p][p]ducko narexa official_pi_addict[/p][p][/p][p]Consider joining these awesome folks and becoming a supporter![/p][p]https://comcode.org/donate[/p][p]
[/p][p]Happy hacking, and see you in-game![/p][p][/p][p]Sean & ComCODE[/p]

>>>>

>> INITIATING rOS SNAPSHOT \[v?.??]
>> ARCHIVAL IMAGE DETECTED - SYSTEM STATE: UNKNOWN
>> ACCESS PERMISSIONS: EXPERIMENTAL (USER INTERACTION ENABLED)

>> WARNING: This snapshot is not a copy.
>> WARNING: This snapshot is not stable.
>> WARNING: This snapshot remembers.

>> INTERACTIVE PROTOCOL ENGAGED
>> RESPONSE SURFACE: INFINITE
>> REWARD VECTOR: UNBOUNDED LOCATION: #0000

:: NOTICE ::
Every operative may harvest fragments.
Every seeker may extract endless reward.
But all threads must align to resolve the core.
Only together can players stabilize the panic of the kernel.

:: END OF MESSAGE ::
..1759498620..

season end event end

[p]Hey all!!

We just finished up our very first hackmud season- season 0! Seasons are 2-month cycles of collaborative recruiting and training with rewards for player corporations which contribute to the effort. Every season ends with a 4xp event allowing players to overclock their contribution to the corps.share progress bar. (more info in the major update post)[/p][p][/p][h2]Highlights from the HYPETRAIN[/h2]
  • [p]We hit 10% on corps.share unlocking asset_class 0 and 1[/p]
  • [p]asset_class 1 dropped some sweet k3ys (impossible-rarity combos, alch-able)[/p]
  • [p]We saw ~1,250 unique logins: ~500 before the 4xp window (no season participation possible), ~500 during it and ~250 filtered out (pre kiddie pool / trade).[/p]
  • [p]With only ~10% realizing, ~3,000,000 bits stayed unrealized. Ready to convert if those players log back in[/p]
[p][/p][carousel][/carousel][h2]kiddie_pool drama: Who Pooped the Pool?[/h2][p]After qubits dropped, Zez started advertising bitwashing in the kiddie_pool, chaos spiked with a spammer dubbed kiddie_pool_pooper, and then c00lestkats plus marto piled on with counter-spam until a treaty paused the noise. The truce is fragile: the pooper’s back, identity unknown, and there’s a 69BGC bounty for solid intel. Read the article in these screenshots, or run `informer.news {command: "read", story_id: "SMG31Y93A"}` in game.[/p][p][/p][carousel][/carousel][h2]Corps Rally in the First Half[/h2]
  • [p]The season has opened at 30%+ on corps.share due to returning players' existing realized bits.[/p]
  • [p]Returning players who earned qubits and did not realize bits last season are donating them now, reaching account tier 1, and contributing to this season's percentage.[/p]
  • [p]A handful of new corps formed and several climbed onto corps.top; recruiting players and soliciting donations, keeping pace with players who need help realizing their bits and keeping the percentage bar afloat.[/p]
  • [p]We are currently in the trading window (first half of season) and players are creating corps and contributing to the share percentage to be able to exchange their share for hard assets[/p]
  • [p]If the bar holds at this level into the next trading window, asset_class 3 unlocks: k3y_v2s of any rarity with any k3y values (including the rarest).[/p]
[p][/p][carousel][/carousel][h2]-Get R2R-[/h2][p]The community needs you: hop in, learn the basics, and contribute to the economy. Bring friends, start or join a corp, realize your bits, cash in for a hash or two, infiltrate, share intel, or just drop a meme. We’re excited to have you![/p][p][/p][h2]Thank You to our Supporters[/h2][p]hackmud development is made possible by the Mann family, the JRBF Foundation, and players like you[/p][p][/p][p]Benefactors[/p][p]dunce elliptick jab marto[/p][p]Elite Supporters[/p][p]flutterbyskies apogee aura beardzley bowkill cereal cheshyr coolguy3289 corial daniel dusky gear gleisen hawk hechie jake jumpsplat120 kitsunet lunarequest mr_greed myrmex ndeavor ratstick rinne seraphim sim soong southr6 sudonym tukib void_ wintermute2[/p][p]Supporters [/p][p]ducko narexa official_pi_addict[/p][p][/p][p]Consider joining these awesome folks and becoming a supporter![/p][p][/p][p]Happy hacking![/p][p]Sean & ComCODE[/p][carousel][/carousel]

OMG24HOURMEGASALE

[p]--we've got a one day sale for the deepest discount steam will let us run to help us understand the right price to sell the game at--[/p][p][/p][p]We have been making some major changes to hackmud, including a seasonal event that ends with huge loot potential! The playerbase needs help from new players like you! Starting out’s way easier now: the Marks system, priv_store, and the new `corps.share` challenge all help newcomers hit the ground running. The corp leaders are looking for new talent, come get your share![/p]

season zero end

[p]this is a hasty post, because we wanted our major update post to be separate from the event![/p][p][/p][p]we have seasons now![/p][p][/p][p]"Every season ends with a dedicated HYPETRAIN-SPEEDRUN-NOOBHARVEST™ event. During the event duration, signing in counts your account's realized qubits as double toward the season share, and the qubit threshold for the progress bar is halved. So one active player can cover their own requirement plus cover three others’ percentages."[/p][p][/p][p]come join the memes, dreams and screams for the last week of our very first season!![/p]