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TROUBLESHOOTER: Abandoned Children News

[Notice] Announcing the date of Official Release and Road Maps.



Hello, this is the Troubleshooter development team.

We have planned to officially release Troubleshooter on April 13, 2020.

The road map we have planned to achieve before the release is shown below.


[h3]March Road Map[/h3]
  • Add quests in Shooter Street available up to level 40
  • Add a Valkyrie shop. (You can purchase unique items that you missed out during missions)
    Add scenario mission
  • Extend company masteries and add effects according to the level of the company
  • Apply as much user feedback as possible

[h3]April Road Map[/h3]
  • Optimization and bug fixes
  • Game trailer renewal
  • Digital Artbook
  • Apply as much user feedback as possible




[h3]Everyone who showed interests and concerns for Troubleshooter.[/h3]
Troubleshooter has been available on Steam as Early Access for two years and three months. Today, we would like to talk a little about ourselves.

We organized team DANDYLION in an attempt to create a turn-based RPG and were able to receive feedback during the Early Access. Thanks to your support, we could share an idea and communicate for better developments. The last two years have been a great pleasure for us.

Our beginning was trifling.
  • 2 playable characters and 6 scenario stages
  • Less than 100 Steam reviews 4 months since Early Access
  • Only 80% positive reviews

However, thanks to all of your consistent participation and support during Early Access, we were able to update our game 74 times for the last two years. And Troubleshooter has seen improvements as follows.
  • 9 playable characters
  • 41 scenario missions
  • 22 recurring quests and 10 violent case missions
  • More than 200 cut scenes
  • 900 masteries, modules, additional masteries
  • Additional contents such as class changing, beast taming, crafting drones, foods
    More than 1,500 Steam reviews
  • 90% positive reviews

We sometimes had frustrating times. We even wanted to let go of our project. Nonetheless, your feedback and support kept us motivated. If it weren’t for all of you, our games would not have existed.




[h3]Regarding the decision to full release and to increase the price...[/h3]

Despite your support and devotions from all our team members, Troubleshooter development team has been suffering difficulties in maintaining the team for a long time. Furthermore, each member spent more than five years for this project and we have come to the point in which mere desires and attachment for the game cannot hold us together.

For the above reasons, we are properly releasing the game along with the last scenario mission of the first episode.

We are properly releasing Troubleshooter despite its shortcomings. We will put all our efforts to improve the upcoming scenario mission and insufficient content to make a better Troubleshooter experience.

Moreover, starting on March 12th, we are planning to increase the price to 25$ to raise funds for game development.

We understand that many of you will not be happy about our decision of increasing the price for an incomplete game. We will do our best to make Troubleshooter worthy of the price by the time we release it properly.




[h3]We are going to take every chance to carry on with the game development after the full release.[/h3]

Our main goal is to maintain the team and finish our project, Troubleshooter. This, in our opinion, is the only way to make up for all the support we have received from you.

If we raise enough funds by the full release, we are looking forward to improving the pre-existing content, introducing various characters and classes, adding episode two, and lastly, portraying untold back-stories of our characters.

Furthermore, we are planning to put a digital artbook and OST on sale to raise funds.

We all think that such circumstances are a growing pain that indie game development studios undergo to mature: something that we should definitely overcome.

The full release of Troubleshooter has flaws but we will invest the utmost efforts to continue on with developing.

Thank you.

[Notice] Maintenance and Update Announcement. - March 9th, 2020

( This text is written with the help of machine translation service. )

Hello everyone, this is the Troubleshooter development team.

We beg to inform you that game server maintenance and update details.

  • During the maintenance, all servers will be unavailable.
  • Please finish the missions completely before server shutdown.
  • Update Detail will be release after maintenance is started.


Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: March 9th, 2020
  • Monday 15:00 ~ 17:00 CET
  • Monday 23:00 ~ 01:00 JST
  • Monday 06:00 ~ 08:00 PST
  • Monday 14:00 ~ 16:00 UTC


Update Details:
  • Quests have added.
    • Million
    • Sam
    • Al
    • Oleg
    • Savana
  • Filter that shows only locked mastery and module has added to the [ Mastery Research ] and [ Module Crafting ] UI.
  • [ Texture Details ] Option has added.
    - Some texture files have been fixed so update file size has increased.(700MB+) Please note this when you update the client.
  • Class information has added to the UI on the Summon Beast and Summon Machine.
  • Attack information has added to the cross hair when you use AOE abilities.

  • [ Always hits ] property on mastery ignores [ Always dodge ] property. But [ Luck ] buff ignores enemy's [ Always hits ] property.
  • Battle in [ Iron Forest Railway Halt ] scenario mission has been simplified.
  • When you equip the [ Lost Property Collecting Bag ], Its effect will be activated only when you win the mission.
  • The 'N' Mark on the UI will be removed once you view next tab or page.

  • Fixed a bug that a beast could be summoned to the unavailable location.
  • Fixed a bug that [ Forestallment ] was activated twice when a unit change its state from patrol to battle.
  • Fixed a bug that [ Cannibalism ] was activated twice when a unit in [ Cannibalism ] is hit.
  • Fixed a bug that a unit who was put [ Out of Action ] by [ Reactive Matrix Protocol ] tried to process its scheduled action after it revives from Out of Action.
  • Fixed a bug that some sound effect were played too loudly.
  • Fixed some typos.


Thank you.

[공지] Server Maintenance and Update - Feb 28th, 2020



Hello everyone, this is Troubleshooter development team.

The COVID-2019 is going around in Korea and the development team is also paying attention to personal hygiene.

No one in the development team got the virus yet and the work is being taken as it is.

To cooperate with national epidemic prevention activity, our studio has had shorter working hours inevitably for the past week and the amount of the update contents are not much.

We're sorry that update contents are not enough to your expectations.

We are going to keep developing the next update contents with healthy conditions.

Thank you.

Update file size has increased for fix the texture error(+200M). Please note this when you update the client.

Update Details:
New mastery set has been added.
  • Bodybuilder
  • The seeker of enlightenment
  • Egoist
  • Keyboard Warrior
When a mission has ended, you can check which item is retrieved by the [ Lost Property Collecting Bag ].
An option [ Move Lobby ] that can change the control of the movement in [ Shooter Street ] has added.
Quests have added.
  • Camilla - Psi-Stone Dealer
  • Million - Junk Shop
  • Oleg - Weapons Merchant
  • Dimitri - Artwork Dealer
  • Savana - Accessory Merchant


Activation condition of the masteries that was activated when a unit put enemies Out of Action has adjusted.
  • No matter how many enemies are put Out of Action by one attack ability, the effect of below masteries will be activated only once.
    • Catharsis
    • Rage of Nature
    • Altruist
    • Programmer
    • The Early Bird
    • Victory Blade for the Justice
    • Venom Sorcerer
    • My Dream is To Be a Hero
    • Homogeneity
  • When you use single attack ability, The effect of below mastery will be activated every time when you put enemies Out of Action.
    • Soul Guardian
If an item that is made of one of [ Black Iron Skin ], [ Upgraded Black Iron Skin ], [ Frost Black Iron Skin ], [ Flame Black Iron Skin ] and [ Flash Black Iron Skin ], you can get one of them when you salvage the item.

Fixed an issue that users who use a specific network port couldn't connect to the server.
Fixed a bug that [ Frosty Half-Moon Kick ] hadn't been activated when there was a height gap between allies and enemies.
Fixed a bug that the name of the extra effect of some materials hadn't displayed when you build the drone.
Fixed a bug that HP gauge has gone when a unit was put Out of Action in a specific conditions.
Fixed a bug that the debuff [ Bad Smell ] hadn't removed.
Fixed a bug that a unit's HP is fixed to 1 right after the specific direction in the scenario mission [ Tangled Skein ].
Fixed some typos.


Thank you.

[Notice] Simplified Chinese and Japanese translation update - Feb 19th, 2020

Hello everyone, this is Troubleshooter development team.

Japanese and Simplified Chinese translation for the contents that were released on Feb 14th has updated.

Updated translation will take effect after you update Troubleshooter client.

Thank you.

[Notice] [Finished] Hotfix updated #2 - Feb 20th, 2020

Hello everyone, this is the Troubleshooter development team.

Hotfix that was requested from community has updated.

Details of Extra Hotfix:
  • Fixed a bug that the effect of increase of Dodge and Block of [ Skull Wear ], [ Skull Jacket ], [ Skull Coat ] and [ Skull Uniform ] didn't work.
  • Fixed a bug that mastery activation hadn't directed when a unit is in a Conceal by [ Cover Move ] mastery.
  • Class change condition of [ Battle mage ] has updated.


Thank you.


========= The following are the existing announcements.

( This text is written with the help of machine translation service. )

Hello everyone, this is the Troubleshooter development team.

Hotfix for the contents that were updated yesterday has updated.

Hotfix Details:
  • [ Magenta street market place ] mission has updated as follows.
    • Fixed a bug where characters could not be moved in certain areas.
    • Fixed a bug that White Tiger gang and Mercenary hadn't being enemies.
    • Item boxes have added.


Thank you.