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Rec Room PATCH for the "More Tools, Fewer Bugs" Edition!

This is a maintenance release with an update to the object rotation/shifting issue in custom rooms.
  • Unfortunately our attempted fix made things worse, so this update rolls that fix back :-/
  • We are testing an alternate fix, if things go well (and we hope they well) that fix will be in the NEXT update.


Apologies for the ongoing issue, it's a top priority to get it sorted out. Here's what to expect with today's update:

1) Rooms which currently appear broken due to the recent changes and which have NOT been re-saved should now be fixed
2) Rooms that creators have fixed to work with the new behavior should continue to look correct
3) Rooms which have not been fixed, but HAVE been re-saved, will not be fixed (because they now have saved the shifted rotations). If you revert back to an older save, they should appear correct again.

We know this is an annoyance, we'll get it fixed ASAP. We appreciate your patience.

This build also contains some other bug fixes:
  • Moved the default dorm room role chips to the area near the whiteboard for new brand new players
  • Restored old room enter sound.
  • ^Crescendo - Added wood planks on top of the scaffolding section in the CBM Dungeon so its easier to see in the dark
  • ^Crescendo - Fixed a bug in the Dungeon level so the gate messages if there are enemies left correctly
  • ^Crescendo - Fixed a visual bug in the grand hall where a chain was floating
  • ^Crescendo - pitchfork is now capable of critical hit damage.
  • Rum jugs when blocked now shatter instead of disarming and falling to the ground
  • Shape and tube creation sounds reworked slightly


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thank you for playing, and, as always, we love to hear your feedback! See you again soon! =]