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Rec Room UPDATE - the "Join the Club" edition

We promised it was coming Soon(tm). You waited. You asked on the Discord, you asked on the Reddit, you asked in AMAs. Well, the wait is over because this update brings:
* New **Clubs** feature! Rec Room Clubs allow you to create and manage communities of like-minded players!
* You can create a club for any topic/interest/reason you like (Code of Conduct permitting). Want to create a club for fans of scary horror rooms? You can do that! Want to create a club to discuss your favorite books, movies, games, etc.? You can do that too! We hope to see clubs large and small, public and private, open and invite-only, covering a wide array of topics and interests!
* You can use any room you created as a clubhouse for your club, and club members can choose to spawn in the clubhouse by default (bypassing the Dorm Room).
For a quick overview of how Clubs work, check out this video:
https://youtu.be/Xf6CcPpnM00
* Clubs is a new top-level button in the watch!
https://i.imgur.com/6wEbnBC.png
* NOTE: Clubs is built with a preview of a new UI system we're working on. So when you press the Clubs button you'll be transported to a _strange new world_ where the UI looks different. Lots of work remains to make it polished, so please give us feedback on what you like/don't like about it!
https://i.imgur.com/zUqozy1.png
* Once you're in the Clubs UI, you can browse existing Clubs, or tap "CREATE CLUB" to create your own.
* You can be a member of as many clubs as you want, but you can only create five clubs at any one time. We have limited it because we expect you to actively manage and moderate your club in accordance with the Code of Conduct. If it attracts too many reports you may receive moderation penalties including removal of your club.
* Please note that the new clubs feature replaces the old clubs we experimented with a loooong time ago on rec.net. Old club creators will be notified of the new system and the old clubs will be deprecated in 30 days after this update. Old clubs are not compatible with the new clubs system so creators will need to create them again in the new system. This means the old club name in your bio will disappear. But we are looking to bring that same functionality back soon to show and link to all of the new clubs you create or join! The good news is you can now be in as many clubs as you like and there is no limit on the number of players that can be in a club.
* New clubs don't have rec.net pages yet but we want to get to that work soon!
We can't wait to see the clubs you create, and we hope you find them useful and inspiring. This is a brand new feature, and we have plenty of improvements planned. So please let us know what you like/don't like about clubs and help us make them better!

We've also added another highly experimental new feature: The ^ARRoom! This "room" works using the AR (augmented reality) capabilities of the latest iOS devices to bring the full Rec Room experience into the real world! Check it out:
https://twitter.com/recroom/status/1238896912465448961
* iOS Users can go to Watch > Create > My Rooms > AR Room to enter AR mode. From there you can use the Maker Pen as normal to add props/shapes/etc. Rec Room will scan your room so it knows where the various surfaces are (walls, floor, tables, etc.) and things will bounce off them, etc.
* Players on other platforms can be invited to the "AR Room" by the iOS player. Rec Room will represent the scanned surfaces as colored shapes, so you'll be able to have some idea of what the remote room looks like! It's pretty weird, to be honest, but it's a science experiment and fun to play with =]
* Please note that the "AR Room" cannot be saved.
* iOS players can also play in any room using experimental AR Locomotion. In addition to the on-screen buttons, you can walk around your real-world space to move and aim your device to look.
Please let us know what you think of AR mode!

As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...