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Rec Room UPDATE - the "Events Improved!" edition

We've been working hard on improving our events system and this ship brings a huge number of changes focusing around discoverability, event promotion, and improved UX.
[h2]Event Organizers[/h2]
  • Event organizers cannot be kicked from their own events.
  • Event organizers can always visit their created events, even when the instances are full.

[h2]Events Screen[/h2]
  • There are several new tabs on the events screen to help search for events:
  • Live! - Shows active events sorted by current attendance
  • Upcoming - Shows future events sorted by start time
  • Popular - Shows future events sorted by RSVPs
  • My Events - Shows created and RSVPed events
  • Live, Popular, and Upcoming tabs are all searchable and filterable by tags.
  • Fixed a lot of little UX issues with viewing and updating events.

[h2]Event Creation[/h2]
  • You can now specify tags for events.
  • You can select custom photos to represent events.
  • You can now select a specific subroom to host your event in.
  • You can host events in any subroom that you own and in public subrooms in rooms that other players own.

[h2]Inviting[/h2]
  • Invite players screen is now searchable.
  • You will now be prompted to invite friends when entering events that are mostly empty.

[h2]Event UX[/h2]
  • You will now hear a custom jingle when spawning in a room which is an event instance.
  • Players see a "This Event" button instead of a "This Room" button when in an event.

[h2]Announcements[/h2]
  • Players are prompted to create event announcements when creating new public events. This announcement is sent to subscribers.

[h2]Event Meetup Codes[/h2]
  • You can now create event meetup codes. These will show players the event's details screen or go to the event if it's currently taking place.

[h2]Link Buttons[/h2]
  • Player event link buttons can now search for events.


And to celebrate during all these events, we also have two new cakes: Celebration Cake and 87 Flavor Cake. Complete with candles. Try blowing them out!

https://imgur.com/a/7W0im2C
[h2]Trying Premium Inventions[/h2]

You can now try premium inventions before you buy them. Go to the invention details page, tap Try, and the invention will spawn in your room for a short period of time.
[h2]AI Improvements[/h2]
  • Improved the AI pathing and movement overall. They should get stuck in fewer places and have smoother movement over terrain and in Quests.
  • Fixed some places in Quests where AIs would get stuck, die automatically, or have strange behavior.
  • Max health configuration on AIs in Spawners now works correctly.
  • Wand is no longer able to stun enemies for a very long time.
  • Assassin bots now actually do stuff.
  • Barrel Knights should no longer chase players with their axe lowered.

[h2]General Improvements[/h2]
  • We're trialing some technical improvements for Quest players to make more community rooms load - if you find rooms that still won't load, let us know!
  • We're improving the experience of getting disconnected from a room. If you get disconnected you'll be sent to your dorm and get a prompt in the watch menu to rejoin the last room you were in.
  • iOS app consistency - going to the iOS home screen or another app will cause you to leave the room you're in. If you come back soon you'll be in your dorm with a prompt to rejoin the previous room.
  • Optimized the use of memory across the app, which should result in fewer crashes, especially on older iOS devices.
  • Fixed broken search tool for clubhouse selection
  • Fixed extraneous text on club invite screen
  • Fixed broken cancel button on club permissions settings screen
  • Swapping to the manipulation mode while a shape is selected will now properly display all the handles.
  • Fixed when selecting the manipulation tool on screens, it would perform the manipulate operation on whatever your cursor was hovering over.
  • Manipulate operation now plays sounds.
  • Fixed the bug where some goals were being counted twice for daily challenges and leaderboards.
  • Fixed an error that occurs after an undo operation on shape containers.
  • Fixed a bug that prevented undoing a merge operation of two shape containers.
  • If you remove a role with flying on someone it should make them fall.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...