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  3. Rec Room PATCH - for "Room Details" edition

Rec Room PATCH - for "Room Details" edition

[h2]General Improvements[/h2]
  • Fixed bug where club tags were blank.
  • Screens players can now disable VSync by going into the advanced settings menu.
  • You can now choose a reason for vote kicks.

[h2]Beta Content Changes[/h2]
  • You may need to update your rooms as trig nodes now make use of degrees rather than radians.
  • You may need to update your rooms as trigger volumes can now detect other trigger volumes.
  • Log
    has been renamed to
    Logarithm
    .
  • More chips connect correctly. For example:
  • The output of
    Add
    can be connected directly to chips like
    IntToFloat
    .
  • The output of
    FromCreationObject
    can be connected directly to chips like
    ToCombatant
    .
  • Disconnected
    Delay
    s no longer loop infinitely.
  • Performance has been improved.
  • Players should experience lower heat usage, as we continue to tweak heat usage players may see it go up or down in future updates.
  • We added new chips with this update:
    Log
    , which logs a string to a
    Log Screen
    , and
    HasAuthorityOf
    , which checks whether the local player has authority of a
    CreationObject
    .
  • We added these objects with this update:
    Emitter V2
    ,
    Log Screen
    ,
    Point Light V2
    ,
    Spot Light V2
    ,
    Text V2
    . Look for nodes prefixed with their names in the palette!


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...