Rec Room PATCH - for "Room Details" edition
[h2]General Improvements[/h2]
[h2]Beta Content Changes[/h2]
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...
- Fixed bug where club tags were blank.
- Screens players can now disable VSync by going into the advanced settings menu.
- You can now choose a reason for vote kicks.
[h2]Beta Content Changes[/h2]
- You may need to update your rooms as trig nodes now make use of degrees rather than radians.
- You may need to update your rooms as trigger volumes can now detect other trigger volumes.
Log
has been renamed toLogarithm
.- More chips connect correctly. For example:
- The output of
Add
can be connected directly to chips likeIntToFloat
. - The output of
FromCreationObject
can be connected directly to chips likeToCombatant
. - Disconnected
Delay
s no longer loop infinitely. - Performance has been improved.
- Players should experience lower heat usage, as we continue to tweak heat usage players may see it go up or down in future updates.
- We added new chips with this update:
Log
, which logs a string to aLog Screen
, andHasAuthorityOf
, which checks whether the local player has authority of aCreationObject
. - We added these objects with this update:
Emitter V2
,Log Screen
,Point Light V2
,Spot Light V2
,Text V2
. Look for nodes prefixed with their names in the palette!
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...