Rec Room UPDATE - the "Reaching and Waving" edition
Players using screens and touch controls can now Reach their hands out in front of them to more easily touch, push, and interact with the world. We've found that Reaching makes trigger volume-based buttons, like those in popular community-made rooms, much easier to press on screens!
https://imgur.com/a/B53WNPw
Additionally, Waving on screens now respects your selected hand gesture. Want to waggle a finger on your right hand while you give a thumbs up on your left? Now you can! Just select a gesture for each hand using the Gesture Radial Menu and wave!
https://imgur.com/a/O0DUgQT
For even more fun try combining waving and reaching together!
[h2]General Improvements[/h2]
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...
https://imgur.com/a/B53WNPw
Additionally, Waving on screens now respects your selected hand gesture. Want to waggle a finger on your right hand while you give a thumbs up on your left? Now you can! Just select a gesture for each hand using the Gesture Radial Menu and wave!
https://imgur.com/a/O0DUgQT
For even more fun try combining waving and reaching together!
[h2]General Improvements[/h2]
- Resolved issue where players would hear voices from other Rooms.
- Screens players can now disable VSync by going into the advanced settings menu.
- You can now choose a reason for vote kicks.
- Resolved issue where you could see invisible players if not on the same Y level as them
- The level up celebration is now delayed until you are in the next room.
- Gadgets with non-uniform scaling (trigger volumes, bounce pads et al) will now retain their changes when saved.
- Images taken during invention updating will be correctly changed.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...