Rec Room UPDATE - the "Best Friends Forever" edition
[h2]Room Consumables[/h2]
Creators can now sell consumable items in their rooms using the new consumables button and chips. Consumables can be anything you can imagine, if it can be done with CV2 it can be activated by a consumable. Players are able to purchase consumables repeatedly and then activate them from a new tab in the backpack. Each use of a consumable "consumes" one instance from the player's inventory.
For now, creators will need to enable Creative Tools Beta Content in their rooms in order to use the new circuits. We expect them to be fully out of beta before the end of the year.
Here's how it works:
Look for a post on our Community Commerce page for additional details. Have fun and let us know what you think.
[h2]Forever Friend Fest[/h2]
You all enjoyed Friend Fest so much that we've decided to permanently reward you for referring your friends
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.
Creators can now sell consumable items in their rooms using the new consumables button and chips. Consumables can be anything you can imagine, if it can be done with CV2 it can be activated by a consumable. Players are able to purchase consumables repeatedly and then activate them from a new tab in the backpack. Each use of a consumable "consumes" one instance from the player's inventory.
For now, creators will need to enable Creative Tools Beta Content in their rooms in order to use the new circuits. We expect them to be fully out of beta before the end of the year.
Here's how it works:
- Create new consumables from the Room Settings menu. Give it a name, description, image and price (RR+ members only)
- Add a Consumable Store Button to your room from the MakerPen palette. Configure it to the consumable you want to sell. This is where players will be able to buy your consumables.
- When a player uses a consumable the "Consumable Used" event will be fired in CV2. Listen for that event and when it is triggered you want to apply the effect of your consumable.
- Immediately after you apply the effect of the consumable you need to mark the consumable as active using the new ActivateConsumable chip. This consumes one instance from the player's inventory.
- Once your consumable effect has worn off (which may be immediately after taking effect or sometime later) you can deactivate the consumable with the new DeactivateConsumable chip.
Look for a post on our Community Commerce page for additional details. Have fun and let us know what you think.
[h2]Forever Friend Fest[/h2]
You all enjoyed Friend Fest so much that we've decided to permanently reward you for referring your friends
- Similar to Friend Fest, both you and your referred friends will have to verify your accounts with a valid phone number to qualify. You can do it on your watch (Profile --> Phone) or on rec.net
- Juniors can now get rewarded! Verify your account with your parent or guardian's email in your watch or on rec.net
- Choose from a selection of 3 random options (which can include tokens!) for each reward you earn.
- You can see which of your invited friends have joined Rec Room, and if they've verified their account.
- Access the new page from your watch --> Invite button.
- We'll still have events like Friend Fest where we'll stack on even better bonus rewards!
- Added a search bar to subpages under the Play menu.
- We've brought back the launch argument that lets PC players log into their account directly, without having to hit "Play" on the title screen. Just add +username:MyUsername to your launch args. (This will only work for accounts that you have logged into previously and are set to remember your password.)
- Really long room names will no longer look bad in the UI. Time to make a new \^Rooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom!"
- Called in a service technician for the malfunctioning Friend-O-Tron machine in the Rec Center. It will no longer open other players' watches when used.
- Fixed a bug that prevented the first brush stroke on a brand new canvas from being saved when there were no other brush strokes. Just like golf, every stroke counts!
- Fixed an issue where turning off beta content in a room would result in an infinite loading screen for everyone who tried to go to the room. Your rooms are open for business again!
- There is now a continue prompt before microphone access confirmation (no more skip option).
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.