Rec Room UPDATE - the "Coming to a Beta Near You" edition
[h2]Throw Handle, now in Beta![/h2]
Manage complex states with a State Machine! This is a special circuit board with a super power: only one child State is active at any time. These are pretty different from their old CV1 ancestor, so check out the Dev Blog for more info!
New chips: State Machine, State, Go To State, State Constant, Graph Get Is ActiveNew events: State Did Enter, State Will Exit
[h2]General Improvements[/h2]
We love to hear your feedback, so please don't hesitate to let us know what you think.
- Set up various cross-platform throwing behaviors by using the Throw Handle. Configure the Throw Handle to set throw speed and screens animation set, and detect a throw with the On Throw event.## CV2 State Machine, now in Beta!
Manage complex states with a State Machine! This is a special circuit board with a super power: only one child State is active at any time. These are pretty different from their old CV1 ancestor, so check out the Dev Blog for more info!
New chips: State Machine, State, Go To State, State Constant, Graph Get Is ActiveNew events: State Did Enter, State Will Exit
[h2]General Improvements[/h2]
- Added a new Contributor room permission level between Moderator and Co-Owner.
- Text chat can now be used with MakerPen ACM.
- Modified the Everyone role in newly created Maker Rooms to add the #player tag by default.
- Teleport players using Seated Mode can now crouch via button input.
- Added
List Clear
chip in beta. - Added new Global circuits events: On Player Grabbed Object, On Player Released Object
- Added new Player board event: Player Released Object
- Added a new chip Rec Room Object Get Holder Player- ACM toolbar buttons are now clickable.
- Fixed players being able to vote kick in rec royale
- Fixed players being able to vote kick opponents in Laser Tag, Paintball, and Dodgeball.
- Fixed a bug where players could wear items they did not own.
- Fixed a bug that allowed ranged aim assist to work through certain types of environment objects.
- Fixed an issue where "Hide HUD" setting would mess up targeting on in-world UI.
- Players should not be able to walk through the wall near the bulletin board anymore.
- Fixed an issue when displaying the weekly challenges page.
- Fixed a bug that could cause chips inside circuit boards nested in Player Definition Boards to contribute to the chip count when duplicated for each Player Reference Board.
- Taking a room cover photo now works properly in PC keyboard+mouse Advanced Creation Mode.
- Taking a room cover photo or event photo now drops all previously held items to prevent undesired dual-wielding.
- Fixed an issue where copying groups of chips would sometimes cause them to have weird orientations!
- Fixed a bug that could cause the 'Create Circuit Board' operation to cancel after 5 seconds with larger circuit graphs.
- Added a bug reporting tool - find it under "Rec Room Studio > Report a bug...". This tool will provide the Studio team with extra logs and information to allow them to fix bugs faster.
- Objects with inactive colliders when the room starts now behave as expected. When those objects are enabled, they have collision!
- When opening a subroom in Studio that contains Reflection Probes and that was copied in-game, the Reflection Probe cube maps are now correctly copied in Studio, and do not need to be re-baked.
- Expanded the capabilities of memory explorer:
- Add a new overview page that provides a summary of memory across all platforms
- Add "Misc Memory" tab that shows memory for components & other asset types
- Change default sorting to sort by size
- Change warnings to more visibly display in the details panel with a full message
- Fix bug on causing miscalculation of the size of android cube maps
- Performance improvements to reduce the amount of time needed to open the Upload & Build window.
- Prevent accidental addition of components to objects in the maker pen scene that cannot have components on them.
- Fixed a bug in the upload window where files were being incorrectly highlighted as too large.
- Fixed a bug where RRS HUD UI would not show up.
We love to hear your feedback, so please don't hesitate to let us know what you think.