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Rec Room PATCH - the "Reloaded" edition

[h2]General Improvements & Bug Fixes[/h2]
  • Fixed some cursed lookin' Full Body Avatar items that did not appear as they should when toggled to the bean avatar.
  • Fixed an issue preventing toggling between world and local space on the RequestSteering chip.
  • Fixed an issue that prevented Data Table Reward cells from being set back to 'None'. Now you can get 'none data with left beef'! (I know I'm old, Google it)
  • Search on My Events and My Clubs now works - find the perfect roleplay moment of your dreams!
  • We're trying out some changes to the Picture-in-Picture (top-right corner of the UI HUD)
  • Increased maximum circuit list size from 65 to 4096. (4096 number game in Rec Room when )
  • Handles in Rooms 2.0 will no longer "offset" from their compound object.
  • Check out these new chips now in beta: Set Position/Rotation/Transform in Reference Object Space, and Get Position/Rotation in Reference Object Space.
[h2]Rec Room Studio[/h2]
  • Rooms created through RRStudio should now automatically have
    #beta
    content enabled. You can enable beta content on any existing rooms by changing and saving your
    Room Tags
    settings through RRStudio.
  • You can now create new custom Studio Props (RecRoomObject prefabs) simply by dragging an existing prefab or GameObject from the main Unity scene or Project window into the Maker Pen scene. You can also convert a Studio Prop instance back into a normal Unity scene object by dragging the object from the Maker Pen scene to the main Unity scene.
  • Fixed a bug that would cause the sub/room settings window to throw an exception under certain conditions.
  • Fixed an issue where auto-generated data could cause room validation to fail.
  • Better error messaging and handling of very loooooooooooooooooong file paths.
  • A couple little improvements to the circuit editor ;)

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.