1. Rec Room
  2. News
  3. Rec Room UPDATE - the "Extreme Fire Crunch" flavor

Rec Room UPDATE - the "Extreme Fire Crunch" flavor


The "All That and a Bag of Chips" edition continues to be stuffed full of so many new and improved Circuit goodies that we can't fit them all into one update. Enjoy the intense sweet-hot taste of Extreme Fire Crunch Flavor dropping in with these 7 spices for better player interactions and smoother creation features:
[h2]Interaction Volume V2 object in Beta![/h2]
Creators! The new Interaction Volume V2 object in the Maker Pen Palette has everything the old Interaction Volume can do, and more:
  • Interaction Volume V2 supports hold interaction with a configurable duration
  • Interaction Volume V2 supports preserving hold progress if a hold interaction is canceled and not finished
  • Interaction Volume V2 supports applying movement speed multiplier (0 -1) while player's performing a hold interaction
  • Interaction Volume V2 supports more hold-interaction-related events on the Object Board (On Hold Started/Ended/Update, etc.).
  • Plus, all existing Interaction Volume chips will also be able to work on Interaction Volume V2.

But wait, there's more! The new Interaction Volume V2 also has these exclusive chips:
  • Interaction Volume Get Normalized Progress
  • Interaction Volume Set Normalized Progress
  • Creators can use these chips to read and write the hold progress on Interaction Volume V2 LOCALLY.
  • Note that both of these chips will only throw errors (and not useful functionality) if used on an old Interaction Volume
[h2]Gun Handle & Trigger Handle Improvements[/h2]
We aimed at taking out a slew 'o bugs with the Gun Handle You did?Yeah, want me to list them all?Go ahead... shoot.
  • The
    Primary Action Pressed/Held/Released
    events now work even if you have "Natural Grip" turned on in VR
  • The
    Primary Action Pressed/Held/Released
    events now only respond to the index finger trigger in VR
  • In VR, you can now trigger a reload by grabbing the handle using either trigger on your opposite hand. (Previously, it had to be your index finger... which felt weird.)
  • The
    Reload Action Pressed/Held/Released
    events are now always only received by the player holding the gun handle. (Previously, it depended on whether they were in VR.)
  • The
    Primary Action Held/Released
    events no longer fire when you're picking up the gun handle. (We brought this fix to the Trigger Handle too!)
  • Fixed a bug in VR where holding a Gun Handle in each hand would result in circuit events only being fired for one of them
  • Fixed a bug in VR where Gun Handles sometimes wouldn't work if they were put in your hand using the
    Equip Object
    chips
[h2]Combat Circuit Event improvements[/h2]
Gun handles aren't the only combat features we've been working on. Check out all these new Circuit features to ramp up the action in your rooms!
  • Added 'Melee Hit Player' event in beta to the Player Definition Board
  • Added 'Projectile Hit Rec Room Object' event in beta to the Projectile Launcher object board
  • The Projectile Launcher now supports a Rec Room Object specific damage value, accessible through the configure menu as well as the new beta chips: Look for the Projectile Launcher Set Rec Room Object Damage and Projectile Launcher Get Rec Room Object Damage chips.
  • Added new chip Projectile Launcher Get Firing Player in beta
  • Deprecated and replaced the 'Explosion Hit Player' event in the Player Definition Board. The new event will now work with most explosives
[h2]Clothing Customizer Improvements[/h2]
A handful of custom shirts improvements are gonna be rolled out a bit at a time, so some of you will start to see:
  • Added buttons to the clothing customizer to scale the customizer up or down
  • Stop, it's perfect. We added a button to the clothing customizer to freeze the customizer
  • Riffing on your designs is now easier! We added a button to a custom shirt's Edit page to copy its design to the clothing customizer
  • Added an option to show the backside of your custom shirt in the store thumbnail
[h2]General Improvements and Bug Fixes[/h2]
  • Doors V2 and Destination constant chips now support private rooms. Like Door V1 (Legacy), they will only transfer the player if they are an owner of the private room.
  • Released the following from beta: Sun Direction V2 component, all Moods V2 chips, Clamp, List Copy, Player Get Room Index, Room Index Get Player, Player Is In Party
  • Added Overlap Box and Get Angular Velocity chips in beta.
  • The output of the Overlap Sphere chip is now sorted by the distance in ascending order.
  • Improved text clarity for PC VR.
  • Touch now has the option to turn off Auto Sprint, which enables a manual sprint button in the lower right corner.
[h2]Rec Room Studio[/h2]
  • Uploads with changes only to the Maker Pen scene are now instantly available in the game with no need for a lengthy cloud build
  • Fixed a Studio issue where SendCircuitsEvent calls on AnimationEvents or disabled components were not causing the generation of an event in that object's Object Board
  • The upload and download window got some updates including the ability to see a removed file, sort by size, and display meta-file changes
  • UnityEvents on an EventTrigger that calls SendCircuitsEvent now automatically update the Object Board when rebuilding the board
  • Memory usage for Rec Room Studio rooms has been improved, making room load a bit more stable for low-memory devices
  • Room Save Inspector panel got some polish

We love to hear your feedback, so please don't hesitate to let us know what you think.