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Rec Room News

Rec Room PATCH - the "Coming to a Beta Near You" edition

[h2]Room Progression, now in Beta![/h2]
Enable Room Progression in Beta rooms to add a semi-automated linear progression system. Use a Room Levels data table to set XP thresholds, set up your room's Progression watch tab in Room Settings, and use the XP chips to level your players up. As seen in Make it to Midnight - and best used alongside Rewards!

New event - Level ReachedNew chips - Player Award XP, Player Get XP, Room Levels (Data Table), Player Get Room Level
[h2]Room Level HUD, now in Beta![/h2]
Add progress bars and item balances to your HUD with the new Room Level HUD constant. Configure the constant to pick a HUD element and use the existing HUD chips to enable and modify it. If you've got Room Progression turned on, you can set some elements to update automatically based on level and XP. Same for currency and consumables!
[h2]New Chips in Beta![/h2]
  • Player Is Holding Maker Pen (useful for having different logic while creating vs playing)
  • (Float | Vector3) Smooth Damp
  • Vector3 Clamp Magnitude
  • Vector3 Closest Point On Plane
  • Vector3 Move Towards
  • Vector3 Project
  • Vector3 Project On Plane
  • Data Table Get Row Count
  • Data Table Get Column Count
[h2]General Improvements[/h2]
  • Contributors are now included in room earnings! The room owner can make any necessary adjustments to the earnings.
  • Currencies displayed on the progression page will now correctly display currency icons and images, and the colors will match the currency color.
  • Added 56 new sound effects from our melee weapons to the SFX Constant chip.
  • Quaternion Create chip now defaults to [0,0,0,1], also known as the "Identity" rotation (basically meaning "no rotation")
  • Added room permission settings to automatically assign player tags.
  • Saving the room after updating a data table will now automatically add a save description.
[h2]Bug Fixes[/h2]
  • Fixed a bug that sometimes resulted in invisible avatars.
  • Fixed an issue where the mirror would distort in VR.
  • Fixed a bug with the Save an Outfit Challenge.
  • Fixed various issues with player locomotion in corners:
  • Players cannot glitch climb up corners or small gaps
  • Improved behavior for getting stuck in a crevasse
  • Reduced frequency of duplicate landing sounds causing a weird noise
  • Fixed an issue where the "Set Velocity" chip would clear out rotational velocity on the object. All existing chips will become "Set Velocity (Deprecated)" chips that maintain the old behavior.
[h2]Rec Room Studio[/h2]
  • Added more informative error messaging for certain types of room load failures.
  • Copy/Paste support now includes Copy and Duplicate operations initiated from the Hierarchy tab's context menu.
  • Update the rendering of Maker Pen Shapes in Rec Room Studio to match both the mesh geometry and materials used in the main Rec Room client.
  • Fix a bug where the chip palette window would sometimes get stuck in a state showing no data.

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Coming to a Beta Near You" edition

[h2]Throw Handle, now in Beta![/h2]
  • Set up various cross-platform throwing behaviors by using the Throw Handle. Configure the Throw Handle to set throw speed and screens animation set, and detect a throw with the On Throw event.## CV2 State Machine, now in Beta!

Manage complex states with a State Machine! This is a special circuit board with a super power: only one child State is active at any time. These are pretty different from their old CV1 ancestor, so check out the Dev Blog for more info!

New chips: State Machine, State, Go To State, State Constant, Graph Get Is ActiveNew events: State Did Enter, State Will Exit
[h2]General Improvements[/h2]
  • Added a new Contributor room permission level between Moderator and Co-Owner.
  • Text chat can now be used with MakerPen ACM.
  • Modified the Everyone role in newly created Maker Rooms to add the #player tag by default.
  • Teleport players using Seated Mode can now crouch via button input.
  • Added
    List Clear
    chip in beta.
  • Added new Global circuits events: On Player Grabbed Object, On Player Released Object
  • Added new Player board event: Player Released Object
  • Added a new chip Rec Room Object Get Holder Player- ACM toolbar buttons are now clickable.
[h2]Bug Fixes[/h2]
  • Fixed players being able to vote kick in rec royale
  • Fixed players being able to vote kick opponents in Laser Tag, Paintball, and Dodgeball.
  • Fixed a bug where players could wear items they did not own.
  • Fixed a bug that allowed ranged aim assist to work through certain types of environment objects.
  • Fixed an issue where "Hide HUD" setting would mess up targeting on in-world UI.
  • Players should not be able to walk through the wall near the bulletin board anymore.
  • Fixed an issue when displaying the weekly challenges page.
  • Fixed a bug that could cause chips inside circuit boards nested in Player Definition Boards to contribute to the chip count when duplicated for each Player Reference Board.
  • Taking a room cover photo now works properly in PC keyboard+mouse Advanced Creation Mode.
  • Taking a room cover photo or event photo now drops all previously held items to prevent undesired dual-wielding.
  • Fixed an issue where copying groups of chips would sometimes cause them to have weird orientations!
  • Fixed a bug that could cause the 'Create Circuit Board' operation to cancel after 5 seconds with larger circuit graphs.
[h2]Rec Room Studio[/h2]
  • Added a bug reporting tool - find it under "Rec Room Studio > Report a bug...". This tool will provide the Studio team with extra logs and information to allow them to fix bugs faster.
  • Objects with inactive colliders when the room starts now behave as expected. When those objects are enabled, they have collision!
  • When opening a subroom in Studio that contains Reflection Probes and that was copied in-game, the Reflection Probe cube maps are now correctly copied in Studio, and do not need to be re-baked.
  • Expanded the capabilities of memory explorer:
  • Add a new overview page that provides a summary of memory across all platforms
  • Add "Misc Memory" tab that shows memory for components & other asset types
  • Change default sorting to sort by size
  • Change warnings to more visibly display in the details panel with a full message
  • Fix bug on causing miscalculation of the size of android cube maps
  • Performance improvements to reduce the amount of time needed to open the Upload & Build window.
  • Prevent accidental addition of components to objects in the maker pen scene that cannot have components on them.
  • Fixed a bug in the upload window where files were being incorrectly highlighted as too large.
  • Fixed a bug where RRS HUD UI would not show up.

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Make it to Midnight" edition

[h2]Advanced Creation Mode![/h2]
Maker Pen Advanced Creation Mode for PC keyboard and mouse is now available to everyone! Create faster than ever before with special hotkeys and professional workflows!Along with the full rollout, we also have some fixes and improvements to Advanced Creation Mode (ACM):
  • Disabled the Maker Pen's radial shortcut menu when using ACM.
  • Added a close button to the fullscreen config menu in ACM to make it easier to dismiss.
  • Updated ACM tutorial so it can be completed.
  • Fixed the formatting on the gun handle config to fit in ACM KBM config window.
  • Fixed a bug where ACM menus would flicker when working with Compound Objects.
[h2]General Improvements[/h2]
  • The Make it to Midnight progression screen will no longer show players empty placeholder rewards in addition to the actual rewards for each level.
  • Allow walk input mode swap when a VR player using teleport movement enters a walk-only room.
  • Players may now change their sprint input mode with auto-sprint toggled on if they enter a room where the manual sprint is forced.
  • The following CV2 Event Receiver configurations have been released from Beta: Consumable Purchased, Room Key Purchased
  • Moods constant chips have initial values derived from subroom presets.
  • A new Local Player Set Nametag Visibility chip that allows creators to control whether the player sees the nametag of the target player. It takes priority over role settings.
[h2]Bug Fixes[/h2]
  • Fixed a rare bug that can lock a player's movement when loading into a room.
  • Fixed a bug that caused Bonky's HUD to show up in Share Cam and Streamer Cam.
  • Samurai hat adjustment parameters updated not to cover players' eyes.
  • Shark Rail Gun fins now follow the reload animation in VR.
  • Fix radio voices from being 2.5D to 2D.
  • Fixed crash that would happen when Chips were extremely far away from the player.
[h2]Rec Room Studio[/h2]
  • Previously we added
    Room Settings
    , now we have
    Subroom Settings
    as well! Now you don't have to tab into RecRoom to change specific subroom settings!
  • Automatically fix certain project settings such as which renderer is used if the settings have been changed.
  • Performance improvements in Rec Room Studio when opening the Upload & Build window.
  • Version number will now display in the Unity title bar.
  • IL2CPP is no longer required to test locally.
  • Include a link to screen share authorization application on room errors for not having proper permissions for video players.
  • Fix to allow RRObjectManager script to compile.

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Make it to Midnight" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Publishing a room no longer requires a custom photo.
  • Door and Welcome Mat can now be added to Inventions.
  • Fixed an issue where players cannot move when joining Make It to Midnight.
  • Fixed an issue where the Watch sometimes stopped allowing players to switch between tabs.
  • MoodsV2 chip configuration can now be updated in multiplayer.
  • MoodsV2 Skydome and Sun constant chips config sliders cover the whole parameter range.
  • Released the following from beta: The Motion Trail component and all associated chips, Equals (new), If Has Tag, If Player Has Role, If Player Is Valid And Local, If Player Is Valid, Instance Get Max Players, Local Player Disable Interaction with Target Player, Local Player Enable Interaction with Target Player, Player Get Costume, Player Get Seat, Room Authority Changed event, Authority Changed event, Explosion Hit Player event, Explosion Hit Rec Room Object event, Projectile Hit Rec Room Object event.
  • Added 'Player Reset Name Color' chip in beta.
  • Added an option to send circuit events to a given player. When configuring Event Sender chips to the "Player" option, an additional player port will be added to specify which player to send the event to.
  • In Advanced Creation Mode, object transforms can be modified in the Maker Pen config menu.
  • In Advanced Creation Mode, an axis alignment widget is available to players in Maker Pen.
[h2]Rec Room Studio[/h2]
  • Added a 'Fix me' button in the room errors window for material using an invalid shader that can be converted to a Rec Room Studio shader.
  • The correct error now shows in the room settings window if a room name is too long.
  • Some errors in the
    room errors
    window will now include a help button which will take you to a page that has more info available.
  • Fixed a bug where you sometimes couldn't ignore validation warnings.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Make it to Midnight” edition

You might have noticed we’ve been up to a few new things: (https://www.youtube.com/watch?v=euXWHGTjxEk)

## Animation CV2 (Beta)

Animation is making its CV2 premiere! This patch marks the debut of the Animation Controller, a fully-fledged CV2 version of the Animation Gizmo. Plus there's a few new goodies like:
  • Setting animation speeds directly on the Animation Controller board or with the handy new Animation Set Speed chip. Oh! You can play animations in reverse with negative speed values too.
  • Pausing your animation at will and resuming it from that very same keyframe when you play again.
  • Snapping your animations to precise keyframes with the Animation Set Frame chip.


## Data Tables (Beta)

Working with data has always been hard in circuits. Now you can store a bunch of stuff - numbers, text, and even Rewards - in a creator-editable, csv-importable, circuits-readable spreadsheet. Spawn a Data Table definition and configure it to get started. Get & Read Cell chips will need to be linked to a particular data table in their config menu in order to function.
  • New chips: Data Table, Data Table Read Cell, Data Table Get First Row Containing, Data Table Get All Rows Containing


## Rewards (Beta)

Package up keys, currencies and consumables into Rewards, award them to players, and let them know about it with a fancy banner. When Progression is enabled (coming soon!) creators will be able to easily grant Rewards on level up and show upcoming Rewards for their room in the watch.
  • New chips: Reward, List Variable, Grant Reward, Show Reward Notification


## General Improvements and Bug Fixes
  • The Watch Menu no longer sometimes shows other pages instead of the Home page.
  • Fixed an issue where players cannot filter and sort custom shirts under their own portfolio. Also fixed an issue where custom shirts would appear on the gifting page despite not being giftable.
  • Want a Touchpad Component with those chips? It's available (in beta) for real this time!
  • Fixed issues related to the Maker Pen toggle settings bug, ensuring proper application of snap settings, uniform shapes, and tube settings.
  • In Advanced Creation Mode, shape merge/split actions now show consistent notifications whether they are triggered by the quick-action menu or via hotkeys.
  • In Advanced Creation Mode, pressing enter key in the config menu will no longer cause an object to spawn from the search menu.
  • Objective Marker distance text will now update more responsively to changes in target or player position.
  • Fixed a bug that could cause chips to spawn in an incorrect orientation.
  • Fixed a bug where circuit ports sometimes turn black instead of glowing brighter when flashing to show execution.
  • Fixed the 'Is Valid' chip incorrectly returning true for deleted objects.
  • Child objects in OM rooms now have the option to have their transforms modified by chips.
  • Fixed a visual bug that caused bulk purchases of avatar items to display the wrong price. Don't worry, you weren't overcharged!


## Rec Room Studio
  • Most users can now log in to Rec Room Studio and use some limited functionality, even if they don't have full access yet. Full access is still required to upload rooms with Studio content.
  • Fixed an issue with copying Rec Room Studio subrooms where custom VisualPostProcessing and AudioClipRegistry changes were not copied.


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.