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Rec Room News

Rec Room UPDATE - the “Make it to Midnight” edition

You might have noticed we’ve been up to a few new things: (https://www.youtube.com/watch?v=euXWHGTjxEk)

## Animation CV2 (Beta)

Animation is making its CV2 premiere! This patch marks the debut of the Animation Controller, a fully-fledged CV2 version of the Animation Gizmo. Plus there's a few new goodies like:
  • Setting animation speeds directly on the Animation Controller board or with the handy new Animation Set Speed chip. Oh! You can play animations in reverse with negative speed values too.
  • Pausing your animation at will and resuming it from that very same keyframe when you play again.
  • Snapping your animations to precise keyframes with the Animation Set Frame chip.


## Data Tables (Beta)

Working with data has always been hard in circuits. Now you can store a bunch of stuff - numbers, text, and even Rewards - in a creator-editable, csv-importable, circuits-readable spreadsheet. Spawn a Data Table definition and configure it to get started. Get & Read Cell chips will need to be linked to a particular data table in their config menu in order to function.
  • New chips: Data Table, Data Table Read Cell, Data Table Get First Row Containing, Data Table Get All Rows Containing


## Rewards (Beta)

Package up keys, currencies and consumables into Rewards, award them to players, and let them know about it with a fancy banner. When Progression is enabled (coming soon!) creators will be able to easily grant Rewards on level up and show upcoming Rewards for their room in the watch.
  • New chips: Reward, List Variable, Grant Reward, Show Reward Notification


## General Improvements and Bug Fixes
  • The Watch Menu no longer sometimes shows other pages instead of the Home page.
  • Fixed an issue where players cannot filter and sort custom shirts under their own portfolio. Also fixed an issue where custom shirts would appear on the gifting page despite not being giftable.
  • Want a Touchpad Component with those chips? It's available (in beta) for real this time!
  • Fixed issues related to the Maker Pen toggle settings bug, ensuring proper application of snap settings, uniform shapes, and tube settings.
  • In Advanced Creation Mode, shape merge/split actions now show consistent notifications whether they are triggered by the quick-action menu or via hotkeys.
  • In Advanced Creation Mode, pressing enter key in the config menu will no longer cause an object to spawn from the search menu.
  • Objective Marker distance text will now update more responsively to changes in target or player position.
  • Fixed a bug that could cause chips to spawn in an incorrect orientation.
  • Fixed a bug where circuit ports sometimes turn black instead of glowing brighter when flashing to show execution.
  • Fixed the 'Is Valid' chip incorrectly returning true for deleted objects.
  • Child objects in OM rooms now have the option to have their transforms modified by chips.
  • Fixed a visual bug that caused bulk purchases of avatar items to display the wrong price. Don't worry, you weren't overcharged!


## Rec Room Studio
  • Most users can now log in to Rec Room Studio and use some limited functionality, even if they don't have full access yet. Full access is still required to upload rooms with Studio content.
  • Fixed an issue with copying Rec Room Studio subrooms where custom VisualPostProcessing and AudioClipRegistry changes were not copied.


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Home Sweet Home" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Hierarchy menu scrolling now works on touch platforms.
  • Fixed vignettes not scaling with Maker Pen self-scaling on some VR platforms.
  • Added 'Player Get Costume' chip in beta.
  • In beta:
    List
    variables can now be cloud variables! As with other variable chips, you can set them as Cloud in their config menu.
  • Fixed a bug that could cause the 'Audio Player Set Time Stamp' chip to break when used without an active audio clip.
  • Fixed a bug that could cause 'Get All With Tag' chips to return incorrect results.
  • Truckers and Mobsters, your days of shame are behind you! Mobster Shirt and Trucker Shirt no longer have transparent parts on low-end devices.
  • Holding the shoot button on the bow and arrow (or duel wielding) no longer causes a prompt with missing text when approaching the climbing wall in \^Orientation.
[h2]Rec Room Studio[/h2]
  • Fixed some chat bugs:
  • Resolved an error that was blocking the creation of a new chat thread with co-owners
  • Resolved an error that caused co-owner chat messages to vanish
  • Added a dialog when attempting to chat with the same co-owner account that is signed into Rec Room Studio.
  • Reduced the time to load the content for the Download and Upload windows.
  • We fixed it so the Rec Room Studio version should always be displayed in the Unity title bar.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Home Sweet Home" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Fixed an issue where some older rooms couldn't load.
  • Fixed a bug where, when creating a new in-game Event, changing the datetimes would cause the end time to decrement by 5 minutes (which can double up or cancel out actually intended changes to the end time minute). Also, new Events should start as soon as it's time.
  • Added a hierarchy view to the Maker Pen menu for rooms with compound objects enabled.
  • Fixed a bug where the
    Equals
    chip and the
    Equals (New)
    chip (beta) would return
    false
    when comparing equivalent
    Audio
    values.
  • Fixed error tracking in 'Variable Changed' events.
[h2]Rec Room Studio[/h2]
  • Rec Room Studio rooms can now synchronize Unity Animators! Simply add the new RecRoomStudioAnimatorSynchronizer component to your prefab next to an Animator. Any joining player will now get the Animation synchronized! Studio Event access to the Animator is now limited through the new Component. Use the SetBool/Integer/Float/TriggerParameter calls on it for synchronized changes.
  • You are no longer allowed to host public events in private rooms with Studio content that haven't passed moderation.
  • Fix a bug where new saves in rooms with Studio content would sometimes automatically be set as the public save when they shouldn't be.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Home Sweet Home" edition

[h2]UGC Touchpad[/h2]
  • New UGC Touchpad component is now in Beta. Similar to how Whiteboards work, Touchpad gets a player's 2d input (hands in VR, cursor controls on Screens) to allow players to "touch" an object. Now you can pat, rub, and scrub like a pro!
  • New chips/events in beta: Touchpad Touch Started, Touchpad Touch Updated, Touchpad Touch Ended, Touchpad Get Active Touch, Touchpad Get Interaction Enabled, Touchpad Set Interaction Enabled, Touchpad Get Interaction Label, Touchpad Set Interaction Label
[h2]Room Currency Customization Improvements[/h2]
  • You can now give your Room Currencies a custom UI icon by choosing from a selection of icons and colors. Add some flash to your in-Room cash!
  • Each currency can share the same icon, but they cannot share the same color.
  • All existing currencies will still have the default icon, but the color(s) will be auto-assigned.
  • While only some users will be able to see the customization, ALL Creators will be able to view their own customizations in their Rooms.
[h2]General Improvements and Bug Fixes[/h2]
  • New Party Chat means that whenever you're in a party, you're in a party chat... even when you're in different rooms. Party Chat is now also automatically pinned at the top of your chats for easy access. Let's party!
  • We've begun rolling out the ability for players to purchase multiple Room Consumables in a single checkout. This feature is currently only available for paid Room Consumables.
  • We have fixed some recent issues with video player access. You should now be able to test your rooms using 'Play Local' again. Thanks for your patience!
  • Added melee hit event support to vehicle collisions. Bumper cars, anyone?
  • Fixed an audio issue that may have led to distorted or muffled audio in specific rooms.
  • Test Event now has a string parameter in the Maker Pen menu! This allows for an easier trigger of debug chips.
  • Fixed a bug that prevented the 'Self' chip from being cloned. But if you clone it, which will be your true 'Self'...?
  • 'Respawn' and 'Room Reset' have been added to the list of griefable chips.
  • The 'From Rec Room Object' chip will now work correctly with Trigger Volume components.
  • Fixed a bug that prevented use of the Respawn chip to position inside an invisible collision component with player and object collision disabled.
  • Fixed an issue where players joining rooms at the same time could wind up with corrupted player boards.
  • Fixed the look of the Solstice Spring Bloom Antlers.
[h2]Rec Room Studio[/h2]
  • The Rec Room Studio circuit palette will no longer place deprecated chips when an updated version is available.
  • Multiple object selection should work faster.
  • Removed some annoying pauses while working on assets in larger rooms.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Home Sweet Home” edition

Circuits Updates


  • Added a new Room Currency Constant chip in Beta, with support for Show Purchase Prompt, Award Currency, and Get Currency Balance chips. Note that the last two have their own new chips - Award Currency (New) and Get Currency Balance (New) respectively - and the old chips these two are based on will be deprecated once these leave beta.
  • New List node!
  • Added an 'Authority Changed' event to object boards in Beta.
  • Chips in inventions set to Edit & Save permissions are now able to be configured.
  • Added buttons to reorder ports and port groups on circuit boards and object boards.
  • Eliminated a cause of connection pin flashing.


[h2]Player Interaction chips changes in Beta[/h2]

  • Fixed a visual issue where the hold progress circle did not reset upon completing its interaction with target player.
  • An empty progress circle will now display when hovering over a target player, if Player Interaction is enabled on them with a hold duration.
  • Highlights and interaction prompts no longer persist if you hold down your input after completing a player interaction.


General Improvements and Bug Fixes


  • On Screens in Classic Control, players will now be able to perform tool primary actions on held tools when standing in front of another player offering social gestures. Previously the primary action was to accept social gestures.
  • On Screens, when a player is next to an interactable and another player who's offering social gestures, the targeting and action will now prioritize interactable. Previously you were prompted to accept social gestures over interact.
  • Maker Pen logging screen now supports multi-line strings.
  • Fixed an issue where text was cut off in menu pop-ups.
  • Fixed an issue where Maker Pen palette would show duplicate inventions.
  • Fixed a bug that caused some vehicle settings not to save.


Rec Room Studio


  • Added a Download All button to the Rec Room Studio Download dialog to make it easier to update to the latest version of a room as long as you have no changes you wish to save.
  • Rec Room Studio players now have easier access to changing room settings without having to open up Rec Room! This should improve the work flow of creating and modifying rooms, especially as we make more settings available!
  • Rec Room Studio nested boards now display correctly again.


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.