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Rec Room News

Rec Room PATCH - the "New Profile, Who Dis?" edition


Some improvements and bug fixes this week, but we're feeling particularly whimsical about them...

- We've added color, material, interaction volumes
- Now mods with new profiles can ban inside rooms
- Jittering tools and post-Royale beeping
- Trucks can be reddened; sliders no longer creeping
- Its a smattering of bugs and fixes labor-ial
- Also some folks might get new tutorials?



And now back to the notes!
[h2]General Improvements and Bug Fixes[/h2]
  • Friends who are new to Rec Room may start to see some additional tutorials for game basics like changing outfits, exploring the Play menu and using your camera. It's a fantastic time to start playing! Some players will receive special rewards for completing these challenges. Other players will have a path to earn the same rewards in the future.
  • Coach's ever-changing avatar is no longer visible on their profile page. Let them have some privacy!
  • The Select tool now has more convenient shortcuts to copy and paste functionality. These new buttons let you Copy a selection, Paste your most recently copied item, and shortcut to the Clipboard menu in the Palette. You can find the Copy, Paste Recent, and Clipboard buttons in the Select Tool Functions foldout. Keep an eye out for more Functions in the future!
  • Players can now reset prop material and color changes to default values from the config menu.
  • Added Color and Material support for more UGC buttons.
  • Configured text will now show up on touch buttons for interaction volumes.
  • Increased screen players interact distance to be more in-line with other platforms.
  • Fixed adjusting sliders and drag scrolling inconsistencies depending on the direction the UI is facing. Let us know how this feels!
  • Fixed a bug where room moderators with the new player profile couldn't give room bans to players.
  • Fixed the endless beeping sounds after a Rec Royale game when a player's Rec Royale XP bar is between 90-94.99% full and the player gains exactly 5% XP. We know, we're as surprised as you are about this one.
  • Fixed a bug where certain UGC props such as the Pickup Truck prop could not be recolored to red. Although we still prefer an Orange one!
  • Fixed the jittering on tools preview and actions while moving.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "New Profile, Who Dis?" edition

[h2]New Social Interactions for VR[/h2]
Quickly opening player profiles and quick accept for notifications is coming to VR!
  • Open players' profiles by pointing in their direction and holding the menu button.
  • Hold the menu button for notifications like friend requests, invites, etc. to instantly accept them. No more searching for the notification in your watch while your friend's team fills up in the next room!
  • Holding the menu button will otherwise open the Watch menu.

Along with notification quick accept and opening profiles,
  • Nametags are no longer a clickable button! Now you can point at the scoreboard past the crowd surrounding it.
  • Pointing is unchanged (in case you were worried about that).
  • You can choose which hand is used for Emotes (a.k.a Expresso) in the settings, and the other hand will be used for these new menu button features (this is needed on Steam VR which cannot use the dedicated menu button on the controller). Hopefully you can learn which hand is which before you start accidentally grimacing at people and making them feel awkward.
[h2]VR Touch UI Interaction Improvements[/h2]
  • VR Players should now find it much easier to physically interact with RRUI menus by touching them with their fingers! We've heard your feedback that the new UI is difficult to interact with for players who prefer pressing buttons physically in VR instead of using the laser pointer, and we are doing our best to try and address that.
  • VR players will no longer scroll by physically dragging the background of an RRUI menu with their finger, since that made buttons very hard to press. You may still drag the background to scroll while laser pointing, and you may still physically drag the actual scrollbar.
  • VR players should find it easier to hit tiny RRUI buttons with their fingers, as we've added some leeway in terms of where you both start and end your button press. We also briefly considered making your hands a realistic size, but where's the fun in that?
  • Added a setting for VR players that makes physical RRUI button clicking quicker by removing the ability to cancel button presses. If you want to live dangerously, well, now you can!
  • Added a setting for disabling/enabling the cursor & grid that show up when physically interacting with an RRUI menu in VR.
  • These new VR settings can be found in the Experience tab of the settings menu.
  • We've also improved the sound effects for RRUI button pushing to make the buttons feel more physical.
[h2]General Improvements and Bug Fixes[/h2]
  • Now you can enter emojis in Rec Room chat on all platforms! Use the emoji picker button on chat input fields to show an emoji picker dialog. Not sure if emojis are supported in the ship notes, let's find out!
  • In response to community feedback, we're rolling out improved UI features for limited-time items to make it easier to see when the item will be available until, as well as other consumer sales information. Catch that next cool thing before it disappears before you knew it existed!
  • Invisible Collision volumes can now be configured for whether or not they prevent interactions with objects on the other side of one. This can be done via the Block Interactions toggle in its Configuration menu. By default this value is ON, except for on Invisible Collisions already saved into rooms before this change.
  • Fix: Object Respawner gadget no longer blocks interactions with objects inside it.
  • Fix: Screen and Touch players can now interact with the candles on Celebration Cakes again. Take this opportunity to celebrate your birthdays, anniversaries, and other milestones again!
  • Fixed a crash with the iOS Pencil.
  • Fixed a bug where trying to create a room with an existing name could prevent creating any rooms until moving to a new room.
  • Fixed the pointing finger being able to block dodgeballs and paintballs... until the next time the Forbidden One sneaks it back in.
  • Fix for tube points snapping. Creating and moving points now agree on how to snap. Create order out of chaos!
  • Adding a toggle in the Maker Pen General Settings to allow UI interactions with the hand holding your Maker Pen, for when you just don't have enough hands.
  • Fixed bug with the new portrait chat UI that was preventing players from reaching the title screen if they launched the game from a chat notification. We just really wanted you to try out the chat! Forever!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Maker Pen Makeover" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Fixed some settings not getting properly saved if you updated a single setting to multiple values quickly enough or scrolled a slider quickly enough.
  • Fixed a bug where setting mouse and touch sensitivity would sometimes only set horizontal or vertical sensitivity. As much fun as it is to scroll super slow horizontally and super fast vertically, it probably made some people sick.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Maker Pen Makeover" edition

[h2]New Maker Pen Menu[/h2]
  • We have reorganized some of the tools based on creator feedback. The new menu was created to have a better flow, as well as to prepare for future changes that the wire tool will be undergoing and to give the menu room for future tools without the need to create a whole new menu.
  • Try the Navigation Bar at the bottom of the menu for quick and easy navigation on all platforms.
  • Contextual Settings surface settings for currently selected tools for quick and easy access without the need to hunt for the settings you need.
  • Color and material selections now include swatches that you can save and use in multiple rooms.
  • Logging Screen can now be detached from the Maker Pen so you can heat test and debug without having the Maker Pen in your hand!
  • New search allows you to search everything in the palette, and you can also view more information about each card. This makes it a lot easier to view details about your inventions and make quick changes to the details pages.
  • We added more ways to search for your inventions! We added the following categories: Store Inventions, All Inventions, My Inventions, Published Inventions, Downloaded Inventions, and Certified Inventions if you have them.
  • "This Room" can now be reached from the Maker Pen navigation bar! Big time saver!
  • Tearoff tabs let you position the pages of your maker pen around your space as you see fit
  • The new Transform Tool lets you move, rotate, and scale without changing tools.
  • The default shape you are given when equipping your Maker Pen is now different per platform: Tube for VR and Cube for all the other platforms.
  • Add a new setting to Maker Pen settings UI that allows to switch between Scale and Move mode when creating new shapes with Maker Pen.

[h2]General Improvements and Bug Fixes[/h2]
  • New UI Sliders are now easier to grab. No more accidentally scrolling while trying to adjust settings sliders, and no more accidentally adjusting sliders when trying to scroll!
  • Added the Code of Conduct posters to the \^Lounge and \^Park.
  • Community Board videos will stop being so scared that they freeze, we comforted them and they'll play normally again.
  • Players can no longer fling away objects in front of them when taking a Seat in Screens mode.
  • When using a Gamepad and Keyboard, you can hold the menu button while looking at a player to easily open their profile, instead of clicking on their nametag.
  • We've hidden the Subscribe button in the Invention details page for your inventions...we figure you're already pretty invested.
  • Pike Goblins kept slipping on ice in custom rooms, making them super fast. So, we took a blowtorch and melted the ice. No more speedy scary goblins.
  • Players will experience less jittery movements on moving platforms, though you may still experience some jittery movement when other players are on the same platform.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Where's My Cape" edition

[h2]League of Heroes[/h2]
Become the hero Rec Room needs! Now through March, Heroes will choose players like you to join one of the four Leagues of Heroes. While we don't know why or how the Heroes made their choices, rest assured that the League you are placed in is the one that's right for you!

Soon you'll be able to power up with a new cape and profile badge of the league that chooses you. Answer the call, and find fellow league members to party up with and adventure together!Keep an eye out on our social media channels in the coming weeks for announcements that involve this feature.

Creators, uncover clever uses for the new 'Get Player Season League Name' CV2 chip. Use this to identify what league of heroes a player is on and direct a unique experience!
[h2]Events Pages[/h2]
Events have a new look! Find events and manage your events with the new events browser.
  • Make, find, and manage events with the shiny new events browser page in the watch menu. Carousels and tabs sort things into easy to find categories. Look to the improved events search page to find out what's going on.
  • Experience smooth, one-page editing for event setup. New event settings pages match the event details pages, and don't ask you to click through a bunch of screens.
[h2]Circuits V2 Updates[/h2]
  • Having difficulties figuring out what color "12" looks like? CV2 chips now have a 'Color' type

Many chips that used 'int' color indices work with 'Color' now, too'Int' indices to define color will be phased out over the next few months (without breaking rooms that use them)Paint the world with the new Beta Chips: Color Variable, List Variable, Color Constant, Emitter Set Color V2, Light Set Color V2, Text Set Color V2, Spherecast
  • See the power of CV2 in action! Wires now flash when they are used in a circuit.
    • Choose from Execution Flash or Data Flash in the Settings to visualize for clean debugging

  • Hover over an output port to see which wires lead to how its value is derived

  • Fixed a bug where number parsing could succeed/fail depending on your region

  • Get Velocity chip now reports proper velocity while objects are being held
  • Get dressed as fast as you want. We fixed an issue with rapid equip of costumes causing crashes.
  • Fixed a bug where deleting chips would sometimes leave disconnected wire visuals behind, cluttering up the place with their ghostly presence
  • Fixed a bug where circuit boards would lose their ports after editing them and saving the room
  • And we've got a whole chocolate box full of new CV2 chips:
  • New chip flavors: Player Left Hand Thumb Direction, Player Right Hand Thumb Direction, Text Get Text
  • Experimental taste Beta Releases: Clear Subtitle, Show Local Subtitle, Costume type, Ground Vehicle type, Interaction Volume type, Seat type, Trigger Handle type
[h2]General Improvements and Bug Fixes[/h2]
  • We have a new settings screen! Now with 87% more settings: you can now customize controller horizontal and vertical controller sensitivity separately, invert the camera on the horizontal axis and disable camera acceleration on controllers. You can not enable VSync on mobile again :P
  • Screens players hold trigger handles correctly now, even in a seat... even if that seat is rotating.
  • Bad guys go down with drama, once again. Put in a fix so enemies tumble correctly when stunned by projectile hits, and Barrel Knights are unstuck. Also, we talked to Dracula and he's going to stop flying outside the map in Crescendo of the Blood Moon.
  • Get ready for kaboom! Find the Laser Tag and Paint grenades in the Maker Pen palette. Old grenade has been renamed "Jumbotron Grenade."
  • Party peeps can see cheer badges (Host, etc) next to fellow party members' name badges instead of the party icon.
  • Fixed a bug where the notification for "
    left the room" would show up twice every time somebody else left. Don't you just hate reading the same thing twice?
  • Fixed a bug where the notification for "
    left the room" would show up twice every time somebody else left. Don't you just hate reading the same thing twice?
  • Improved voice quality: Fewer pops, clicks, and sputters!
  • A little something for those power users...we made it possible again to use the +forcemode:screen and +forcemode:vr launch options in Steam launch options again... whoopsie, sorry that had broken at some point!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.