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Rec Room News

Rec Room UPDATE - the "Where's My Cape" edition

[h2]League of Heroes[/h2]
Become the hero Rec Room needs! Now through March, Heroes will choose players like you to join one of the four Leagues of Heroes. While we don't know why or how the Heroes made their choices, rest assured that the League you are placed in is the one that's right for you!

Soon you'll be able to power up with a new cape and profile badge of the league that chooses you. Answer the call, and find fellow league members to party up with and adventure together!Keep an eye out on our social media channels in the coming weeks for announcements that involve this feature.

Creators, uncover clever uses for the new 'Get Player Season League Name' CV2 chip. Use this to identify what league of heroes a player is on and direct a unique experience!
[h2]Events Pages[/h2]
Events have a new look! Find events and manage your events with the new events browser.
  • Make, find, and manage events with the shiny new events browser page in the watch menu. Carousels and tabs sort things into easy to find categories. Look to the improved events search page to find out what's going on.
  • Experience smooth, one-page editing for event setup. New event settings pages match the event details pages, and don't ask you to click through a bunch of screens.
[h2]Circuits V2 Updates[/h2]
  • Having difficulties figuring out what color "12" looks like? CV2 chips now have a 'Color' type

Many chips that used 'int' color indices work with 'Color' now, too'Int' indices to define color will be phased out over the next few months (without breaking rooms that use them)Paint the world with the new Beta Chips: Color Variable, List Variable, Color Constant, Emitter Set Color V2, Light Set Color V2, Text Set Color V2, Spherecast
  • See the power of CV2 in action! Wires now flash when they are used in a circuit.
    • Choose from Execution Flash or Data Flash in the Settings to visualize for clean debugging

  • Hover over an output port to see which wires lead to how its value is derived

  • Fixed a bug where number parsing could succeed/fail depending on your region

  • Get Velocity chip now reports proper velocity while objects are being held
  • Get dressed as fast as you want. We fixed an issue with rapid equip of costumes causing crashes.
  • Fixed a bug where deleting chips would sometimes leave disconnected wire visuals behind, cluttering up the place with their ghostly presence
  • Fixed a bug where circuit boards would lose their ports after editing them and saving the room
  • And we've got a whole chocolate box full of new CV2 chips:
  • New chip flavors: Player Left Hand Thumb Direction, Player Right Hand Thumb Direction, Text Get Text
  • Experimental taste Beta Releases: Clear Subtitle, Show Local Subtitle, Costume type, Ground Vehicle type, Interaction Volume type, Seat type, Trigger Handle type
[h2]General Improvements and Bug Fixes[/h2]
  • We have a new settings screen! Now with 87% more settings: you can now customize controller horizontal and vertical controller sensitivity separately, invert the camera on the horizontal axis and disable camera acceleration on controllers. You can not enable VSync on mobile again :P
  • Screens players hold trigger handles correctly now, even in a seat... even if that seat is rotating.
  • Bad guys go down with drama, once again. Put in a fix so enemies tumble correctly when stunned by projectile hits, and Barrel Knights are unstuck. Also, we talked to Dracula and he's going to stop flying outside the map in Crescendo of the Blood Moon.
  • Get ready for kaboom! Find the Laser Tag and Paint grenades in the Maker Pen palette. Old grenade has been renamed "Jumbotron Grenade."
  • Party peeps can see cheer badges (Host, etc) next to fellow party members' name badges instead of the party icon.
  • Fixed a bug where the notification for "
    left the room" would show up twice every time somebody else left. Don't you just hate reading the same thing twice?
  • Fixed a bug where the notification for "
    left the room" would show up twice every time somebody else left. Don't you just hate reading the same thing twice?
  • Improved voice quality: Fewer pops, clicks, and sputters!
  • A little something for those power users...we made it possible again to use the +forcemode:screen and +forcemode:vr launch options in Steam launch options again... whoopsie, sorry that had broken at some point!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Winter Wonderland" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Some mobile players will receive access to a new portrait mode chat UI! The portrait mode chat UI will be accessible via the title screen on Android and iOS and makes typing out chat messages much easier. We will be gradually rolling this out to all players.
  • Shapes are now properly removed for everyone in the room when deleted by the Maker Pen.
  • Fixed a bug that affected the appearance of some tubes when a dorm skin was applied.
  • Fixed the ability of users to configure the mass of the rally buggy. Phat buggies inbound.
  • Fixed an issue where players could lose their hands if the room is saved or reloaded while they are driving a vehicle.
  • Disabled clickable name tags for screens players, in favor of opening profiles by holding the menu button.
  • Fixed flipped tooltips in the PSVR Diagnostics menu, because we're professionals and we just can't have incorrect tooltips.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Winter Wonderland" edition

[h2]Rec Room Seasons![/h2]
  • Introducing RecRoom Seasons: Starting this month, RR+ members will receive free, exclusive RRO items each month upon login. See the RecCenter storefront for the current season's free item roster, as well as the dates they become available. There are some really legendary items - go check them out!
[h2]Unlisted Inventions[/h2]
Previously, inventions could only be Private (just for you) or Public (available in the store for everyone). When publishing an invention, there is now a "List in Store" toggle. If you deselect it, your invention will be published as Unlisted. This means other players can only discover your invention through Link Buttons -- it won't show up in the store, your portfolio, or through invention announcements.
[h2]General Improvements and Bug Fixes[/h2]
  • We've simplified invention pricing. Now, you can only price your inventions at 250-token increments (e.g., 0, 250, 500, 750, etc.). All invention prices prior to this change will remain at their current price unless the price is edited.
  • The Create Rooms page has a new look! Now you can search and sort your owned rooms as well as any of Rec Room's base room templates.
  • When room co-owners (not room creators) try to edit the earning distribution, they are now given more detailed information about who has permission to change the distribution.
  • Minor changes to how incoming voice volume is tuned relative to the Ignore Bubble settings. We realized that sometimes a group of people would spawn in the same spot, and wouldn't be able to hear each other at all, since they were right on top of each other! Nearby players will now be slightly audible even if they're completely faded out visually.
  • Added the ability to quickly accept some notifications without needing to open the menu.
  • We've frozen the furniture in the Lounge. Facilities got tired of having to move the couches back every day.
  • Performance improvement to reduce the frequency of occasional hitches.
  • Fixed a bug where tube normals can become flipped.
  • For iOS players who don't ever use the microphone during a gameplay session, stereo audio output is now supported for players using the built-in speakers on their iPhone or iPad (but also - we'd love to hear your beautiful voice sometime!)
  • Fixed a bug with iOS audio interruptions during incoming calls. Now, game audio will resume once the interrupting audio ends. Who wants to talk on the phone these days anyway?
  • Players who joined an in-progress \^RecRally game as spectators can no longer get in or reset other players' vehicles. No more hitchhiking!
  • Your MakerPen preview is no longer faded out when you add shapes and tubes.
  • Moved the profile gifting flows into the new UI system.
  • Fixed club announcement creation and updates to announcements are now displayed whenever they're changed or deleted. We hope this makes it easier to keep up on the latest news from groups you care about!
  • When the UI is almost perpendicular to the screen, it will be blank or black, depending on the platform. Yes, this is an intentional change, and we can't wait to hear how you were actually using the UI at such an extreme angle! Players are so full of surprises.
  • Fixed a bug where, in some cases when players are in an offline dorm, Maker Pen and saving functionality didn't work properly.
  • Pitchforks and Shovels now have sensible masses, and respond to physics correctly. It was fun while it lasted!
  • Fixed a bug where deleting a room would sometimes not return you to the previous page.
  • Fixed a bug where, in \^IsleOfLostSkulls boss arena, players can't properly walk or teleport on the platform to the side of the entrance. No more blaming your silly deaths on the walkway being broken!
  • Fixes a bug that affected the appearance of some tubes when a dorm skin was applied.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Winter Wonderland" edition

[h2]New Hairstyles![/h2]
A lot of times, hair is one of the main ways people express themselves or their culture. In Rec Room, we want you to be able to see yourself in your avatar, so we have added a bunch of new hairstyles for a broader range of options! The new hairstyles include Afro Puffs, Box Braids with Cuff, Box Braid, Braided Bun, Curly Bob, Etched Flattop, Etched Fade, Short Curly Twists, Wavy Middle Part, Short Locs, Wolf Cut!



All new hairstyles are default unlocked, so you can enjoy them right away - whether you are a new player or a returning one! Just go to your mirror to customize!


[h2]Interaction Roles[/h2]
The following interactions can now be enabled or disabled on a per-object basis for players with specific roles:
  • Basic Interactions: grabbing, climbing, clambering, wall running.
  • Pushing buttons & toggle buttons.
  • Interacting with Pool Tables, including setting the game mode and playing shots.
  • Drawing on the art canvas, poster, and other similar surfaces.

Use the configure menu on an object to check its interaction role settings!
[h2]Physics Refactor[/h2]
Creators can now optimize colliders on Physical objects using the Configure Tool. Optimized colliders have a visual when gadgets are enabled and save a small portion of ink. We also have some other changes to physics, such as:
  • We've unified behavior when holding or hitting items with your hands across all platforms!
  • Melee Weapons no longer lag behind when on WalkVR on Quest 1, Quest 2 and PSVR.
  • You no longer slow down for no reason on WalkVR. Time to beat some Stunt Runner records!
[h2]General Improvements and Bug Fixes[/h2]
  • Check out the Inventions Tab for some updates! See which inventions are Yesterday's Most Popular, check out the latest from creators you subscribe to, and keep up with the latest inventions in \^InventionTower!
  • Improved audio quality for iPhone and iPad headphone and headset users! When using headphones or a headset on iOS, stereo audio output is now supported for a more immersive listening experience.
  • Seats with the option to sit down now have new and improved visual highlights! Seats will work exactly how they did previously, except they now look much better!
  • RR+ Icon in View Details of the Rec Room+ Membership dialog got a refresh so it's not so dimly lit.
  • Fixed an issue with the recording sampler recording the start recording beep. For the record we fixed recording.
  • Added the ability to subscribe to your favorite RecRoom creator from the RR+ signup page!
  • RR+ Members will now receive double the usual amount of tokens whenever tokens appear in their post-game rewards.
  • Optimized UI system to improve framerate when opening and closing the watch. More improvements are coming soon!
  • Android players should notice some quality improvements around smoother gameplay and visuals.
  • Partying up in VR is now more consistent/reliable.
  • Players at max level in Rec Royale should no longer hear endless beeping until closing the end game UI.
  • Fixed a bug in the Wolf Ride prop which could result in an application crash on some devices.
  • Bumper will now properly rotate the Wolf Ride vehicle regardless of starting orientation.
  • Fixed a bug where in some cases you can put a vehicle inside a terrain when resetting the vehicle.
  • Tube now connects reliably when using grid snap.
  • Caulked some old cracks on bevels.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Winter Wonderland” edition

Just a small ship to close out the year - happy holidays from everyone here at Rec Room, we hope you enjoy your time in Winter Wonderland! See you in 2022 :D

[h2]General Improvements and Bug Fixes[/h2]
  • You can now Despawn dorm skins that you are trying so you can easily try another and find one that's best for you.
  • You can now preview an unpublished Invention's store page from your palette. This allows you to spawn it as a player getting it from the store would.
  • Both Seats and Vehicles (Rally Buggy, Trusty Pickup Truck, Classic Coupe and Wolf Ride) are out of beta!
  • The gondola no longer demands a sacrifice - players should stop falling through (or spawning on top of) the gondola when a Rec Royale game starts. Let us know if you still see this happening.
  • Trying to turn on V-Sync on your Android phone doesn’t do anything, so we removed that setting from the menu. Silly goblins thinking V-Sync would work on a phone...
  • Fixed issue where players could start flying crazily if they climbed on something attached to an object they were holding. Admittedly, climbing on something you’re also holding doesn’t make much sense, but flying certainly doesn’t! XD
  • Unfortunately, when we tried to make it so you didn’t fall through the ground if you teleported inside a balloon, we accidentally made it so you couldn’t teleport onto some ladders. We’ve reverted that fix, so ladders work again, but balloons are back to being surprisingly malicious. We promise to talk to them about it soon.


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.