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Rec Room News

Rec Room PATCH - the "Color Me Impressed" edition

[h2]Dear Creators...[/h2]

We've added some cool Configuration options to the Text Gadget and the Holotar Projector!
  • The Text gadget now has an "Always Face Viewer" option which will rotate the text towards the player!
  • The Holotar Projector now has a "Hide Projector" option which will hide and silence the projector! The projector will still show when you're holding your MakerPen, or until the recording is finalized.


[h2]General Improvements[/h2]
  • Fixed a bug that caused some maker pen sound effects to sound distant or even inaudible at times.
  • Improved badging in the messages menu so it's easier to tell which messages and notifications are unread.
  • Visiting the notifications tab in the messages menu now clears the unread notifications badge.
  • Improved presentation of creator announcements in the messages menu.
  • Fixed not being able to save the grenades in clones of ^LaserTag.
  • Fixed photo roll resetting position after cheering a photo.
  • Fixed the cheer count display for photos in photo roll.
  • Fixed a bug where join room buttons in room details screens could become disabled when cancelling out of the room warnings popup.
  • No longer displaying the room warnings popup from the room details screens (they already show room warnings).


[h2]Beta Content Changes[/h2]

We are migrating to a new style for variable chips:
  • These include get and set functionality in one chip.
  • There will be one chip for each type in the palette that can be configured local or synced.
  • Old style variable chips, along with
    Set Value
    will eventually go away.


Other changes:
  • Player Definition Board
    can now be used to create logic on players.
  • One
    Player Definition Board
    in each room can be set to Active from the Configuration menu.
  • All nodes within that board will be copied into a
    Player Reference Board
    on each player who joins the room...
  • Type names now appear above ports when hovering them with the wire tool.
  • Many math nodes now work with
    Vector3
    s:
    Add Node
    ,
    Divide Node
    ,
    Multiply Node
    ,
    Subtract Node
  • We now support adding and removing from lists with up to 50 elements!


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Color Me Impressed" edition

Rec Room UPDATE - the "Color Me Impressed" edition

[h2]Dear Creators, Introducing... Material/Color Eyedropper![/h2]
  • We've added a brand new Eyedropper tab alongside Materials and Colors in the Palette
  • Just use the Select Tool to select some objects and choose the Eyedropper option on the revamped Quick Action Menu
  • When you choose Eyedropper, the materials/colors from your selection are added to your Eyedropper history
  • You have an Eyedropper history of up to 16 items
  • If you select Eyedropper for a material/color combo that's already in your history, it's moved to the most recent slot rather than taking up duplicate slots in your history
  • When you hover over an Eyedropper item, the tooltip shows the Material and Color names
  • When you select an Eyedropper item, this is equivalent to selecting the material and color from their respective tabs
  • We now better visualize the currently selected item under the Material/Color/Eyedropper tabs


https://imgur.com/a/LebLHOt

[h2]Room statistics on rec.net[/h2]
  • You asked, we’re delivering! All new room stats are now available on rec.net -> Profile -> Stats (bar chart icon). We want to add more stats in future, so let us know what you’d like to see!
  • We are slowly rolling out the weekly room summary emails to active creators.
  • If you want to receive these, make sure you have an email set: On rec.net -> Settings -> Email. In game -> watch menu -> profile -> Email
  • You can disable these on rec.net -> Profile -> Settings (gear icon) -> Email -> Your Room Summary


[h2]General Improvements[/h2]
  • VR players using walking can teleport to get out of self-scale again. We broke this a while ago, so it's about time we fixed it!
  • Fixed a bug which caused VR-to-screens handshakes to complete immediately. Now you get to hear that sweet drumroll again!
  • We also brought back the handshake feedback for VR-to-VR handshakes. It's far too awkward without the drumroll.
  • Fixed a bug which allowed VR and screen players to use opposite hands when shaking hands. (But not in Rec Royale... it's still there)
  • Screen players can no longer stealthily shake VR players' hands to friend them without their consent. That's right - no more ninja-friending. Wait, when did my friends list become full of ninjas?
  • Fixed a bug which allowed VR players to shake screen players' hands from across the room. You'll have to find another way to make your long distance friendships work.
  • Fixed Rotator and Piston Gizmos behaving erratically or not working when players leave the room, along with other small weirdnesses that could happen when the room-authority leaves.
  • Things attached to other things via Gizmos should no longer jitter/lag in Players' hands. Most cases of "things lagging behind other things" or jittering back and forth should be gone. Players can still jump around a bit due to network latency.
  • Fixed a bug where taking a new creator announcement photo cleared title and body text.
  • Fixed some incorrect reticle displays for ranged weapons.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Brimming with Excitement" edition

You can now customize how you wear your hat! Try equipping a new hat and use the new UI (it’s in the mirror in your Dorm Room) to personalize your style. Need a rakish angle on your fedora? Want to turn your baseball cap backwards like a 90's rapper? Wish your tiara played nicely with your mullet? We got you covered!

There may be a few minor hat adjustments in the coming weeks as we get all these settings just right!

https://imgur.com/a/fsizFse

https://youtu.be/aOf58ZWrCms

Also, you can now share your artwork directly to rec.net from the Art Canvas, Square Art Canvas, and Whiteboard. We've made this extra special with a few helpful features:
  • We want your artwork to be captured as beautifully as possible, so we boosted the quality at which it's exported by significantly reducing the compression. This means your photo looks great even if you zoom in a bunch.
  • The aspect ratio of your art is preserved when sharing. Bet you didn't know... behind the scenes, each piece of art is 1024x1024 pixels. When you share to rec.net, your artwork is upscaled to preserve its aspect ratio. Specifically, the Square Art Canvas remains 1024x1024, but the rectangular Art Canvas is upscaled to 1429x1024 and the whiteboard is upscaled to 1536x1024.
  • When you share, the image on rec.net is automatically oriented to match your canvas in-game. If your artwork is laying flat, there's no automatic orientation, so make sure it's upright the way you like it before sharing!
  • We also made sure that rec.net was ready to display your photos nicely. You can find your photos alongside your ShareCam photos on your profile. e.g., https://rec.net/user/gribbly/photos


[h2]General Improvements[/h2]
  • Added a leaderboard projector to track wins and tags in Rec Royale.
  • On iOS, the red on screen damage indicator displays correctly again.
  • New look and layout for the watch store that shows off the items better and gets you to what you want more quickly!


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room UPDATE - the "Pane in the Glass" edition

Introducing: Glass! A recolorable, resizable glass prop with configurable opacity. You've been waiting for it, and now can make glass panes for windows and more! Give it a try! Learn more about glass here!

https://imgur.com/a/ZFOVADt

https://imgur.com/a/59rXiLc

But wait, there's even more! Also introducing: Audio FX Zones! A resizable gadget that modifies sound within its invisible volume. Learn how to add extra character to your rooms with audio effects here!

https://imgur.com/a/Ps3HcU7

[h2]General Improvements[/h2]
  • Microphones should work more reliably!
  • Hair items in the mirror UI will now correctly show colors of hair bands.
  • Fixed an issue where the Beam Cannon and Paint Thrower in Rec Royale would not let you fire more ammo.
  • Fixed missing collision on metal barrels in Sunset Drive In.
  • Screens players can now keep their Maker Pen Palette Menus open while they move around and create in the world similar to how VR players do it.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Rec Royale Update" edition

We rebalanced some of the weapons in Rec Royale. Here are the changes:

Ghostbeard's Sidearm
  • Reduced body shot damage from 100 to 75
  • Reduced headshot damage from 200 to 125
  • Reduced ammo capacity from 6 to 5
  • Reduced drop rate slightly


Deafening Boomstick
  • Full shot damage reduced from 170 to 153


Rigid Thwapper
  • Reduced projectile speed slightly

[h2]General Improvements[/h2]
  • Fixed a bug where players could keep playing after being knocked out in Rec Royale.
  • Fixed a bug where game props could be edited with the Maker Pen in UGC rooms.
  • Fixed a bug where players were being notified of an upcoming event despite already being in the event's room.
  • Disabled players' ignore effects during games.
  • Most rich text tags are no longer supported on Buttons and other text elements in UGC.
  • Possible fix for performance degradation in rooms where the Game Rules chip is set to a large number of teams or large team sizes.
  • Fixed an issue on PS4 where colorful spots would occasionally appear in camera photos.
  • Link buttons can now display two lines of text!
  • Made it easier to select floating room comments.

[h2]Beta Content Changes[/h2]
  • New chip: Reset Object
  • New object: Vector Gadget
  • Room Reset bug which caused objects to reset to incorrect locations has been fixed.
  • More cameras will display CV2 wires. This is helpful for tutorials.
  • Fixed disconnect issues in rooms with large amounts of chips. We now support 5x the previous number of chips. However, we will fix this permanently in the future.
  • Event nodes display the name of the event again.
  • PlayStation players can receive updates to the default values on ports again.
  • Cycles in graphs are now supported.
  • Breaking Change: the physics of impulse chips have been modified to prevent some bugs.
  • Breaking Change: roles are now reset on room reset.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...