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Rec Room News

Rec Room PATCH - the "Rec Royale Update" edition

Happy new year! We wanted to ring in the new year with a small patch for you all:

[h2]General Improvements[/h2]
  • There's a new share button on the room details screen of the watch menu. We're hoping this will drive more accurate numbers for statistics around sharing rooms, which we'll be sharing with creators soon!
  • We're happy to report torso and holsters are more stable when looking up or down.
  • VR: We've also made finger-pressing in the new UI more reliable, especially for quick presses.
  • Fixed a shader issue affecting certain avatar outfits.
  • Fixed a minor issue where other players wouldn't get notified when you invite them if you appear offline to them.
  • PC: Fixed an issue where the Desktop Sharing Speaker wouldn't switch input devices.


[h2]Beta Content Changes[/h2]
  • New chips: ​`Room Reset`, `Add Impulse`, `Set Impulse`, `Reflect Impulse`
  • `Log Screen` correctly saves "Show Timestamps" config option
  • `Log Screen` control panel has new port names
  • Fix `Vector3` use with `ToString` chip
  • New room reset functionality has been added next to the palette next to "Send Test Event"
  • New room reset currently works with the following objects with more on the way: KO Cola Boosts, Pool tables, Toggle buttons, Costumes, Samplers, Holotars, Gizmos
  • `On Room Reset` event which listens for room resets.
  • The `RoomInitialized` event is now `RoomLoaded`
  • The `SessionInitialized` event is now `PlayerJoined`
  • `Text V2` will now default to red instead of black.
  • `Text V2` config fields now synchronize between players correctly.
  • Unused `Text V2` config fields have been removed.
  • `Emitter V2` and `Light V2` now synchronize correctly between players.
  • `DEPRECATED Invalid Player` has been removed and replaced with empty player variables
  • `DEPRECATED Creation Object Add Tags` has been removed and replaced with a version with the same name that works better with lists
  • `DEPRECATED Creation Object to AI Path Point` has been removed and replaced with `From Creation Object`
  • `DEPRECATED Creation Object to AI` has been removed and replaced with `From Creation Object`
  • The `LocalPlayerSpawned` event has been renamed `DEPRECATEDLocalPlayerSpawned` and will be removed in the future update.


Also, UX has been added while connecting ports to indicate whether a connection will succeed or not:
  • Hovering over a disconnected configurable port -> Yellow Circle
  • Hovering over a disconnected non-configurable port -> Green Circle
  • Drag from port -> Green Circle at Source
  • To connectable port -> Green Circle at Destination
  • To non-connectable port -> Invalid Icon at Destination


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room has a million monthly VR players

Rec Room


is sort of like Roblox: a place where people can make their own games and easily chat and play with friends. Where it most differs from Roblox is its early focus on supporting virtual reality, and its developers now report that the game has “over 1 million monthly active VR users”. That’s a lot.


(more…)

Rec Room UPDATE - the "Rec Royale Update" edition

Rec Royale is now available to players on iOS and Quest 2! We’ve also added a ton of awesome new stuff to Rec Royale for the first time since its initial release!

  • We’ve added 15 new levels to earn!
  • We added six new Frontier Pass tiers - rewards include Scout Sashes, 5-Star Boxes, and new Butterfly Wings!
  • We also made it easier to earn Frontier Pass tiers - this means some existing Rec Royale players will jump up a number of tiers.
  • And we're doubling all Rec Royale XP for the next month!


We’ve also added six new weapons to the island!

  • The Beam Cannon power weapon from Laser Tag is a new Legendary weapon!
  • The Paint Thrower from Sunset Drive-in is a new Legendary weapon!
  • Paint Mines are a new Epic weapon!
  • The Deafening Boomstick (CotBM Blunderbuss) is a new Legendary weapon!
  • The Hunter's Dream Crossbow from CCC is a new Legendary weapon!
  • Last, and unfortunately least, the Goblin Annoyer Crossbow (from GT) is a new Rare weapon!


We’ve also done some re-balancing of existing weapons:
  • Flintlocks are more rare, but have increased damage.
  • Bows have increased damage and projectile speed, but are more rare and can only be legendary.



But wait, there’s more!

  • We have added _4 new body shapes_ to help players personalize their avatars even more! The new shapes are: Pear, Apple, Triangle, and Hourglass. The standard shape is now called “Square.”
  • Another new way to customize your look is with our new (and totally optional) ears! We have also included a few earrings to get you started with your new look.
  • It is currently expected behavior that equipping a costume will reset your body shape to Square while you are wearing the costume, and it will revert back to your chosen shape once the costume is removed.


Additionally, the HUD on screens buttons and control hints have a fresh new look and some exciting new features:

  • New Picture-In-Picture window for Screen players. Get a look at yourself at any time in the corner of the screen, and see how you appear to other players while you wave, emote, talk, and interact. Toggle the Picture-In-Picture in the watch menu, gameplay settings.
  • Room Chat gets an upgraded look & layout for all platforms. The message list is a bit longer and scrollable now. Open a player's profile by selecting their photo in the Room Chat list to conveniently cheer, friend, mute, or whatever you need to do :)
  • Every button in the top row of the HUD now has a physical button associated with it. You can find your share camera and maker pen in the equipment radial menu.


One more little addition, you can now see avatar items organized as sets in Rec Room stores!

## General Improvements

  • Added a new room permission to limit spawning of inventions.
  • Added a new room role to restrict consumable spawning.
  • Added support to allow users logging onto a new platform to use their existing RR account instead of creating a new account.
  • The watch no longer detaches when opening the Settings screen while in VR.
  • Fixed incorrect texture on left handle of maker pen palette in VR.
  • Patched exploits that would cause extreme grenade speeds.
  • Fixed an issue where your token balance would sometimes not include all of your tokens.
  • Outlines should now draw correctly around highlighted objects on Quest headsets.
  • Extended game controller support for iOS. Now you can use the many MFi compatible game controllers in addition to PlayStation and XBox controllers. Older MFi controllers or controllers that are lacking standard buttons may be partially supported. Additional controller settings are available in the iOS Settings app on iOS 14.
  • While holding the maker pen, screen players cannot pick up tools/shapes with their other hand. No more accidentally ripping apart your creations!
  • If screen players get spawned or squeezed into a spot that's too small for them to stand, they'll auto-crouch to try and fit.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room UPDATE - the "Reaching and Waving" edition

Players using screens and touch controls can now Reach their hands out in front of them to more easily touch, push, and interact with the world. We've found that Reaching makes trigger volume-based buttons, like those in popular community-made rooms, much easier to press on screens!

https://imgur.com/a/B53WNPw

Additionally, Waving on screens now respects your selected hand gesture. Want to waggle a finger on your right hand while you give a thumbs up on your left? Now you can! Just select a gesture for each hand using the Gesture Radial Menu and wave!

https://imgur.com/a/O0DUgQT

For even more fun try combining waving and reaching together!
[h2]General Improvements[/h2]
  • Resolved issue where players would hear voices from other Rooms.
  • Screens players can now disable VSync by going into the advanced settings menu.
  • You can now choose a reason for vote kicks.
  • Resolved issue where you could see invisible players if not on the same Y level as them
  • The level up celebration is now delayed until you are in the next room.
  • Gadgets with non-uniform scaling (trigger volumes, bounce pads et al) will now retain their changes when saved.
  • Images taken during invention updating will be correctly changed.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for "Room Details" edition

[h2]General Improvements[/h2]
  • Fixed bug where club tags were blank.
  • Screens players can now disable VSync by going into the advanced settings menu.
  • You can now choose a reason for vote kicks.

[h2]Beta Content Changes[/h2]
  • You may need to update your rooms as trig nodes now make use of degrees rather than radians.
  • You may need to update your rooms as trigger volumes can now detect other trigger volumes.
  • Log
    has been renamed to
    Logarithm
    .
  • More chips connect correctly. For example:
  • The output of
    Add
    can be connected directly to chips like
    IntToFloat
    .
  • The output of
    FromCreationObject
    can be connected directly to chips like
    ToCombatant
    .
  • Disconnected
    Delay
    s no longer loop infinitely.
  • Performance has been improved.
  • Players should experience lower heat usage, as we continue to tweak heat usage players may see it go up or down in future updates.
  • We added new chips with this update:
    Log
    , which logs a string to a
    Log Screen
    , and
    HasAuthorityOf
    , which checks whether the local player has authority of a
    CreationObject
    .
  • We added these objects with this update:
    Emitter V2
    ,
    Log Screen
    ,
    Point Light V2
    ,
    Spot Light V2
    ,
    Text V2
    . Look for nodes prefixed with their names in the palette!


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...