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Rec Room News

Rec Room UPDATE - the "Happy New Decade!" edition

OK remember we said last update was probably our last for the year? Well we lied! We're sneaking one more in before taking a short break over Xmas/New Years. We'll be back in the new year (decade!) with more craziness!

Here's what's in today's update:

* New "Fancy Bubbly" item - share a fancy bottle of bubbly with up to five friends to ring in the new year! Pop the cork, then toast with the glasses, complete with a satisfying "clink!" sound =]

An Xmas gift for our Oculus Quest players... the following rooms are now available on Quest:

* ^Bowling
* ^TheLounge (and the many Custom Rooms build on top of it)
* ^Propulsion - the second disc golf map, with the world famous "troll fan" on Hole 4 =]

...we hope to release more rooms for Quest players early in the new year. Stay tuned.

And some bug fixes:

* Issue where players could get teleported to center of room
* StuntRunner - air control is back to normal, sorry about that
* Some other minor bug fixes and clean up

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks to all for a great year! It's been a lot of fun for us, and we appreciate y'all. Please be excellent to each other in-game and out, and we'll see you in 2020!

As always, we love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Fixin' to Ship on iOS" edition

This will likely be our last update of 2019. Thanks to all for another amazing year, and we'll be back first thing in 2020 with more craziness!

This release fixes a bunch of issues:

* VR - Fixed issue where Valve Index and Windows MR users would incorrectly get reported as "inactive" and kicked to Dorm Room
* Paintball - Fixed a bug that was causing matchmaking to break sometimes
* PS4 - Fixed issue where whiteboards were getting aliased when saving a room on PS4
* Fixed an issue where you get teleported to world origin if you were contacting another player when clambering. Oops :-/
* Fixed an issue where Cheers limits weren't properly resetting
* VR - Fixed issue where self-scaling wasn't working if you were standing on a maker pen shape
* Oculus - you can now rotate while self-scaling
* Fixed some issues with Animation Gizmos causing weird behaviors (including kicking you to Dorm!)
* Fixed another issue where shapes could shift when you loaded into a room
* Fixed an issue where Ego potion "big head" effect wasn't showing correctly for some players
* Fixed issue where leaderboards could be blank or not have the correct entries (no more empty rows/missing names)
* iOS - Fixed an issue where initial registration screen could be blank
* iOS - Fixed an issue where notifications weren't showing correctly in some circumstances
* Fix for Gordon Gekko hair penetrating the head
* Added 2 new hair styles: Pompadour and Dutch Braid!
* We have some *new, sweet* outfit items coming soon...!
* Announcing our newest prop "Bucket Classic." Same great bucket but now with its classic orange color brought back

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, we love to hear your feedback, so please don't hesitate to let us know what you think =]

Rec Room PATCH for the "Fixin' to Ship on iOS" edition

This update is a patch release:
* Fixed issue where you'd see all (non-friend) players as "Level 1" instead of their correct level.
* Fixed an issue where Oculus Quest anti-aliasing was turned off - sorry about that!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, we love to hear your feedback, so please don't hesitate to let us know what you think. =]

Rec Room UPDATE - the "Fixin’ to Ship on iOS" edition

We’ve been doing a lot of cleanup work (across all platforms, but especially on iOS) as we prepare for launch. We are super-excited about how Rec Room is shaping up on iOS, and we hope you’ll be able to check it out! It will be available Soon(tm).

There’s a lot of stuff in this update, so strap in...

Logout support:

We tried shipping this once before and it... er... didn’t go well. We fixed a bunch more issues and we’re trying again!

* There's now a Logout button in Watch > Profile. This lets you log out and log in with a different account without quitting the app.
* Please note that logout is not currently supported on Oculus Rift or Oculus Quest. We hope to add support in the future.
* As part of this work, we also added a "Retry" button if login fails for any reason (e.g., network hiccup causes a login failure)

Turkey hat news:

* Coming soon - turkey hat!

General tweaks and improvements:

* Screens - screen players on all platforms can now *draw on whiteboards!* To do this, pick up a marker (or anything that makes a mark on a drawable surface) and walk up to a whiteboard (or sticky note, or art canvas, etc.).
* rec.net - you can now see who you’re subscribed to, and who is subscribed to you, on your rec.net profile page.
* Radio is now paused during new user flow (so you don’t hear two music tracks at once)
* Revised layout of merch booths in Rec Center, Paintball, etc.
* Updated "party up" VFX!
* Updated pick up glow for dropped objects (e.g., paintball guns)
* Tidied up presentation of Room Chat
* Improved contrast of player chat (so you can read it against dark backgrounds)
* Screens - Improved throwing objects... you should be able to make a basket in the Rec Center now!
* Screens - Improved holding objects... use inspect mode to adjust your grip!
* Screens - watch menu no longer clips through walls (well, much less often...)
* Screens - you can now properly throw wood planks in ^LostSkulls

Maker Pen stuff:

* Dramatically reduced “drifting” of shapes when creating in the same room together. We think it’s good now! Please tell us if you disagree.
* Improved behavior of Samplers in multiplayer rooms - players should be able to hear audio sampler playback both before uploading and after configuring/connecting it.
* Role Mapper chip - fixed roles "rotating" in the role mapper chip along with role mappers assigning the wrong roles.
* Maker Pen - the Paint Brush prop is now set to blue by default
* When you move respawnable props with the Maker Pen, the respawn position is now also updated.
* Improved UI flow for editing roles (it’s not _good_, but it’s _better_ =])
* Clamped max distance (1,000,000+) on gizmos to sane limit to prevent weird behavior
* Animation Gizmo tweaks:
** Fixed disconnect hang issue
** Now supports “Physical” shape containers
** Scrubbing through animations should no longer modify animation data
** The “StopAtStart” config setting now works for looping animations
* Clarified wording/tooltips for Sticky and Decoration objects:
** Decoration tooltip now explains that these objects aren't tracked by trigger zones
** Sticky tooltip now explains that these objects will stick to other objects!
** Tooltip for object mode on trigger zones now explains that Decoration objects aren't tracked.

We’ve made a lot of improvements to our iOS build as we prepare for full launch on iOS:

* iOS - Rec Room now supports *full duplex voice chat with echo cancellation* (no longer need to tap mic icon to talk, etc). You can still toggle mic on/off with same button for privacy, etc.
* iOS - Many improvements to touch control layout, icons, etc.
* iOS - Made watch menu take up whole screen, and you can now tap “outside” the menu to close it
* iOS - We now support cut and paste in various keyboard fields
* iOS - Rooms will be auto-saved when app is backgrounded, so you don’t lose work if iOS kicks us out of memory!
* iOS - Added a control help screen in Watch > Settings > Help
* iOS - Disabled Rec Royale to reduce crashing on iOS devices :-(

Bug squishin':

* Fixed a bug where VR players could spawn outside their Dorm/fall out of rooms too easily. Sorry about that!
* Paintball - can no longer throw the flag through the ground on PS4/Quest
* Stunt Runner - you should now get a notification when you achieve a new personal best
* Laser Tag - pulled the plug on some overzealous robots that would keep fighting even though the game was over...
* Rec Royale - fixed floating in the air after teleporting off the glider
* Dodgeball - fixed an issue where the game could get into a weird state. (Yes, even weirder than usual)
* Soccer - fixed some broken textures
* Players standing on top of other respawning players should no longer respawn with them.
* Fixed an issue where you couldn't see your score on non-Stunt Runner leaderboards.
* Fixed an issue where players could sometimes switch teams when they weren't supposed to.
* Fixed an issue that could cause your hair to go missing when you loaded into the Dorm Room.
* Updated Rec Room logo in various places in the app, on recroom.com, and on Steam!
* Fixed bug where holohelpers would stop playing after opening the watch

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, we love to hear your feedback, so please don’t hesitate to let us know what you think.

Rec Room PATCH for the "More Tools, Fewer Bugs" Edition!

This is a maintenance release with an update to the object rotation/shifting issue in custom rooms.
  • Unfortunately our attempted fix made things worse, so this update rolls that fix back :-/
  • We are testing an alternate fix, if things go well (and we hope they well) that fix will be in the NEXT update.


Apologies for the ongoing issue, it's a top priority to get it sorted out. Here's what to expect with today's update:

1) Rooms which currently appear broken due to the recent changes and which have NOT been re-saved should now be fixed
2) Rooms that creators have fixed to work with the new behavior should continue to look correct
3) Rooms which have not been fixed, but HAVE been re-saved, will not be fixed (because they now have saved the shifted rotations). If you revert back to an older save, they should appear correct again.

We know this is an annoyance, we'll get it fixed ASAP. We appreciate your patience.

This build also contains some other bug fixes:
  • Moved the default dorm room role chips to the area near the whiteboard for new brand new players
  • Restored old room enter sound.
  • ^Crescendo - Added wood planks on top of the scaffolding section in the CBM Dungeon so its easier to see in the dark
  • ^Crescendo - Fixed a bug in the Dungeon level so the gate messages if there are enemies left correctly
  • ^Crescendo - Fixed a visual bug in the grand hall where a chain was floating
  • ^Crescendo - pitchfork is now capable of critical hit damage.
  • Rum jugs when blocked now shatter instead of disarming and falling to the ground
  • Shape and tube creation sounds reworked slightly


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thank you for playing, and, as always, we love to hear your feedback! See you again soon! =]