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Rec Room News

Rec Room UPDATE - the "Look, Ma! My Hands are Reoriented!" edition

[h2]Full Body Avatars BETA Fixes[/h2]
  • Fixed a bug where full body custom shirts do not appear immediately in the mirror after purchase.
  • Grabbed objects while using Full Body should now have the same orientation as when using Bean Body, and we restored all original orientations so it should feel just like it did in 2023.
  • Added a toggle in Miscellaneous Settings to allow players without full body access to still view and purchase full body items.
  • When seeing your full body on the title screen, during the loading screen, and in the avatar customization menu, your hands will pose and animate similar to how the bean body does.
  • Fixed a bunch of bad sleeves and skin gaps on the following: Pullover hoodies, Skeleton hoodies, Hoodies, Untucked tee, Tucked tee, Raincoat, Trucker Jacket, Royal Lady/Lord, Turtlenecks, Golfer shirt, Pioneer dress, Mirrored Glasses, Casual Cardigan, Bard shirt, Fortuneteller shirt, Mobster, Retro gamer, Shredder, Hiker shirt, RecFly vest, Cosmic Hero, Oversized Cardigan, Witch Hunter, Animal Sweater, Quarter Zip, Cupid, Male tee.
[h2]Dialogue UI improvements[/h2]
  • Dialogue options are now larger and easier to press. I guess size does matter -_(tsu)_/-
  • Rich Text is now supported (e.g.
    italic text
    )
  • Fixed dialogue billboarding to properly face the camera
  • Reordered configure menu to be more configured
  • Fixed bug where dialogue weirdly snaps when configuring X offset if billboarding is enabled
  • Added default output exec port to object board: Text Finished Animating
  • Added default input exec port to object board: Clear Button State
  • Newly placed dialogues are now disabled by default
  • Fixed bug where dialogues always get enabled when loading into a room
  • Added configure option to disable dialogue options from showing up while the text is animating
  • Added configure option to automatically shrink the dialogue box to fit the text inside it
  • Fixed bug where dialogue never fully vanished when disabled for room owners
  • The hover effect on dialogue options is now more subtle - I didn't know they were chill like that B)
  • Fixed bug where Message Animation Finished event didn't fire if the user skipped the text animation
  • Non-interactable state is no longer semi-transparent
  • Added two new options for Speech Arrow Position: Top/Bottom Automatic. These decide if they should use left or right arrows based on the Billboard Pivot X Offset
  • Added two new chips: Dialogue UI Set Billboarding Pivot Offset, Dialogue UI Get Billboarding Pivot Offset. Use these to flip which side of a character a dialogue is on! Also added a new Billboard Pivot Offset Synced option in the configure tool to go with these new chips
[h2]Player Prompt Text & Player Prompt Multiple Choice Chip Updates[/h2]
  • New "Player Prompt Text" chip in beta - this is an updated version of the old Prompt Local Player chip, which will be deprecated once this new version leaves beta. This version works more like the Player Prompt Multiple Choice chip, using the new UI and the same port layout. There are several more updates to Player Prompt Multiple Choice in this update which also apply to this new chip.
  • Updates to Player Prompt Multiple Choice:
    • Hitting "OK" now closes the watch if the watch was closed when you received the prompt
    • Hitting the X button now works the same as hitting the Cancel button
    • A warning now shows in the maker pen log if the chip is run while a prompt is already open
    • Newly placed chips now immediately pop open the watch by default instead of sending a watch notification. You can switch back to the old behavior with the configure tool, and you can switch old chips to the new behavior there as well.
    • Newly placed chips now dismiss the prompt if the player closes their watch after seeing it. You can turn this off with the configure tool, and you can turn it on for older chips there as well.
[h2]General Improvements & Bug Fixes[/h2]
  • Fixed an issue where the bow and crossbow could not be holstered in quest RROs
  • Removed slideshow from Rec Center, we're hoping to use that space for something different
  • Fixed an issue where inventory slots behaved differently in the lobby of Crescendo than they did in the game.
  • Fixed an issue where the PSVR login screen would appear backward for some users.
  • A new
    Local Player Is VR
    node has been added to the palette to assist creators in detecting the player's display type.
  • The Code of Conduct poster has been added to the list of allowed props in Rooms 2.0
  • Hid Rooms 1 specific features from Rooms 2.0 in the port picker and Rewards configuration UI.
  • Currency and Consumables is now InventoryItem in the Rooms 2.0 RoomHUD.
  • Active accounts created before 2024 should have received the Class of 2023 Shirt, keep an eye on your gift boxes!
[h2]Rec Room Studio[/h2]
  • Open your existing rooms or create new ones by clicking the "My Rooms" button on the Rec Room Studio window. You may remember this button was recently called the "Open a Room" button. Names were changed to protect the innocent.
  • Circuit Editor bug fixes and improvements
  • Fixed a bug where the "Keep Local" option was not honored when downloading Maker Pen Objects.
  • Memory explorer now provides an estimate of the memory required for the max player count for a room.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Reloaded" edition

[h2]General Improvements & Bug Fixes[/h2]
  • Fixed some cursed lookin' Full Body Avatar items that did not appear as they should when toggled to the bean avatar.
  • Fixed an issue preventing toggling between world and local space on the RequestSteering chip.
  • Fixed an issue that prevented Data Table Reward cells from being set back to 'None'. Now you can get 'none data with left beef'! (I know I'm old, Google it)
  • Search on My Events and My Clubs now works - find the perfect roleplay moment of your dreams!
  • We're trying out some changes to the Picture-in-Picture (top-right corner of the UI HUD)
  • Increased maximum circuit list size from 65 to 4096. (4096 number game in Rec Room when )
  • Handles in Rooms 2.0 will no longer "offset" from their compound object.
  • Check out these new chips now in beta: Set Position/Rotation/Transform in Reference Object Space, and Get Position/Rotation in Reference Object Space.
[h2]Rec Room Studio[/h2]
  • Rooms created through RRStudio should now automatically have
    #beta
    content enabled. You can enable beta content on any existing rooms by changing and saving your
    Room Tags
    settings through RRStudio.
  • You can now create new custom Studio Props (RecRoomObject prefabs) simply by dragging an existing prefab or GameObject from the main Unity scene or Project window into the Maker Pen scene. You can also convert a Studio Prop instance back into a normal Unity scene object by dragging the object from the Maker Pen scene to the main Unity scene.
  • Fixed a bug that would cause the sub/room settings window to throw an exception under certain conditions.
  • Fixed an issue where auto-generated data could cause room validation to fail.
  • Better error messaging and handling of very loooooooooooooooooong file paths.
  • A couple little improvements to the circuit editor ;)

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Reloaded" edition

[h2]Full Body Avatars Beta Fixes[/h2]
  • Fix for full-body avatars blinking out of existence for a few frames when you move close or far away from each other
  • Fixed a lot of see-through gaps on the body when wearing shirts, gloves, and shoes
[h2]General Improvements & Bug Fixes[/h2]
  • Items will now be removed from your wishlist immediately after receiving the item.
  • Room anchors can now be added to all inventions, not just inventions made in the dorm or rec center.
  • Adding new properties to Room Inventory Items - Set Action Button Text, Enable Equip Button, Show Count in Equipment Slots.
  • Fixed some instances of Out of CPU Heat errors not providing context for which chip they came from.
  • The Player Prompt Multiple Choice chip is now available in Rooms 2.
[h2]Rec Room Studio[/h2]
  • We now indicate whether a room is a legacy or R2 room when selecting a room to open, and in the
    Rec Room Studio
    window when a room is already open.
  • In R2 rooms you can now place new objects directly into containers, and you can copy, paste, and duplicate objects that are inside containers.
  • Fixing some artifacts when selecting objects in RRStudio.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Reloaded" edition

[h2]Customizable Ranged Weapon Props[/h2]
Many ranged weapon props are now more customizable:
  • Projectile and weapon body colors can now be set both through circuits and with the maker pen.
  • Damage values for players and objects can now be set both through circuits and with the maker pen.
  • Aim assist and auto-fire settings can be configured with the maker pen.
  • 'Gun Fired' circuit events will run in the props' object boards when fired by a player.
  • 'Reload Started', 'Reload Completed', and 'Reload Cancelled' circuit events will run on supported weapons.
  • 'On Pickup' and 'On Release' circuit events will run when the weapons are grabbed or released by a player.
  • The 'Projectile Hit Player' events in the Projectile Launcher and Player Definition Board have been deprecated and replaced with variants that output Collision Data.
  • 'Projectile Hit Other' and 'Projectile Hit Any' events have been added to all Ranged Weapons, including the Projectile Launcher, similar to the Collision Detection Volume.
  • Many ranged prop weapons are now available in Rooms 2.
[h2]Chips & Events Out of Beta[/h2]
Radio, Holding Maker Pen, Data table, Rewards, XP, Levels, and Progression chips are no longer in Beta. This includes the following chips/events:
  • Radio: Player Get Players In Radio Channel, Player Get Radio Channel, Remove Player From Radio Channel, Player Set Radio Channel
  • MakerPen: Player Is Holding Maker Pen
  • Data table: Data Table, Data Table Read Cell, Data Table Get All Rows Containing, Data Table Get Column Count, Data Table Get First Row Containing, Data Table Get Row Count
  • Reward: Reward, List, Grant Reward, Show Reward Notification, Show Banner Notification
  • Progression/Level/XP: Player Award XP, Player Get XP, Room Levels, Player Get Room Level, Level Reached (Event)
[h2]Bug Fixes[/h2]
  • Fixed scrolling jump when navigating back to the Home page.
  • Fixed the VR interaction bug that was caused by the infinite bow bug fix.
  • Fixed a bug where your friend would never receive your invites if you appeared offline.
  • Fix to prevent one maker pen action from affecting items held by another player's maker pen.
  • MakerPen Undo Stack Redo operations no longer fall into the abyss if an operation is already in progress.
  • Fixed an issue where MakerPen audio looped.
  • We now inform the user when they are using an invalid name when trying to create rooms or subrooms.
  • Fixed an issue where "Circuits Transform Behavior" wasn't respected on containers in Rooms 2.
[h2]Rec Room Studio[/h2]
  • The
    Rec Room Studio
    window now opens automatically the first time you open a RRStudio project
  • Fixed an issue that allowed scaling custom Studio Objects non-uniformly in Rooms 2.0 rooms

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Too Much to Handles" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Play Audio At Position now logs a maker pen warning when playing the maximum amount of audio clips at once instead of a CV2 error.
  • Fixed a bug where the inventions spawned through the portfolio sometimes failed.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.