1. Rec Room
  2. News

Rec Room News

Rec Room UPDATE - the "Extreme Fire Crunch" flavor


The "All That and a Bag of Chips" edition continues to be stuffed full of so many new and improved Circuit goodies that we can't fit them all into one update. Enjoy the intense sweet-hot taste of Extreme Fire Crunch Flavor dropping in with these 7 spices for better player interactions and smoother creation features:
[h2]Interaction Volume V2 object in Beta![/h2]
Creators! The new Interaction Volume V2 object in the Maker Pen Palette has everything the old Interaction Volume can do, and more:
  • Interaction Volume V2 supports hold interaction with a configurable duration
  • Interaction Volume V2 supports preserving hold progress if a hold interaction is canceled and not finished
  • Interaction Volume V2 supports applying movement speed multiplier (0 -1) while player's performing a hold interaction
  • Interaction Volume V2 supports more hold-interaction-related events on the Object Board (On Hold Started/Ended/Update, etc.).
  • Plus, all existing Interaction Volume chips will also be able to work on Interaction Volume V2.

But wait, there's more! The new Interaction Volume V2 also has these exclusive chips:
  • Interaction Volume Get Normalized Progress
  • Interaction Volume Set Normalized Progress
  • Creators can use these chips to read and write the hold progress on Interaction Volume V2 LOCALLY.
  • Note that both of these chips will only throw errors (and not useful functionality) if used on an old Interaction Volume
[h2]Gun Handle & Trigger Handle Improvements[/h2]
We aimed at taking out a slew 'o bugs with the Gun Handle You did?Yeah, want me to list them all?Go ahead... shoot.
  • The
    Primary Action Pressed/Held/Released
    events now work even if you have "Natural Grip" turned on in VR
  • The
    Primary Action Pressed/Held/Released
    events now only respond to the index finger trigger in VR
  • In VR, you can now trigger a reload by grabbing the handle using either trigger on your opposite hand. (Previously, it had to be your index finger... which felt weird.)
  • The
    Reload Action Pressed/Held/Released
    events are now always only received by the player holding the gun handle. (Previously, it depended on whether they were in VR.)
  • The
    Primary Action Held/Released
    events no longer fire when you're picking up the gun handle. (We brought this fix to the Trigger Handle too!)
  • Fixed a bug in VR where holding a Gun Handle in each hand would result in circuit events only being fired for one of them
  • Fixed a bug in VR where Gun Handles sometimes wouldn't work if they were put in your hand using the
    Equip Object
    chips
[h2]Combat Circuit Event improvements[/h2]
Gun handles aren't the only combat features we've been working on. Check out all these new Circuit features to ramp up the action in your rooms!
  • Added 'Melee Hit Player' event in beta to the Player Definition Board
  • Added 'Projectile Hit Rec Room Object' event in beta to the Projectile Launcher object board
  • The Projectile Launcher now supports a Rec Room Object specific damage value, accessible through the configure menu as well as the new beta chips: Look for the Projectile Launcher Set Rec Room Object Damage and Projectile Launcher Get Rec Room Object Damage chips.
  • Added new chip Projectile Launcher Get Firing Player in beta
  • Deprecated and replaced the 'Explosion Hit Player' event in the Player Definition Board. The new event will now work with most explosives
[h2]Clothing Customizer Improvements[/h2]
A handful of custom shirts improvements are gonna be rolled out a bit at a time, so some of you will start to see:
  • Added buttons to the clothing customizer to scale the customizer up or down
  • Stop, it's perfect. We added a button to the clothing customizer to freeze the customizer
  • Riffing on your designs is now easier! We added a button to a custom shirt's Edit page to copy its design to the clothing customizer
  • Added an option to show the backside of your custom shirt in the store thumbnail
[h2]General Improvements and Bug Fixes[/h2]
  • Doors V2 and Destination constant chips now support private rooms. Like Door V1 (Legacy), they will only transfer the player if they are an owner of the private room.
  • Released the following from beta: Sun Direction V2 component, all Moods V2 chips, Clamp, List Copy, Player Get Room Index, Room Index Get Player, Player Is In Party
  • Added Overlap Box and Get Angular Velocity chips in beta.
  • The output of the Overlap Sphere chip is now sorted by the distance in ascending order.
  • Improved text clarity for PC VR.
  • Touch now has the option to turn off Auto Sprint, which enables a manual sprint button in the lower right corner.
[h2]Rec Room Studio[/h2]
  • Uploads with changes only to the Maker Pen scene are now instantly available in the game with no need for a lengthy cloud build
  • Fixed a Studio issue where SendCircuitsEvent calls on AnimationEvents or disabled components were not causing the generation of an event in that object's Object Board
  • The upload and download window got some updates including the ability to see a removed file, sort by size, and display meta-file changes
  • UnityEvents on an EventTrigger that calls SendCircuitsEvent now automatically update the Object Board when rebuilding the board
  • Memory usage for Rec Room Studio rooms has been improved, making room load a bit more stable for low-memory devices
  • Room Save Inspector panel got some polish

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]Circuits Changes[/h2]
  • Added a bunch of new chips in beta:
  • Player Head chips:
    Player Head Position
    ,
    Player Head Rotation
    ,
    Player Head Forward Direction
    ,
    Player Head Up Direction
    ,
    Player Head Velocity
    ,
    Player Head Height
  • Player gaze chips:
    Local Player Gaze Origin
    ,
    Local Player Gaze Direction
  • Player Get Seat
    - This chip will return the seat a player is in if said seat is a maker pen object. This chip does not work with vehicle seats.

  • Chip port selection should now be more reliable. (We think we fixed it! Please tell us if ports are still being weird.)
  • Decreased the volume of circuit error SFX. It could be argued that getting jump-scared whenever you get an error is a good way to train yourself to not make mistakes. On the other hand, it could be argued that... not that.
  • Fixed a bug where some Circuits math chips would continue to compute as though additional input ports were there, even after they had been removed. Math does not believe in ghosts.
  • Player Radio Channel
    Chip change: the thresholds when radio effects kick in/go away now account for the voice rolloff settings for the player in the room.
  • Deprecated and replaced the
    Distance
    chip, as well as the
    Player Get Position/Rotation/Velocity
    chips. They are now based on the player's "root," in order to be consistent with their setters.
[h2]General Improvements and Bug Fixes[/h2]
  • All players, including non-RR+ members, can now create room keys and currencies! (You'll still need RR+ in order to set prices on keys and create currency packages.)
  • Added a new voice roll-off option of 15.
  • The respawn delay on objects can now be set as low as 0.1 seconds. We've also added an option to disable the respawn visual effect if you really hate those orange cubes.
  • Added highlight to the clone tool.
  • Fixed various skins that were missing some pieces.
  • Fixed corruption of subtitle text in VR. (Hooray!)
  • Fixed a small audio issue with the Room Chat send button.
  • Fixed an issue where some PC players were experiencing inconsistent behavior with a surface snap.
[h2]Rec Room Studio[/h2]
  • Deleted boards will no longer re-appear in the game. Use the right-click editor menu on the object Rec Room Studio -> Remake Object Board, to create the board again.

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Improved Copy + Paste in Rec Room Studio to make it harder to accidentally paste mixed selections of Studio and non-Studio objects in Unity, which does not copy the Maker Pen objects correctly.
  • Added 'AddVectorTransform' and 'VectorInverseTransform' chips in beta.
  • You can now search for any published custom shirt.
  • Fixed a bug with the Rec Room Object Reset chip not resetting Studio Objects for all players
  • Fixed the possibility of all audio breaking in Jumbotron, as well as any other rooms with Assassin Bots or Mouse Bots. The Mouse Bots are supposed to be stealthy, but not /that/ stealthy.
  • Play Audio At Position chip (beta) now shows a CV2 error if trying to play an audio clip at a playback speed of 0.
  • Fixed the room resets for Beacon & Particle Emitter V2.
  • UI now appears correctly when disabling self-scaling at a non-default scale.
[h2]Rec Room Studio[/h2]
  • Fixed several bugs that could cause 'Upload & Build' to fail silently.
  • Screen Space Canvas HUDs are now supported on VR platforms
  • Corrected an issue that could cause
    Permission Denied
    errors to appear rapidly in the console when opening a room for which the creator is a Temporary Co-owner.

Improved the Rec Room Studio user experience for opening room saves with better error messaging if opening a room fails for any reason.
  • Fixed a bug that may prevent you from uploading your room while other creators are playing in the room.
  • Using .dds & .texture2d files that contained compressed texture data would cause 'Upload & Build' to fail. Added a room error when one of these formats is used.
  • Fixed vertex color for Rec Room Studio Lit shader.
  • Disable detail support on
    Rec Room Studio/Lit
    shader until it can be supported by game..

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Radial shortcut menu in ProUX mode won't stay open if a focus is attempted while it's open.
  • Deprecated and replaced
    Greater Than
    ,
    Greater Or Equal
    ,
    Less Than
    , and
    Less Or Equal
    chips. The old versions treated very close float values as though they were equal. The new versions do not.
  • Fixed the new
    Equals
    chip (beta) not understanding that
    Infinity
    is equal to
    Infinity
    . (Yes, not all infinities are the same size. No, we did not explain that to the
    Equals
    chip.)

Fixed a bug where using the Maker Pen to interact with full body costume dummy while another player is wearing the costume breaks the PiP for the costume-wearing player.
  • Fixed bugs that caused the comment chip to not show its comment body, and to not update its color in some instances when a comment body had been set.
  • Fixed an invalid password attempt resulting in the player having to press the back arrow more than once to get back to the switch account screen.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition


Hope you're all wired up for this latest patch! You won't be board by this update. We've taken your input and processed that into a program of electrifying new fixes and features! And its not the same old junk(tion)-- Rec Room Studio is branching out with a new tool for editing circuits! And if you don't node, now you node...
[h2]General Improvements and Bug Fixes[/h2]
  • Added a new Room Owner Lock toggle to object configurations. Room owners can now lock down objects and chips in their rooms so that only other co-owners can manipulate them.
  • Chip Settings now display the correct number of modifiable properties.
  • Fixed a bug that could break some props when holstered on a disconnecting player.
  • Fixed a bug where using the Maker Pen and Share Cam equip shortcuts would not actually equip the tools to your hand if you're gesturing or posing.
  • Fixed an issue with VR creators being able to move/scale shapes with their off-hand when using the Maker Pen.
  • Fixed a bug that caused player input ports on new chips to default to '(None)' instead of 'Local Player'.
  • Fixed the bug that 'Motion Trail' components have physics collisions with other room objects when their positions are being updated.
[h2]Rec Room Studio[/h2][h3]Rec Room Studio now has a Circuit Editor![/h3]
  • Open the new window via Rec Room Studio -> Circuit Editor...
  • Select any circuit in the main view and click the magnifying glass to populate the Circuit Editor window
  • Use common Unity controls to move and connect chips, or to navigate around the circuits
  • Right-click on chips to access controls like renaming or setting event types.
  • Double-click any board to view its contents
  • Create new chips via the Circuit Palette window or simply right-click on an empty space and choose Create Node.
  • Setup new boards by adding functions and ports on the In or Out bus via the right-click menu
  • Enjoy an updated Scene view representation of your circuitry!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.