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Rec Room News

Rec Room PATCH - the "Rec Rally" edition


Bit of a smaller one this week - the team is wheely tired from releasing Rec Rally.
[h2]General Improvements and Bug Fixes[/h2]
  • The "Cloud Data" settings tab mysteriously disappeared. We tracked it down, and put it back in the Room Settings tab bar.
  • Fixed an issue that prevented NavMesh from baking in rooms based on certain maps (including Park and Clearcut).
  • Fixed a bug in \^RecRally which would result in lingering vehicle sounds if somebody left the room during the game start countdown. No more ghost cars!
  • Made it so you can't grab other players' vehicles during \^RecRally games.
  • Made it so you can't grab vehicles while in a seat.
  • The wheels on the buggy go round and round, but will no longer go inside other vehicles or objects.
  • Players will now be locked in their seats during the starting countdown in \^RecRally.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Rec Rally" edition


Okay Racers, start your engines! Today we're excited to introduce Rec Rally! Rec Rally is the six-player off-road rally race where you boost, bump, and powerslide your way to the finish line! For the first time ever in Rec Room, jump into the driver's seat and put the pedal to the metal as you cruise around an all-new environment showcasing the beautiful sights of Rec Room's dusty southwestern countryside. Hop in, buckle up, and welcome to Pioneer Peak! (You can finally stop asking for Go Karts in every AMA!!!)



In addition to a brand new course to race around with your friends, we're also releasing our Rally Buggy into the Maker Pen Palette as a Beta feature. The Rally Buggy works great right out of the box no matter what platform you're playing on, and it comes with all kinds of tunable, Circuits-integrated features for you to experiment with and create your own unique driving experiences! We expect it to be "buggy" so we wanted to play it safe and include the Beta flag because we expect more work will be needed to make it extra awesome.



The Rally buggy holds up to three players at once. Everyone in the Buggy, including the driver, can pick up, throw, and use tools, just like you can everywhere else in Rec Room. So you and your friends can count on using the buggy for so much more than just racing games!



The Rally Buggy is yours to dress up, customize, and overclock to your heart's content. We can't wait to see and experience your creativity in new and exciting ways! If you want to build a race track of your own, checkout and clone the new race track template room.

FYI: VR players will have the ability to switch between two distinct driving modes in the Rally Buggy. Check it out in the gameplay settings and use whatever you're most comfortable with!


[h2]General Improvements and Bug Fixes[/h2]
  • VR players can now select room tags to search without having their watch detach automatically.
  • Added "Interact Labels" for VR players. These helpful bits of UI explain how various objects work. For example, when reaching for the steering wheel of the new Rally Buggy you will see a "Drive" label appear. You can always disable these labels in the Settings Menu under Gameplay by un-checking the "Show Interact Labels" checkbox.
  • The "View/Leave Comments" button makes its glorious return! Now you can once again tell a room creator "i like ur room."
  • Circuits V2 Beta Releases: Bit AND, Bit OR, Bit XOR, Bit NOT, Bit NAND, Bit Shift Left, Bit Shift Right, Bit Pop Count (number of ones), Bit Leading Zeros, Bit Trailing Zeros, Bit Rotate Left, Bit Rotate Right, and Quaternion has been added to port configs.
  • Fixed issue where chips with white ports wouldn't work consistently like Add Velocity or To String.
  • Fullbody costume performance has been improved.
  • Fixed a bug where sometimes the "Use" text on the consumable buttons in the backpack would disappear. Non-consumable consumables are just no fun.
[h2]Beta Changes[/h2]
New Circuits V2 chips: Show Local Subtitle, Clear Current Subtitle, Raycast

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Best Friends Forever" edition

[h2]Room Consumables[/h2]
Creators can now sell consumable items in their rooms using the new consumables button and chips. Consumables can be anything you can imagine, if it can be done with CV2 it can be activated by a consumable. Players are able to purchase consumables repeatedly and then activate them from a new tab in the backpack. Each use of a consumable "consumes" one instance from the player's inventory.

For now, creators will need to enable Creative Tools Beta Content in their rooms in order to use the new circuits. We expect them to be fully out of beta before the end of the year.

Here's how it works:
  • Create new consumables from the Room Settings menu. Give it a name, description, image and price (RR+ members only)
  • Add a Consumable Store Button to your room from the MakerPen palette. Configure it to the consumable you want to sell. This is where players will be able to buy your consumables.
  • When a player uses a consumable the "Consumable Used" event will be fired in CV2. Listen for that event and when it is triggered you want to apply the effect of your consumable.
  • Immediately after you apply the effect of the consumable you need to mark the consumable as active using the new ActivateConsumable chip. This consumes one instance from the player's inventory.
  • Once your consumable effect has worn off (which may be immediately after taking effect or sometime later) you can deactivate the consumable with the new DeactivateConsumable chip.

Look for a post on our Community Commerce page for additional details. Have fun and let us know what you think.
[h2]Forever Friend Fest[/h2]
You all enjoyed Friend Fest so much that we've decided to permanently reward you for referring your friends
  • Similar to Friend Fest, both you and your referred friends will have to verify your accounts with a valid phone number to qualify. You can do it on your watch (Profile --> Phone) or on rec.net
  • Juniors can now get rewarded! Verify your account with your parent or guardian's email in your watch or on rec.net
  • Choose from a selection of 3 random options (which can include tokens!) for each reward you earn.
  • You can see which of your invited friends have joined Rec Room, and if they've verified their account.
  • Access the new page from your watch --> Invite button.
  • We'll still have events like Friend Fest where we'll stack on even better bonus rewards!
[h2]General Improvements and Bug Fixes[/h2]
  • Added a search bar to subpages under the Play menu.
  • We've brought back the launch argument that lets PC players log into their account directly, without having to hit "Play" on the title screen. Just add +username:MyUsername to your launch args. (This will only work for accounts that you have logged into previously and are set to remember your password.)
  • Really long room names will no longer look bad in the UI. Time to make a new \^Rooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom!"
  • Called in a service technician for the malfunctioning Friend-O-Tron machine in the Rec Center. It will no longer open other players' watches when used.
  • Fixed a bug that prevented the first brush stroke on a brand new canvas from being saved when there were no other brush strokes. Just like golf, every stroke counts!
  • Fixed an issue where turning off beta content in a room would result in an infinite loading screen for everyone who tried to go to the room. Your rooms are open for business again!
  • There is now a continue prompt before microphone access confirmation (no more skip option).

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Bento Box" edition

[h2]Event Instances and Details UI[/h2]
Event pages have a whole new look! You can still do everything with an event that you could do before (RSVP, invite friends, and manage settings) but the detailed look matches more closely to our rooms pages. Creating and browsing events is still the same format as before.
[h2]General Improvements and Bug Fixes[/h2]
  • Thanks for having the patience to grow a beard, players can now select hair patterns for their beards and mustaches!
  • We moved featured inventions into their own carousel to give visibility to a wider variety of inventions throughout the store. A carousel invention on the invention carousel? Talk about a paradox!
  • Some text elements in Cloud Data Settings were not the right colors. They will now stay on theme with the rest of the UI instead of turning white due to the lack of sunlight.
  • Unpublished rooms will now be displayed as "Private Room" in the friends list instead of exposing the room name, no need to name your secret project \^CoachPizza87 anymore!
  • Fixed a bug with the "scale creation with self scale" option which only allowed you to make really tiny shapes when you self-scaled down and were using a small grid size. Thanks for the heads-up!
  • Removed the "New by Top Creators" section from the Play menu.
  • The "Player is Subscribed to Room Owner" chip is now deprecated. Existing chips now show red text and will always output true.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Now Available on Steam - Rec Room

Rec Room is Now Available on Steam!

Rec Room is the best place to build and play games together. Chat, hang out, explore MILLIONS of rooms, or build something new to share with us all! Join the club!