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Rec Room News

Rec Room PATCH - the "Bento Box" edition

A small batch of feature improvements and bug fixes this week - hope you enjoy!

[h2]General Improvements and Bug Fixes[/h2]
  • Added 'smile' to the emote wheel and expresso menu. No more frowns in your group photos, unless you're into that kind of thing.
  • Fixed club settings to redirect to the club details page after saving changes. No longer do you need to scroll back through your 72 unique clubs to find the one you were working on!
  • Maker Pen Tubes/Ribbons now have 3 analog options: Off, Brushstroke, and Raw. Leave it on Brushstroke for more predictable results in your tubes, or Raw to be as accurate as your trigger!
  • Saving changes made with the maker pen recolor tool now behaves as expected. (Wow, they fixed it... color me surprised.)
  • CV2 Gadgets should no longer be missing their tethers to Control Panels. Now your gadgets will look even more spaghetti-like.
  • Fixed a bug where friend introductions sometimes showed up blank.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Bento Box" edition

Bit of a small update this time around!

[h2]General Improvements and Bug Fixes[/h2]
  • Players on mobile with auto-fire enabled can also automatically reload now! Pew pew pew!
  • Sushi is no longer upside down in the store...we talked to it and it won't try doing flips anymore.
  • Fixed screen players in PVP games getting partially stuck in aim down sights mode if they get K.O.ed while reloading when using aim down sights.
  • Fixed an issue where player icons were incorrectly stretched when viewing messages in VR.
  • Fixed an issue with the Reset pin on the Animation Gizmo not always working properly.
  • New CircuitsV2 SetPosition chip: sets the position and rotation of a player or object.
  • New CircuitsV2 Respawn chip: respawns a player or object.
  • Removed a CircuitsV2 error log when a variable was being automatically renamed.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Bento Box" edition

[h2]Sushi![/h2]

Grab your closest fish eating friends and mow down a box of some premium Rec Room Sushi! Nibble on crunchy hand rolls, feast on delightful nigiri, or just chuck them at your friend's face! Either way, it's sushi time!
  • Each box of sushi contains 9 pieces - various shrimp, tuna, and salmon nigiri, as well as 6 crunchy hand rolls.
  • Each nigiri has one tasty bite.
  • Each hand roll has 2 crunchy bites.


[h2]General Improvements and Bug Fixes[/h2]
  • Coming soon! Room currencies will be out of beta so all creators can add currencies to their rooms!
  • Get your tokens faster than ever! When you buy tokens from the store, they're added to your balance immediately instead of being sent in a gift box. Now instead of confusing players that don't open their boxes, we'll confuse players that are looking for their boxes!
  • More rooms that were experiencing infinite load times should now load correctly. No need to be scared of the dark on certain platforms. (Though, the Forbidden One might still visit from time to time...)
  • Fixed a scenario where players could attach an object to their hand without actually holding it. No more magic shows, sorry!
  • Fixed an issue where players sometimes couldn't see the stage in ^3DCharades if they already sat down before the game started.
  • Charged melee attacks (on screen mode) no longer move your character when seated. Hmm, idea for the next RRO... office chair fights?!
  • Fixed animation popping when creating a new avatar - that was distracting!
  • Fixed font issue on signs for player-made rooms in ^Orientation. Don't worry, we didn't make it Comic Sans.
  • Fixed an issue where rooms were sometimes displaying the wrong capacity. This should make it easier to find a room that your group will fit into!
  • Circuits V2 'Player Subscribes to Room Owner' chip now includes a delay of a few minutes before it will perform the subscription check.
  • Circuits V2 'Get Player By Account Name' chip now returns an Invalid Player if there is no player in the room with the given account or display name, rather than throwing an error. In other words, we now give you a specific error, instead of a generic error!


[h2]Beta Changes[/h2]
  • Resetting and deleting cloud variables now forces a save.
  • Creating a subroom no longer deletes or resets cloud variables.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Take Me Home" edition

[h2]New Home Screen[/h2]
  • We have a new home screen and navigation. We now have a navigation bar at the bottom for frequent-use-features that you can access regardless of where you are in the UI. The home screen itself features a new layout that includes snippets of cool rooms and items for you to check out!
  • Orange Color Scheme Everywhere - We switched color scheme of the UI from the dark purple to orange scheme like the login screen


[h2]General Improvements and Bug Fixes[/h2]
  • Unlocked the Pride hoodies for all players. Now everyone can show their pride in style! (You get a pride hoodie! And you get a pride hoodie!)
  • We've made it possible to turn off syncing for Text V2, Pointlight V2 and Spotlight V2. When syncing is disabled, Circuits can be used to set the local properties of the object, and each player will see their own value. This can be used for showing secret information ("You're the imposter!") or effects (turning on night vision lights) to a specific player.
  • Fixed an issue where CV2 list variables were defaulting to being invalid. They now start as empty lists.
  • The quick chat buttons for room chat can now be physically pressed if you're in VR. (And who doesn't like pressing buttons?)
  • Fixed a bug where picking up and dropping a pool cue using both hands in VR would break it.
  • Fixed an issue where using the arrows to browse the play menu would skip some items.
  • Fixed iOS notification preferences not saving correctly. (Sorry if we pinged you when you told us not to!)
  • Fixed a periodic frame rate spike for PS4 players. (One down... many to go.)
  • Fixed an issue with date formatting if your device is set to use some non-Gregorian calendars.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Electric Sheep" edition

[h2]We're live on Android![/h2]

Some of you have already noticed this, but Rec Room is now available on Android everywhere! Download on the Play Store to start playing Rec Room on your Android phone or tablet! Device not supported? We'll be routinely supporting new devices with future updates. Also with this update, we now support notifications (friend invites, event reminders, etc.), just like on iOS!

[h2]Self-Scaling Improvements[/h2]

We've made an (long-overdue) update to self-scaling! This should tackle a bunch of Quality-of-Life issues:
  • Laser pointers now scale properly as you do.
  • Menus and tooltips follow your size.
  • Shape and tube previews follow your size - this means you can draw huge tubes if you scale yourself up. (You can turn this off in your palette settings, if it's not what you want.)
  • Grid size updates with your scale (can be turned off under settings)
  • Off-hand interactions works at any scale


[h2](Not-Self!) Scaling Improvements[/h2]

We've touched up the Scale tool a little bit! Non-uniform scaling (using the colored scale handles on shapes, trigger volumes, invisible collision, etc.) should now behave more intuitively in world-space mode, taking into account the rotation of the object, and anchoring it in a reasonable spot. Check it out! We've also fixed two little bugs along the way:
  • Fixed a bug where shapes would sometimes fly away when being scaled in world-space. There's no escaping the scaling now!
  • Fixed a rare bug where spheres would shrink unexpectedly when being scaled in world-space. Pretty sure this one's been there for years and nobody noticed... Whoops!


[h2]Maker Pen Touch Controls[/h2]

The Maker Pen now has touch controls for every tool that work by tapping objects directly on screen. Whether you are selecting, moving, recoloring, configuring, deleting, or even spawning props... there's a tap for that! Some tools/elements support dragging interaction such as Move, Rotate, Scale, and we added Manipulate and Wire to that list as well.

Related to touch, there's one more thing - iPad, Apple Pencil, and the Maker Pen combine to form a creation power-tool, and we think you're going to love it. The Pencil can run all Maker Pen tools anywhere on screen, and with pressure sensitivity too! This works especially well when creating tubes and also pairs well with surface snap. Pencil 2 supports the double-tap shortcut to switch to the last used tool.

[h2]General Improvements and Bug Fixes[/h2]
  • We've updated our texture projection logic in order to remove stretching artifacts on shapes with extreme scales. Enjoy a clean look on your scaled creations! Your old creations are unchanged, and the old style can still be used by configuring a shape to not use 'Dynamic Projection.'
  • Fixed some flickering when changing pages in the store.
  • Fixed an issue where PSVR players would see random, bright colors in the player's peripheral vision (especially noticeable in Rec Royale).


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.