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Rec Room News

Rec Room PATCH - the "Rec Rally" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Never miss a notification! Now notifications will show (unobtrusively) when you are in your watch as well, so you don't miss that invite, message, or friend request. Watch notifications are also less obtrusive on Screens.
  • You can now add anchors to inventions created in your Dorm. Anchors allow inventions to be spawned in the exact location you created them, making it easier for players to get that sweet dorm setup. This is great for Dorm Skin inventions, nautical-themed or otherwise!
  • You can now access the invention details page via the palette, and spawn inventions directly from that page.
  • Trigger handle is now out of beta! We're loving the fishing rods, grappling hooks, remote controls, and other awesome stuff you're creating!
  • More fixes to vehicle suspension simulation and configuration. Still nauseating to teleporters, but now more realistically nauseating!
  • Fixed issue where vehicles would have different physics behaviors when being spawned in different orientations or when changing its mass while oriented in different ways. As much fun as bending the rules of time and space was, it's probably a more predictable and better experience this way.
  • Fixed a bug where deleting a Rec Rally buggy that you are sitting in can make you stuck in a weird animation state and prevent you from interacting with anything else. Thank you for helping us find all the weird edge cases!
  • Screens players will only party up if their hands are in the fist pose due to selecting "party up" from the gesture menu. No more partying during boxing matches!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Rec Rally" edition

[h2]Cross-platform self-scaling + updates to flying![/h2][h3]Updated flying controls for VR Walk and Screens[/h3]
  • Double jump to toggle flying on/off
  • Fly up/down by holding jump/crouch
  • VR Walk can now fly with the thumbstick (as well as aim-walk button)
  • VR Walk can choose "Legacy Flying" in settings for the charged ring flying on either hand
[h3]Advanced flying controls for Creators[/h3]
  • Fly any time you want while holding the Maker Pen, no need to set up roles
  • Zoom in for small precise details, or zoom out to move around quickly
  • Zoom has a new indicator to show your current scale and height
  • Orbit to view your work from all angles
  • Toggle Creator Flying in the Maker Pen palette settings
  • To Zoom & Orbit, use both shoulder buttons + sticks (gamepad), Alt + mouse/scroll (keyboard), two finger gesture (touch), or both grip buttons (VR). Also shown in the Help menu.
  • These features are all new for Screen players, so let us know what you think!

[h2]General Improvements and Bug Fixes[/h2]
  • On Oculus, Room Destinations now work.
  • Improved walking/sprinting on touch.
  • Updated the notification for when a player joins a room.
  • CV2 seats with their default cushion mesh disabled will now show a green box highlight when you hover over them.
  • Selecting an event from the clubs page now brings you to the new event details page.
  • We fixed Xbox friend import! You can have friends again!
  • The Ground Vehicle Set Wheel Friction Multiplier CV2 chip now properly sets the Wheel Friction Multiplier of the Ground Vehicle. Amazing, we know.
  • Fixed a bug where scrubbing an animation could disconnect other players. Scrub your animations, not your friends!
  • Fixed a bug where tubes would twist when manipulating points, they should be more solid now!
  • Fixed a bug where holding or using some items such as Health/Shield potions or Rum Jug while seated in a Rec Rally buggy could make the buggy go crazy.
  • Fixed Rec Rally Boost Pickups occasionally being invisible in UGC rooms, while it was fitting for spooky month, it certainly wasn't something we wanted to keep!
  • Fixed a bug where certain Invisible Collision volumes would make the player crouch despite disabling "Collides with Player" - No more banging your head on something invisible!
  • Fixed a bug that caused drawings to become lighter each time they were uploaded, they now keep their tan.
  • Fixed a bug where melee weapons could impulse vehicles and make them fly, no more super strength on vehicles.
  • Fixed some helmets that weren't properly hiding your hairstyle when you put them on.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Rec Rally" edition

[h2]Circuits V2 Updates[/h2]
  • The GetPartyOfPlayer chip that returns the party of a player was added to the beta!
  • No more randomly lingering wires after you saved your room. So long, unintended space noodles!
  • Also in beta, you can now use the Add Currency chip as often as you want! Currency may not be awarded instantly, however. Smash that money button!
Trigger Handle in Beta!
The Trigger Handle is a new way of getting input in Rec Room! While you're holding the Trigger Handle, pressing the button you'd use to shoot a paintball gun on your platform will output a CV2 signal. Make sure to turn on the beta flag in your room so you can find it in the palette!Inside the Trigger Handle object board gives you access to four events: Primary Action Pressed, Primary Action Released, On Pickup, On Release. Think of all the cool non-violent stuff you can make with it... flashlights, PEZ dispensers, squeaky toys, airhorns...

The config menu supports turning off the sound you hear when you pull the trigger.
CV2 Leaderboard Chips
Additionally, we have added CV2 compatible Leaderboard Get/Set Stat chips!
CV2 Variable Home Values
Have you ever wanted to set a CV2 variable's value via the config menu instead of manually setting it via circuits? The wait has come to an end! You can now set the value in the config menu of the following variable types: Int, String, Float, Bool

Setting the value in the config menu will also be the value that the variable resets to on room reset and when you load in!
[h2]General Improvements and Bug Fixes[/h2]
  • We now exclude Maker Pen from trigger volume detection. I'm sure this has broken some gameplay out there for someone, and we're sorry.
  • Buggy wheels will no longer go inside other vehicles or objects while in motion, and vehicles will now avoid going inside other objects while being moved. Please keep your buggy wheels inside the buggy at all times!
  • Sometimes Rec Rally Buggies wouldn't behave nicely at the race start. We gave them a nice little talking to, and they've now agreed to behave.
  • Fixed an issue where swinging a melee weapon while sitting inside a Rec Rally buggy can make the buggy go crazy. We didn't realize how much you all wanted buggy fights!
  • Tools should no longer get stuck in the environment when held by the player.
  • Fixed a bug preventing link buttons from being cloned. Just in time for Rec Con... next year!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Rec Rally" edition


Bit of a smaller one this week - the team is wheely tired from releasing Rec Rally.
[h2]General Improvements and Bug Fixes[/h2]
  • The "Cloud Data" settings tab mysteriously disappeared. We tracked it down, and put it back in the Room Settings tab bar.
  • Fixed an issue that prevented NavMesh from baking in rooms based on certain maps (including Park and Clearcut).
  • Fixed a bug in \^RecRally which would result in lingering vehicle sounds if somebody left the room during the game start countdown. No more ghost cars!
  • Made it so you can't grab other players' vehicles during \^RecRally games.
  • Made it so you can't grab vehicles while in a seat.
  • The wheels on the buggy go round and round, but will no longer go inside other vehicles or objects.
  • Players will now be locked in their seats during the starting countdown in \^RecRally.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Rec Rally" edition


Okay Racers, start your engines! Today we're excited to introduce Rec Rally! Rec Rally is the six-player off-road rally race where you boost, bump, and powerslide your way to the finish line! For the first time ever in Rec Room, jump into the driver's seat and put the pedal to the metal as you cruise around an all-new environment showcasing the beautiful sights of Rec Room's dusty southwestern countryside. Hop in, buckle up, and welcome to Pioneer Peak! (You can finally stop asking for Go Karts in every AMA!!!)



In addition to a brand new course to race around with your friends, we're also releasing our Rally Buggy into the Maker Pen Palette as a Beta feature. The Rally Buggy works great right out of the box no matter what platform you're playing on, and it comes with all kinds of tunable, Circuits-integrated features for you to experiment with and create your own unique driving experiences! We expect it to be "buggy" so we wanted to play it safe and include the Beta flag because we expect more work will be needed to make it extra awesome.



The Rally buggy holds up to three players at once. Everyone in the Buggy, including the driver, can pick up, throw, and use tools, just like you can everywhere else in Rec Room. So you and your friends can count on using the buggy for so much more than just racing games!



The Rally Buggy is yours to dress up, customize, and overclock to your heart's content. We can't wait to see and experience your creativity in new and exciting ways! If you want to build a race track of your own, checkout and clone the new race track template room.

FYI: VR players will have the ability to switch between two distinct driving modes in the Rally Buggy. Check it out in the gameplay settings and use whatever you're most comfortable with!


[h2]General Improvements and Bug Fixes[/h2]
  • VR players can now select room tags to search without having their watch detach automatically.
  • Added "Interact Labels" for VR players. These helpful bits of UI explain how various objects work. For example, when reaching for the steering wheel of the new Rally Buggy you will see a "Drive" label appear. You can always disable these labels in the Settings Menu under Gameplay by un-checking the "Show Interact Labels" checkbox.
  • The "View/Leave Comments" button makes its glorious return! Now you can once again tell a room creator "i like ur room."
  • Circuits V2 Beta Releases: Bit AND, Bit OR, Bit XOR, Bit NOT, Bit NAND, Bit Shift Left, Bit Shift Right, Bit Pop Count (number of ones), Bit Leading Zeros, Bit Trailing Zeros, Bit Rotate Left, Bit Rotate Right, and Quaternion has been added to port configs.
  • Fixed issue where chips with white ports wouldn't work consistently like Add Velocity or To String.
  • Fullbody costume performance has been improved.
  • Fixed a bug where sometimes the "Use" text on the consumable buttons in the backpack would disappear. Non-consumable consumables are just no fun.
[h2]Beta Changes[/h2]
New Circuits V2 chips: Show Local Subtitle, Clear Current Subtitle, Raycast

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.