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Rec Room News

Rec Room UPDATE - the "Brimming with Excitement" edition

You can now customize how you wear your hat! Try equipping a new hat and use the new UI (it’s in the mirror in your Dorm Room) to personalize your style. Need a rakish angle on your fedora? Want to turn your baseball cap backwards like a 90's rapper? Wish your tiara played nicely with your mullet? We got you covered!

There may be a few minor hat adjustments in the coming weeks as we get all these settings just right!

https://imgur.com/a/fsizFse

https://youtu.be/aOf58ZWrCms

Also, you can now share your artwork directly to rec.net from the Art Canvas, Square Art Canvas, and Whiteboard. We've made this extra special with a few helpful features:
  • We want your artwork to be captured as beautifully as possible, so we boosted the quality at which it's exported by significantly reducing the compression. This means your photo looks great even if you zoom in a bunch.
  • The aspect ratio of your art is preserved when sharing. Bet you didn't know... behind the scenes, each piece of art is 1024x1024 pixels. When you share to rec.net, your artwork is upscaled to preserve its aspect ratio. Specifically, the Square Art Canvas remains 1024x1024, but the rectangular Art Canvas is upscaled to 1429x1024 and the whiteboard is upscaled to 1536x1024.
  • When you share, the image on rec.net is automatically oriented to match your canvas in-game. If your artwork is laying flat, there's no automatic orientation, so make sure it's upright the way you like it before sharing!
  • We also made sure that rec.net was ready to display your photos nicely. You can find your photos alongside your ShareCam photos on your profile. e.g., https://rec.net/user/gribbly/photos


[h2]General Improvements[/h2]
  • Added a leaderboard projector to track wins and tags in Rec Royale.
  • On iOS, the red on screen damage indicator displays correctly again.
  • New look and layout for the watch store that shows off the items better and gets you to what you want more quickly!


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room UPDATE - the "Pane in the Glass" edition

Introducing: Glass! A recolorable, resizable glass prop with configurable opacity. You've been waiting for it, and now can make glass panes for windows and more! Give it a try! Learn more about glass here!

https://imgur.com/a/ZFOVADt

https://imgur.com/a/59rXiLc

But wait, there's even more! Also introducing: Audio FX Zones! A resizable gadget that modifies sound within its invisible volume. Learn how to add extra character to your rooms with audio effects here!

https://imgur.com/a/Ps3HcU7

[h2]General Improvements[/h2]
  • Microphones should work more reliably!
  • Hair items in the mirror UI will now correctly show colors of hair bands.
  • Fixed an issue where the Beam Cannon and Paint Thrower in Rec Royale would not let you fire more ammo.
  • Fixed missing collision on metal barrels in Sunset Drive In.
  • Screens players can now keep their Maker Pen Palette Menus open while they move around and create in the world similar to how VR players do it.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Rec Royale Update" edition

We rebalanced some of the weapons in Rec Royale. Here are the changes:

Ghostbeard's Sidearm
  • Reduced body shot damage from 100 to 75
  • Reduced headshot damage from 200 to 125
  • Reduced ammo capacity from 6 to 5
  • Reduced drop rate slightly


Deafening Boomstick
  • Full shot damage reduced from 170 to 153


Rigid Thwapper
  • Reduced projectile speed slightly

[h2]General Improvements[/h2]
  • Fixed a bug where players could keep playing after being knocked out in Rec Royale.
  • Fixed a bug where game props could be edited with the Maker Pen in UGC rooms.
  • Fixed a bug where players were being notified of an upcoming event despite already being in the event's room.
  • Disabled players' ignore effects during games.
  • Most rich text tags are no longer supported on Buttons and other text elements in UGC.
  • Possible fix for performance degradation in rooms where the Game Rules chip is set to a large number of teams or large team sizes.
  • Fixed an issue on PS4 where colorful spots would occasionally appear in camera photos.
  • Link buttons can now display two lines of text!
  • Made it easier to select floating room comments.

[h2]Beta Content Changes[/h2]
  • New chip: Reset Object
  • New object: Vector Gadget
  • Room Reset bug which caused objects to reset to incorrect locations has been fixed.
  • More cameras will display CV2 wires. This is helpful for tutorials.
  • Fixed disconnect issues in rooms with large amounts of chips. We now support 5x the previous number of chips. However, we will fix this permanently in the future.
  • Event nodes display the name of the event again.
  • PlayStation players can receive updates to the default values on ports again.
  • Cycles in graphs are now supported.
  • Breaking Change: the physics of impulse chips have been modified to prevent some bugs.
  • Breaking Change: roles are now reset on room reset.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Rec Royale Update" edition

Happy new year! We wanted to ring in the new year with a small patch for you all:

[h2]General Improvements[/h2]
  • There's a new share button on the room details screen of the watch menu. We're hoping this will drive more accurate numbers for statistics around sharing rooms, which we'll be sharing with creators soon!
  • We're happy to report torso and holsters are more stable when looking up or down.
  • VR: We've also made finger-pressing in the new UI more reliable, especially for quick presses.
  • Fixed a shader issue affecting certain avatar outfits.
  • Fixed a minor issue where other players wouldn't get notified when you invite them if you appear offline to them.
  • PC: Fixed an issue where the Desktop Sharing Speaker wouldn't switch input devices.


[h2]Beta Content Changes[/h2]
  • New chips: ​`Room Reset`, `Add Impulse`, `Set Impulse`, `Reflect Impulse`
  • `Log Screen` correctly saves "Show Timestamps" config option
  • `Log Screen` control panel has new port names
  • Fix `Vector3` use with `ToString` chip
  • New room reset functionality has been added next to the palette next to "Send Test Event"
  • New room reset currently works with the following objects with more on the way: KO Cola Boosts, Pool tables, Toggle buttons, Costumes, Samplers, Holotars, Gizmos
  • `On Room Reset` event which listens for room resets.
  • The `RoomInitialized` event is now `RoomLoaded`
  • The `SessionInitialized` event is now `PlayerJoined`
  • `Text V2` will now default to red instead of black.
  • `Text V2` config fields now synchronize between players correctly.
  • Unused `Text V2` config fields have been removed.
  • `Emitter V2` and `Light V2` now synchronize correctly between players.
  • `DEPRECATED Invalid Player` has been removed and replaced with empty player variables
  • `DEPRECATED Creation Object Add Tags` has been removed and replaced with a version with the same name that works better with lists
  • `DEPRECATED Creation Object to AI Path Point` has been removed and replaced with `From Creation Object`
  • `DEPRECATED Creation Object to AI` has been removed and replaced with `From Creation Object`
  • The `LocalPlayerSpawned` event has been renamed `DEPRECATEDLocalPlayerSpawned` and will be removed in the future update.


Also, UX has been added while connecting ports to indicate whether a connection will succeed or not:
  • Hovering over a disconnected configurable port -> Yellow Circle
  • Hovering over a disconnected non-configurable port -> Green Circle
  • Drag from port -> Green Circle at Source
  • To connectable port -> Green Circle at Destination
  • To non-connectable port -> Invalid Icon at Destination


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room has a million monthly VR players

Rec Room


is sort of like Roblox: a place where people can make their own games and easily chat and play with friends. Where it most differs from Roblox is its early focus on supporting virtual reality, and its developers now report that the game has “over 1 million monthly active VR users”. That’s a lot.


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