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Rec Room News

Rec Room UPDATE - the "Rec Royale Update" edition

Rec Royale is now available to players on iOS and Quest 2! We’ve also added a ton of awesome new stuff to Rec Royale for the first time since its initial release!

  • We’ve added 15 new levels to earn!
  • We added six new Frontier Pass tiers - rewards include Scout Sashes, 5-Star Boxes, and new Butterfly Wings!
  • We also made it easier to earn Frontier Pass tiers - this means some existing Rec Royale players will jump up a number of tiers.
  • And we're doubling all Rec Royale XP for the next month!


We’ve also added six new weapons to the island!

  • The Beam Cannon power weapon from Laser Tag is a new Legendary weapon!
  • The Paint Thrower from Sunset Drive-in is a new Legendary weapon!
  • Paint Mines are a new Epic weapon!
  • The Deafening Boomstick (CotBM Blunderbuss) is a new Legendary weapon!
  • The Hunter's Dream Crossbow from CCC is a new Legendary weapon!
  • Last, and unfortunately least, the Goblin Annoyer Crossbow (from GT) is a new Rare weapon!


We’ve also done some re-balancing of existing weapons:
  • Flintlocks are more rare, but have increased damage.
  • Bows have increased damage and projectile speed, but are more rare and can only be legendary.



But wait, there’s more!

  • We have added _4 new body shapes_ to help players personalize their avatars even more! The new shapes are: Pear, Apple, Triangle, and Hourglass. The standard shape is now called “Square.”
  • Another new way to customize your look is with our new (and totally optional) ears! We have also included a few earrings to get you started with your new look.
  • It is currently expected behavior that equipping a costume will reset your body shape to Square while you are wearing the costume, and it will revert back to your chosen shape once the costume is removed.


Additionally, the HUD on screens buttons and control hints have a fresh new look and some exciting new features:

  • New Picture-In-Picture window for Screen players. Get a look at yourself at any time in the corner of the screen, and see how you appear to other players while you wave, emote, talk, and interact. Toggle the Picture-In-Picture in the watch menu, gameplay settings.
  • Room Chat gets an upgraded look & layout for all platforms. The message list is a bit longer and scrollable now. Open a player's profile by selecting their photo in the Room Chat list to conveniently cheer, friend, mute, or whatever you need to do :)
  • Every button in the top row of the HUD now has a physical button associated with it. You can find your share camera and maker pen in the equipment radial menu.


One more little addition, you can now see avatar items organized as sets in Rec Room stores!

## General Improvements

  • Added a new room permission to limit spawning of inventions.
  • Added a new room role to restrict consumable spawning.
  • Added support to allow users logging onto a new platform to use their existing RR account instead of creating a new account.
  • The watch no longer detaches when opening the Settings screen while in VR.
  • Fixed incorrect texture on left handle of maker pen palette in VR.
  • Patched exploits that would cause extreme grenade speeds.
  • Fixed an issue where your token balance would sometimes not include all of your tokens.
  • Outlines should now draw correctly around highlighted objects on Quest headsets.
  • Extended game controller support for iOS. Now you can use the many MFi compatible game controllers in addition to PlayStation and XBox controllers. Older MFi controllers or controllers that are lacking standard buttons may be partially supported. Additional controller settings are available in the iOS Settings app on iOS 14.
  • While holding the maker pen, screen players cannot pick up tools/shapes with their other hand. No more accidentally ripping apart your creations!
  • If screen players get spawned or squeezed into a spot that's too small for them to stand, they'll auto-crouch to try and fit.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room UPDATE - the "Reaching and Waving" edition

Players using screens and touch controls can now Reach their hands out in front of them to more easily touch, push, and interact with the world. We've found that Reaching makes trigger volume-based buttons, like those in popular community-made rooms, much easier to press on screens!

https://imgur.com/a/B53WNPw

Additionally, Waving on screens now respects your selected hand gesture. Want to waggle a finger on your right hand while you give a thumbs up on your left? Now you can! Just select a gesture for each hand using the Gesture Radial Menu and wave!

https://imgur.com/a/O0DUgQT

For even more fun try combining waving and reaching together!
[h2]General Improvements[/h2]
  • Resolved issue where players would hear voices from other Rooms.
  • Screens players can now disable VSync by going into the advanced settings menu.
  • You can now choose a reason for vote kicks.
  • Resolved issue where you could see invisible players if not on the same Y level as them
  • The level up celebration is now delayed until you are in the next room.
  • Gadgets with non-uniform scaling (trigger volumes, bounce pads et al) will now retain their changes when saved.
  • Images taken during invention updating will be correctly changed.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for "Room Details" edition

[h2]General Improvements[/h2]
  • Fixed bug where club tags were blank.
  • Screens players can now disable VSync by going into the advanced settings menu.
  • You can now choose a reason for vote kicks.

[h2]Beta Content Changes[/h2]
  • You may need to update your rooms as trig nodes now make use of degrees rather than radians.
  • You may need to update your rooms as trigger volumes can now detect other trigger volumes.
  • Log
    has been renamed to
    Logarithm
    .
  • More chips connect correctly. For example:
  • The output of
    Add
    can be connected directly to chips like
    IntToFloat
    .
  • The output of
    FromCreationObject
    can be connected directly to chips like
    ToCombatant
    .
  • Disconnected
    Delay
    s no longer loop infinitely.
  • Performance has been improved.
  • Players should experience lower heat usage, as we continue to tweak heat usage players may see it go up or down in future updates.
  • We added new chips with this update:
    Log
    , which logs a string to a
    Log Screen
    , and
    HasAuthorityOf
    , which checks whether the local player has authority of a
    CreationObject
    .
  • We added these objects with this update:
    Emitter V2
    ,
    Log Screen
    ,
    Point Light V2
    ,
    Spot Light V2
    ,
    Text V2
    . Look for nodes prefixed with their names in the palette!


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Room Details" edition

Announcing the New Room Details Page!
  • When selecting a room from the watch menu, the Room Details page shows by default
  • Room images added by the owner from the room's page on rec.net are featured in a Gallery on the Room Details page (To select Gallery photos, go to your room's page on rec.net, select "..." on the upper right of a photo, and choose "Add Room Image")
  • The Room Details page now lists: maximum room capacity (determined by the smallest-sized subroom), friends in the room, room warnings, all room creators, room moderators, and published inventions used in the room

[h2]General Improvements[/h2]
  • Improved height threshold so VR players who play seated won't look like they're always crawling.
  • Confirmation screen to bring party members along to a new room now has a cancel button.
  • Fixed a bug where the Pool Table and Disc Golf Goal props were invisible to joining players.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

[h2]General Improvements[/h2]
  • Screen players can now press and hold the crouch button to lay down flat on the ground for hiding or sneaking under low barriers!
  • Similarly, when VR players get down on the ground, their torsos will now lay out behind them instead of disappearing into the floor.
  • Fixed a bug where transparent objects (e.g. potion bottles, glasses) were invisible when held in front of water terrain.
  • Outfit items can now be de-equipped from the left side of the mirror menu.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...