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Rec Room News

Rec Room PATCH - the "Going Questing" edition

Creators can now set up a custom loading screen for their rooms! This will appear to all players on non-VR platforms.
  • To set it up, go to your room's page on rec.net, and click the settings button (gear icon) under the room's description. Choose from an existing image in your room, and add a title and subtitle.
  • If a room doesn't have a loading screen, its room image, name and description will be shown instead.

[h2]Screens Quality of Life Improvements[/h2]
  • Disabled camera bob/sway when using the Maker Pen on Screens. This makes creating small details easier.
  • Using the Maker Pen to Move/Configure a door/button will no longer unintentionally use the door/button.
  • Fixed drawing surfaces putting a dot in the middle of the canvas when you start using them.
  • Improved player animation when drawing
  • The Screens setting "Hide Control Hints" also hides the reticle/crosshair. This makes it easier to get clean screen recordings.

[h2]Rec Royale Improvements[/h2]
  • Chests are now more concentrated in and around Locales rather than randomly off the beaten path. We hope this encourages more combat encounters in places where they were designed to take place.
  • Lowered the gondola starting height to make the decision of when to drop more impactful.
  • Performance improvements & sound adjustments (new footstep sounds, downing an opponent sound, win sound, and more local ambience to areas around the map
  • Fixed some cases where VR players could fall through the ground when exiting the glider.

[h2]General Improvements[/h2]
  • Flying AIs no longer slow down to a crawl when trying to go up or down slopes.
  • AIs now always display the exclamation point over their heads when starting Combat Behavior. Not just the first time.
  • VR Teleport players no longer get shoved outside Invisible Collision volumes that don't stop Players.
  • Fixed Gizmos not starting automatically when saving or loading a Room.
  • Fixed Rec Royale menu not popping up automatically after matches.
  • The clone tool now has a center handle to clone in place.
  • The Invention creation and publishing flows have been cleaned up and simplified
  • You can create an invention directly from the context menu (...) when using the Select Tool
  • Fixed various instances where custom loading screens were not being shown for upcoming rooms (community boards, playlists, etc)
  • Team color will now be applied to goblins, pirates and skeletons in spawner gadget
  • Fixed bug with the free gift button where it would always show the disabled error message even when it wasn't disabled.
  • Changes to other room settings are now not ignored and reverted when enabling "Allow Creative Tools Beta Content"
  • AI enemies spawned hold the recolor assigned by the maker pen
  • The AI Stop Combat chip works. AI enemies will not engage in combat if wired to this chip
  • Snap to center only snaps the center of the object, not the bounds
  • Reworked how voice chat adjusts the volume and fades the voices of Players based on their distance from you and the direction Players are facing. You can turn this on/off in your rooms through the Subroom configuration screen (Use Directional Voice Chat).
  • When setting Team Spawn Point Selection Mode to "Team" in the Game Rules Chip, it now correctly chooses Spawn Points away from opponents and near teammates instead of randomly. Fixes but where respawn locations would "become random" when saving rooms copied from ^Paintball.
  • Snap Settings can now be adjusted even when Snapping is currently turned off
  • When moving an object via Undo, its Cleanup position will also move appropriately instead of remaining in the previous position.
  • When rotating objects with the axis handles, other axes will no longer snap if snap settings are on.
  • When players Restore a room, they will now be respawned in-place rather than returned to the Welcome Mat
  • The Player Joined event should now fire properly for connecting players
  • Corrected the strange colors in Share Camera film effects

[h2]Beta Content Changes[/h2]
  • Implement Roles in CV2: PlayerHasRole, PlayerAddRole, PlayerRemoveRole
  • Allow Circuit Boards to be deleted
  • Allow rooms with Circuit Boards to save
  • Prevent Control Panels from disappearing for other players


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

Creators can now set up a custom loading screen for their rooms! This will appear to all players on non-VR platforms.
  • To set it up, go to your room's page on rec.net, and click the settings button (gear icon) under the room's description. Choose from an existing image in your room, and add a title and subtitle.
  • If a room doesn't have a loading screen, its room image, name and description will be shown instead.


[h2]Screens Quality of Life Improvements[/h2]
  • Disabled camera bob/sway when using the Maker Pen on Screens. This makes creating small details easier.
  • Using the Maker Pen to Move/Configure a door/button will no longer unintentionally use the door/button.
  • Fixed drawing surfaces putting a dot in the middle of the canvas when you start using them.
  • Improved player animation when drawing
  • The Screens setting "Hide Control Hints" also hides the reticle/crosshair. This makes it easier to get clean screen recordings.


[h2]General Improvements[/h2]
  • Changes to other room settings are now not ignored and reverted when enabling "Allow Creative Tools Beta Content"
  • AI enemies spawned hold the recolor assigned by the maker pen
  • The AI Stop Combat chip works. AI enemies will not engage in combat if wired to this chip
  • Snap to center only snaps the center of the object, not the bounds
  • Reworked how voice chat adjusts the volume and fades the voices of Players based on their distance from you and the direction Players are facing. You can turn this on/off in your rooms through the Subroom configuration screen (Use Directional Voice Chat).
  • When setting Team Spawn Point Selection Mode to "Team" in the Game Rules Chip, it now correctly chooses Spawn Points away from opponents and near teammates instead of randomly. Fixes but where respawn locations would "become random" when saving rooms copied from ^Paintball.
  • Fixed some cases where VR players could fall through the ground in Rec Royale when exiting the glider.
  • Snap Settings can now be adjusted even when Snapping is currently turned off
  • When moving an object via Undo, its Cleanup position will also move appropriately instead of remaining in the previous position.
  • When rotating objects with the axis handles, other axes will no longer snap if snap settings are on.
  • Minor performance optimizations for selecting shapes in containers with a large number of shapes.
  • When players Restore a room, they will now be respawned in-place rather than returned to the Welcome Mat


[h2]Beta Content Changes[/h2]
  • Implement Roles in CV2: PlayerHasRole, PlayerAddRole, PlayerRemoveRole
  • Allow Circuit Boards to be deleted
  • Allow rooms with Circuit Boards to save
  • Prevent Control Panels from disappearing for other players


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

[h2]General Improvements[/h2]
  • [Oculus] Rich Presence should now be reported for certain Rec Room Original rooms. This means you may start seeing these rooms show up as trending Destinations in the Oculus app.
  • Fixed several spots in the terrain in Rec Royale where you could fall through the map
  • Selection highlighting has been fixed for many gadgets and props, such as the Trigger Volume and Disc Golf Goal
  • You can teleport into or under an impulse volume. Clambering/teleporting onto, climbing and wall run options have been disabled.


Fixed an input lag issue on drag handles for the Move and Clone tools
Removed camera drift on Screens while flying
Editing a number dialogue on Screens will now return you to the prior Maker Pen screen that you were on
Fixed issues with object and shape outlines while using the Delete tool
Animation Gizmos are no longer able to be placed in Circuit Boards

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Going Questing" edition

This update brings some performance improvements, new shapes and colors, and a surprise for our new Rec Roomies on Quest 2!

Here at Rec Room, we're all very excited to be a Day 1 launch title on the new Oculus Quest 2! To celebrate, we're happy to announce that our co-operative "quest" game Isle of Lost Skulls is available for Quest 2 players!

Everyone else will see general performance improvements in Isle of Lost Skulls, Rec Royale, and UGC rooms.

We've updated the Maker Pen color palette with 27 new colors for you to create with!

We're also adding five new shapes to the Maker Pen! They are a Cone, Hemisphere, Donut, Pipe and a Half Pipe. Please note that these shapes do not yet have accurate collision, and will often be most useful in decoration mode. We plan to add correct collisions for these in the future.

https://imgur.com/a/7oRopYh

We've also added Isle of Lost Skulls and Crescendo of the Blood Moon enemies to the spawner gadget for everyone!

Circuits V2 (currently in Beta) now includes some new and exciting gizmos! Be on the lookout for:
Piston V2
Rotator V2
SFX V2
In addition we've added icons to synchronized variables so they look different from other variables even when renamed.
[h2]General Improvements[/h2]
  • Inventions are now automatically unfrozen when spawned
  • Fixed issue where the unsaved room warning dialog wouldn't show after making changes
  • The Maker Pen is now automatically equipped after creating a new room
  • [Screens] After editing the time value for an animation frame, you will now properly return to the Maker Pen menu
  • When using the Delete tool inside of a Shape Container, the shapes will now properly have a red outline
  • You can now report rooms specifically for "misleading purchases" if you feel like something you purchased in the room was misrepresented.
  • Fixed some of the Ink Space props not getting selected by the maker pen.
  • iOS players have the option to Login Automatically, which will get you in the dorm faster than having to select your account every time. You can opt-out of this feature if you have multiple accounts / share the device with family. Logging out from the watch menu is supported as always.
  • Fixed skipping audio in rooms with multiple audio samplers or holotars


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Events Improved!" edition

We've been working hard on improving our events system and this ship brings a huge number of changes focusing around discoverability, event promotion, and improved UX.
[h2]Event Organizers[/h2]
  • Event organizers cannot be kicked from their own events.
  • Event organizers can always visit their created events, even when the instances are full.

[h2]Events Screen[/h2]
  • There are several new tabs on the events screen to help search for events:
  • Live! - Shows active events sorted by current attendance
  • Upcoming - Shows future events sorted by start time
  • Popular - Shows future events sorted by RSVPs
  • My Events - Shows created and RSVPed events
  • Live, Popular, and Upcoming tabs are all searchable and filterable by tags.
  • Fixed a lot of little UX issues with viewing and updating events.

[h2]Event Creation[/h2]
  • You can now specify tags for events.
  • You can select custom photos to represent events.
  • You can now select a specific subroom to host your event in.
  • You can host events in any subroom that you own and in public subrooms in rooms that other players own.

[h2]Inviting[/h2]
  • Invite players screen is now searchable.
  • You will now be prompted to invite friends when entering events that are mostly empty.

[h2]Event UX[/h2]
  • You will now hear a custom jingle when spawning in a room which is an event instance.
  • Players see a "This Event" button instead of a "This Room" button when in an event.

[h2]Announcements[/h2]
  • Players are prompted to create event announcements when creating new public events. This announcement is sent to subscribers.

[h2]Event Meetup Codes[/h2]
  • You can now create event meetup codes. These will show players the event's details screen or go to the event if it's currently taking place.

[h2]Link Buttons[/h2]
  • Player event link buttons can now search for events.


And to celebrate during all these events, we also have two new cakes: Celebration Cake and 87 Flavor Cake. Complete with candles. Try blowing them out!

https://imgur.com/a/7W0im2C
[h2]Trying Premium Inventions[/h2]

You can now try premium inventions before you buy them. Go to the invention details page, tap Try, and the invention will spawn in your room for a short period of time.
[h2]AI Improvements[/h2]
  • Improved the AI pathing and movement overall. They should get stuck in fewer places and have smoother movement over terrain and in Quests.
  • Fixed some places in Quests where AIs would get stuck, die automatically, or have strange behavior.
  • Max health configuration on AIs in Spawners now works correctly.
  • Wand is no longer able to stun enemies for a very long time.
  • Assassin bots now actually do stuff.
  • Barrel Knights should no longer chase players with their axe lowered.

[h2]General Improvements[/h2]
  • We're trialing some technical improvements for Quest players to make more community rooms load - if you find rooms that still won't load, let us know!
  • We're improving the experience of getting disconnected from a room. If you get disconnected you'll be sent to your dorm and get a prompt in the watch menu to rejoin the last room you were in.
  • iOS app consistency - going to the iOS home screen or another app will cause you to leave the room you're in. If you come back soon you'll be in your dorm with a prompt to rejoin the previous room.
  • Optimized the use of memory across the app, which should result in fewer crashes, especially on older iOS devices.
  • Fixed broken search tool for clubhouse selection
  • Fixed extraneous text on club invite screen
  • Fixed broken cancel button on club permissions settings screen
  • Swapping to the manipulation mode while a shape is selected will now properly display all the handles.
  • Fixed when selecting the manipulation tool on screens, it would perform the manipulate operation on whatever your cursor was hovering over.
  • Manipulate operation now plays sounds.
  • Fixed the bug where some goals were being counted twice for daily challenges and leaderboards.
  • Fixed an error that occurs after an undo operation on shape containers.
  • Fixed a bug that prevented undoing a merge operation of two shape containers.
  • If you remove a role with flying on someone it should make them fall.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...