1. Rec Room
  2. News

Rec Room News

Rec Room UPDATE - the "Club Events" edition

Introducing Club Events - a great new way to bring club members together! As a club leader (or someone with the events permission) you can create a club event using the 'events' button on your club details page. New club events will show up for club members the next time they log in.
Public club events still appear in the Events section of your watch, but only club members can view a club's private events. In the Clubs section of your watch, the "Upcoming Events" stripe will show you all current and future events for clubs you're in! Select any of these events to view details and RSVP. You can also view and manage an individual club's events on the club details screen.
If you create a new event from the club's event screen it will automatically become a Club Event. But you can also promote existing events to Club Events! On the details screen for an event you've created, select "Invite Players" and the Clubs tab to add, remove or change the club tied to an event. (Note: You can only associate one club with each event at this time.)
Club owners control who can create and associate events with their club. On your Club screen, go to "Club Settings" and configure the "Can create club events" permission for each membership level.
General improvements:
  • You can now teleport to room comments in the world by clicking the "go to" button on comments in the UI. We're hoping this will help creators get more context about bug reports and feedback left in their rooms
  • We now display creators' room showcases that they've set up on rec.net in Rec Room creator portfolios!
  • Fixed a problem resuming Rec Room from a suspended power state on Quest
  • Adjusted settings to reduce out-of-memory crashes on PS4


As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Mirror Mirror" edition

This patch includes a Unity engine upgrade to 2019.4. This should give our team new tools & capabilities to improve the overall performance of Rec Room. Don't expect anything big out of the gate, performance will remain largely similar for the time being. There's more to come in the future.

As we get the new upgrade into place and start leveraging its new capabilities, we'll be able to make improvements in subsequent updates. In the meantime let us know if you spot any unexpected bugs or hitches which weren't happening previously. If you've got something, file it at HappyFox, or message !bugreport to RecBot on our Discord!
General improvements:
  • We changed the screen share permissions so that everyone is able to see someone else's screen! If you're interested in being able to share your screen and are a PC player, please email us at [email protected]. You no longer need to email in if you just want to watch someone else's screen
  • We also fixed a bug where players can climb onto rocks in Disc Golf :)


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Mirror Mirror" edition

The mirror has been totally redesigned! Getting dressed is easier and more convenient than ever!
  • New Tabbed layout with Store, My Clothes, and Hair & Face as the main categories.
  • Gorgeous, clean, 2D renders of each outfit item.
  • Clothes sorting and search - makes it super fast to find what you're looking for. You can even type color names into the search bar.
  • The left column represents what you are wearing currently. If you are wearing trial items, it will show a Buy All button.
  • After buying an outfit item using the mirror it will be unlocked and applied immediately (without having to open a gift box), so you can instantly start exploring Rec Room in your new look.
  • Convenient shortcut button to the Saved Outfits page of the watch
  • Screen players now use the menu with a cursor, similar to the watch menu. No more aiming up and down to scroll!


Tucked away in the new mirror UI is a tab for customizing the shape of your avatar's face, with five new options to pick from (plus the original, which is first in the list!) We want you to be able to build an avatar that feels like a reflection of yourself, and this is one of many small steps towards more unique and expressive features.
  • Choose between original, heart-shaped, narrow chin, square jaw, round cheeks and long oval.
  • Beards and items with close-fitting chin straps will conform to the shape of your face.
  • Mouths may be slightly altered in size and position by being mapped to a new face. Tweak as needed!
  • New face shapes will appear in new photos, holotars and saved outfits, but will not update anything previously saved or recorded.


Room Doors are also getting a facelift of sorts: Room Doors++!

We have added an upgraded version of the Room Door to the palette! Much like our most recent update to costume dummies, we have provided more flexibility via circuitry to control your room transitions! If the door in your room is somewhat old, to get the new features simply place the Room Door from the palette again. The new Room Doors features include:

Inputs
  • Green Pin (Player ID) - You can send any Player ID to this door to trigger a room/subroom transition for that player. This pin also respects your config options for invite method (for subroom only). Note, there are steps in place to prevent using this too frequently upon loading into a room.


Configuration
  • Hide Door/Sign - These new options make the door or sign gadget visible.
  • Force New Instance (subroom only): This option finally gives players the option to force a new room instance each time the door is used. This adheres to the current instance type you are in (public makes new public instance, private makes a new private instance). This mimics our quest behavior so you can go to the first level of a quest and people in the previous room wont come into your room instance automatically.


Other improvements to doors:
  • Teleporters can now grab the door in addition to teleporting into the door
  • Hover animation is now back on the doors for additional feedback
  • Renamed "Normal" invite mode option to "Ask To Invite Party" to be more descriptive
  • Fixed strange UI shuffling that occurred when you picked an invite method
  • New default invite mode is now "Party Auto-follow" to make staying with your party much easier to think about. You can change the invite method via the config menu.
  • The doors are still kinematic and don't fall when you spawn them in your room.
  • Grabbable is no longer a configurable on the Room Door.


And finally, we're also introducing the Free Gifts button - A new prop that lets creators give gifts to their room guests or club members. You buy gifts to add to the button, then other players hit the button and choose a gift to receive. Right now you can stock it with food, film, potions, and KO icons, and we plan to add more item types in the future.

We also fixed a bug which causes Rangefinders to sometimes stop working properly.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "The Game Gets Even Better" edition

Hey folks, we're still heads-down working on Tomb Heist and the all new Circuits V2 system (check out the dev blog for more). We hope to have those ready for you later this summer, but in the meantime, we wanted to push out a few bug fixes and quality of life improvements. They are, in no particular order:
  • The new player experience has been improved to include friend codes on iOS and import of platform friends on all other platforms
  • Manipulating small objects and volumes with big snap grids enabled no longer creates a mess
  • Handles now look pretty when you switch selection
  • Moods background objects stay centered around you at all times
  • Selection bubble size can now be controlled by the button pressure again
  • No more dangerous laser left on when dropping the makerpen


As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "The Game Gets Even Better" edition

Some general improvements:
  • Added some juiciness to buttons in the new UI
  • For our newer players, we've added a shortcut to make friends after a game
  • Fixed issue where invention permissions could be applied to incorrect objects while creating
  • As part of an effort to streamline Rec Room, orientation challenges have been removed


AI/Quest Fixes:
  • Fixed areas in all of the quests where enemies could stay alive outside the map
  • There is now a reset zone under all of the quests.If players fall they will be reset, and any enemies who manage to fall out will be KO'd.
  • Fixed a bug where enemies would sometimes endlessly move into walls.
  • Fixed scenarios where AIs would have trouble navigating over small bumps.
  • Fixed the witch flying outside the boss room and not coming back in CCC.
  • Fixed Dracula flying through walls and not spawning bats in certain scenarios.
  • Fixed Witch's projectiles not bouncing off swords in VR


As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...