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Rec Room News

Rec Room UPDATE - the "1Hz Donut" Edition

[h2]TLDR[/h2]
  • Bean body customization sliders are here!
  • Basketball, campfire, and microphone props are now in Rooms 2.
  • Arrows no longer hide your view when they cover your eyes.
[h2]Rooms 2[/h2]
  • The basketball, campfire, and microphone props are now available in Rooms 2.
  • Custom Locomotion is coming out of beta in Rooms 2 along with over 100 chips!
  • Rearranged the invention palette in Rooms 2 so downloaded inventions are closer to the top.
  • Added the invention store carousel to the maker pen palette.
  • Fixed an issue where child objects in pooled replicator-created objects and replicator target objects were still getting picked up by Get All With Tag and Get First With Tag queries.
  • Fixed an issue where Replicators were breaking after being cloned.
  • Improved messaging for the Rooms 2 invention store.
[h2]Avatars[/h2]
  • Bean Body customization sliders are here! Customize your body to your outfit or to you, in bean or FBA.
  • Fixed an issue where you couldn't see body property changes when using the Customize menu outside of the dorm.
[h2]Avatar Studio[/h2]
  • Fixed the TestAvatar's body shapes to look correct (ie: match real body shapes in-game) by increasing the project-wide mesh skin weights quality setting to "4 Bones".
[h2]General Improvements & Bug Fixes[/h2]
  • Added the Update1Hz Event - an event that executes at 1hz frequency, configurable in the Event Receiver chip in Beta Rooms.
  • If you get hit in the face by an arrow, it'll no longer hide your view! Just like if you take an arrow to the knee you'll no longer be able to be an adventurer like me :\^)
  • Added extra safeguards around whiteboards and holotars in junior-created rooms. Non-junior co-owners are limited to what owners can do in junior-created rooms.
  • Fixed an issue where variables inside object boards are sometimes not reset by the Rec Room Object Reset chip.
  • Fixed an issue that caused the surface snapping offset to be very far away from the targeted surface.
  • You can no longer attempt to offer a gesture while you are in Place mode with an object.
  • VR players will no longer crouch when updating body properties in their dorm.
[h2]Experiments[/h2]
  • We received lots of positive feedback last year regarding how Place really improved the experience manipulating MakerPen shapes! We are now experimenting bringing Place to work on Rooms 2 and Rec Room Studio objects.
  • Added an experiment that consolidates the Play menu into fewer tabs with each tab having clear responsibilities. This should help you find the right content quicker without needing to scroll endlessly on the main play highlights page.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Bye Bye Bear!" Edition

[h2]TLDR[/h2]
  • Rec Room has parted ways with EAC.
  • Moved the Reset button to be more visible and now in the room details page.
  • Added the ability to spawn free Rooms 2 inventions without downloading them, straight from the palette.
[h2]Rooms 2[/h2]
  • From the maker pen palette, you can now spawn free Rooms 2 inventions without downloading them.
  • Replicators and Player boards are on their way to becoming cheaper! Watch for removal of memory limits soon.
[h2]Circuits[/h2]
  • Added "Global Explosion Hit Player" CV2 event
  • Added a "Hit Player" port to "Global Projectile Hit Player" so you don't have to extract it from the Collision Data
[h2]General Improvements & Bug Fixes[/h2]
  • Removed EAC files. Look out for an upcoming blog with more details, but for now, have fun with the extra disk space!
  • Moved the Reset button - previously buried in the Maker Pen settings - to the room details page. This does not fully reload your room, but will return all circuit and object settings to their Home Values.
  • Fixed a bug where you could attempt to save updates to invalid inventions.
  • Fixed an issue where, on Screens, the interaction distance is abnormally short when flying in third person mode.
  • On Screens, when holding an object while flying in third person mode, you can now also use the jump and crouch buttons to ascend/descend.
  • Fixed an issue where voice lines are not properly displayed on other players when you hear them talking.
  • Fixed an issue where Show Voice Lines toggle in Settings menu isn't applied properly.
  • Fixed an issue where, on Screens, switching between 1st and 3rd person while waving/reach out your hands makes the hand jitter afterwards.
  • Fixed a bug where the control points for tubes and ribbons would sometimes stick around after you were done editing them.
  • Added a visual for a tutorial step that was missing in the dorm
  • Added a config button to mobile maker pen.
  • In Create mode, the beta mobile maker pen now pre-populates the contextual toolbar with the current room's inventions. In Classic maker pen mode, this manifests as a new carousel in the Inventions tab.
  • Fixed an issue where just-in-time tutorials stop working after switching accounts.
  • Changed the app store icons back to normal.
[h2]Avatar Studio[/h2]
  • Fixed a bug when placing an Invention that contains Studio Audio Constants where other players could not use the audio until the room is saved.
  • Fixed a bug where deleting materials that are generated from an FBX can cause a Studio cloud build failure.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "See Yourself in Rooms 2" Edition

[h2]TLDR[/h2]
  • Maker AI can now generate circuits!
  • The mirror has arrived for Rooms 2!
  • Avatar Studio clothing can be tried on in your dorm!
[h2]Maker AI[/h2]
  • You can bring objects to life with Maker AI's new circuit generation features.
  • RR+ subscribers can test our experimental Maker AI circuit generation update inside the Maker AI dorm environment. For the best experience, we recommend checking out Maker AI with circuits in a newly created dorm.
  • You can now use Maker AI's new text chat option for commands - no voice required.
  • New Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) R2 circuits make it easier for players and Maker AI to create physics-driven object movement without needing pathing systems.
  • Try using these examples to unlock a new level of creativity: "Make the robot chase me" - Will give an object autonomous behavior. "Make this ball jump once per second" - Will add periodic motion. "Have this bucket change between red and blue frequently" - Will create dynamic visual effects.
[h2]Rooms 2[/h2]
  • Connected a few dots (literally) - you can now undo and redo connected tube segments in Rooms 2.
  • Squashed a bug where objects being scaled while a room is saved ended up in incorrect positions.
  • Added "inventions in this room" carousel in the palette in Rooms 2.
  • Mirror, mirror on the wall... it's finally here in Rooms 2!
  • Unstuck a sticky situation where your small objects could get stuck when scaling.
  • Fixed Get Velocity always returning 0 in Rooms 2 rooms after setting, adding, or reflecting velocity. It's now actually reporting... velocity.
[h2]Circuits[/h2]
  • Fixed the new Projectile Hit Player beta events firing off multiple hits for one shot when a Projectile Launcher is used with the Projectile Launcher Set Firing Player chip.
  • Smart Circuits should be easier to open, especially when pointing at objects that are far away.
[h2]General Improvements & Bug Fixes[/h2]
  • Store carousels received a small tidy-up for a cleaner and more consistent look.
  • Fixed a glitch where -1 token avatar items appeared in the store. Negative pricing is sadly not a thing.
  • Improved load times for recently built RRS rooms.
  • "This Room" inventions are now available in the Mobile MakerPen palette. Handy!
[h2]Avatar Studio[/h2]
  • You can now try on UGC Avatar Items right in your Dorm! Hit that "TRY" button to give your outfit a test drive. Just remember - trial fits don't leave the dorm unless you buy them!
  • Creators can update their live avatar items directly. No middleman is needed; fashion freedom achieved.
[h2]Experiments[/h2]
  • We're testing ways to make placing large objects feel smoother and more magical.
  • Item cards are getting experimental facelifts: clearer "limited time" badges and descriptions that fit each item's size.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Golden Week" Edition

[h2]TLDR[/h2]
  • You can now publish Rooms 2 inventions that include beta content!
  • More creator moderation tool improvements.
  • You can now add UGC items to your wishlist!
[h2]Rooms 2[/h2]
  • Enabled invention publishing for Rooms 2 inventions with beta content.
  • Fixed an issue that could cause Object Property chips not to show up in the palette as expected.
  • Object Property chips and event receivers are now supported in inventions, even when not including an object with that property.
  • Fixed R2 hierarchy view ordering of root objects.
  • Fixed bug where Rooms 2 rotators/pistons could permanently stop moving on authority change or on player leaving.
  • Deprecated/Replaced Piston/Rotator Get Speed chips to now be accurate in containers.
  • Fixed a bug where CV2 rotator speeds were affected by scale - this fix will only affect newly placed rotators, existing ones will need a new option "Scale Affects Speed (Legacy)" toggled in the config menu.
  • CV2 Pistons are still affected by scale by default, though they also now have this setting to turn that off.
  • Fixed a bug where the CV2 event "Target Hit" on the Piston did not consistently fire.
  • Fixed a bug where CV2 pistons with a configured nonzero default speed might not move when the room loads.
  • Fixed a bug where CV2 pistons that are already moving on room load might not fire their first Target Hit event.
  • Fixed a bug where CV2 pistons/rotators would stop on Rec Room Object Reset even if they had default speeds configured for them to start moving immediately on room load. This bugfix will apply to all new pistons/rotators, but will need to be manually enabled in the config menu for existing ones in case your room relies on this behavior.
  • CV2 Rotator max speed raised to 360 degrees/second.
  • You can no longer clone pivots.
  • Immortal objects have been made mortal again.
  • Fixed a bug where the invention store was sometimes empty in Rooms 2.
  • Fixed a bug where you couldn't close your watch after switching to the select tool.
[h2]Circuits[/h2]
  • A respawning player will no longer fire a stale On Player Grounded event with the surface they were standing on before respawning.
  • The Respawn chip will no longer have players inherit the velocity of the platform they were previously standing on before respawning.
  • Reduced default rolloff distance of the Play Audio At Position chip. This change will only apply to newly spawned chips. Existing chips saved as part of a room will not be changed.
  • Added the Root Object Hit by Melee Collision, Root Object Hit by Explosive, and Root Object Hit by Player Events.
[h2]General Improvements & Bug Fixes[/h2]
  • More creator moderation tool improvements!
  • Adding a link to a player's room ban history from their profile.
  • Ability to unban a player from multiple rooms at once (rooms I moderate, co-own, or created).
  • Adding a button to refresh the current room instance if things are getting too hairy.
  • Added a room reset button to the room details page.
  • Added support for the new Widget Watch profile panel.
  • Updated the app icon on mobile.
  • You can now add UGC avatar items to your wishlist!
  • Made signing up for RR+ a bit more accessible.
  • Quaternion ports and variables now default to a valid quaternion with no rotation.
  • Quaternion and Vector3 port previews are now more compact when viewed with the maker pen.
  • You can now switch between classic maker pen and mobile maker pen without flying ending or your maker pen selection canceling.
  • Fixed the gift button being incorrectly disabled for some items.
  • Fixed an issue where any AGOnly tags would cause the invention tag updates to fail.
  • Fixed the Fly Vignetting option getting incorrectly applied to non-flying movement.
[h2]Rec Room Studio[/h2]
  • All Rec Room Studio Objects are now able to be recolored! You can use the Maker Pen's Recolor tool, the Rec Room Object Set Color chip, or the Configuration panel for the Studio Object to change its color. If your Studio Object contains any Instance Recolor components, the object's color will apply only to the Renderers specified by Instance Recolor. If there are no Instance Recolor components, then the object's color will apply to all Renderers inside the Studio Object.
[h2]Classic Bean Update[/h2]
This week, if you are using the classic bean, you will automatically be upgraded to the new bean when you log in. You'll still have the option to switch back for a limited time, but we wanted to see how this nudge may encourage more players to upgrade.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Paint Your Body" Edition

[h2]TLDR[/h2]
  • Body paint is now available with RR+!
  • Over 100 props are now available in Rooms 2!
  • Added Studio Objects and Studio Audio Constant chips so now you can share Studio content with others!
[h2]Rooms 2[/h2]
  • More props are now available in Rooms 2!
  • Pathfinder, touchpad, and collision detection volume are no longer in beta!
  • Added Stage Light V2 in beta.
  • Fixed a bug where the
    Rec Room Object Reset
    chip would silently fail (and cause havoc) if you tried to reset an object which isn't able to have an object board.
  • Fixed crash issues caused by using the Delete Everything button.
  • Fixed an issue where players could get stuck in Rooms 2.
  • Completed some additional optimization work.
[h2]Avatars[/h2]
  • Body Paint has arrived exclusively for RR+! Change up your look in an all new way, add some extra color to your favorite outfits, or find new ways to express yourself. All RR+ subscribers gain access to all 19 colors. Body Paint is distinct from skin tone - you can swap or remove Body Paint without changing your avatar's stable identity!
  • Fixed an issue where pushing some of the new advanced customization sliders to their extremes looked a little too wonky.
[h2]Mobile MakerPen[/h2]
  • Added vertical toggle buttons.
  • Added a fix where if the precision mode is toggled on in Mobile MakerPen, it stays on when switching to the Classic MakerPen and back. It will also stay when you drop and re-equip the Mobile MakerPen.
[h2]Circuits[/h2]
  • Vector and Quaternion inputs on chips can now be configured to a default value.
  • Opening the Smart Circuits menu will no longer leave behind a sound as if you are still trying to connect something.
[h2]General Improvements & Bug Fixes[/h2]
  • You now have access to the people tab in your watch during \^SocialOrientation.
  • In the 'Create' tab of your watch, your rooms list will now default to showing your most recently created rooms first. Previously this was alphabetical.
  • All small text entries in the configure menu are now wider. No more poking at tiny text boxes!
  • Made the following changes to invention tags:
  • Tags now save only when you click the 'save' button, no more autosaving
  • Added some descriptions to category tags.
  • Made all tags case insensitive, so adding upper or lowercase characters won't affect the tag. They should also cry a little less often now.
  • Gift box data is now tamper-proof.
  • Fixed a bug where chat threads didn't consistently open with the most recent message focused
  • Fixed some wonky back button behavior on the Load Room Save page.
[h2]Rec Room Studio[/h2]
  • Studio Objects and Studio Audio Constant chips can now be placed into an Invention! This allows sharing RR Studio content from your room with others.
[h2]Experiments[/h2]
  • We're testing out a new 'Featured Creator' carousel in the Play menu that will show up for some players. One manually selected creator at a time will be featured.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/