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Rec Room News

Rec Room UPDATE - the "Appendage Collision" Edition

[h2]TLDR[/h2]
  • Tomorrow we're launching Mobile Makerpen!
  • New props and invention search is now available in Rooms 2!
  • No more competitive disadvantage for FBA players in PvP rooms (we disabled appendage collision)!
[h2]Rooms 2[/h2]
  • Several props are now available in Rooms 2: Bell, Marker (Eraser), Bottle (Water), Disc, Coffee Mug, Coffee Pot, Bucket, Speaker, Concert Speaker, Dodgeball, Chair (Basic), and Table (Basic).
  • You can now search for inventions in Rooms 2!
  • Fixed issues that could lead to desynced object positions.
  • Fixed an issue where a compound object could have different authorities for different parts of its hierarchy.
[h2]Avatars[/h2]
  • New eye, eyebrow, and mouth sprites have been added!
  • Full body players, you can now play Paintball, Laser Tag, etc. with no competitive disadvantage compared to bean players. We have turned off collisions on your arms, legs, and feet.
  • Arms and wrists would sometimes get twisted up as you viewed your avatar. No more of that!
[h2]Mobile MakerPen[/h2]
  • Later this week, we're launching a new beta version of the Maker Pen on mobile devices, designed to make creation more approachable, delightful, and streamlined! We're aiming to allow you to focus your attention on the creative process and less on the mechanics of tool selection and menu navigation. This is just the first release - we're still working on simplifying more of the Maker Pen features, but we wanted to prioritize what is used most like the movement and palette tools for this first version. You can also toggle back to the classic Maker Pen at any time. Make sure to let us know what you think on the creator forum!
[h2]Circuits[/h2]
  • Added a new "Projectile Hit Player (new)" event in beta to both ranged weapon boards and the player board. This event is better than the old version at reliably detecting player hits in multiplayer contexts. With this version, you should no longer need to network between players for reliable hit detection. This will fire for all players if either the player getting hit or the player firing the gun detects that a projectile hits somebody.
  • Added a new "Global Projectile Hit Player" event in beta that uses the same system as the above new event.
  • The 'Rec Room Object Set Authority' chip will no longer error if the Target object is held but the input Authority is the same as the current Authority, resulting in no change.
[h2]General Improvements & Bug Fixes[/h2]
  • We've improved visibility of your rooms by highlighting their Beta or Updated status in the Watch Menu.
  • Added indicators and warnings for beta content in inventions.
  • Tweaked some of the depth control settings for Place.
  • Opening and closing your watch won't cause it to reset back to the Widget Watch home.
  • Oculus Quest will now display a splash screen while loading the title screen. Players will now spend less time staring into the void.
  • Fixed an issue with the bowling ball consistently making the rolling sound.
  • Fixed trail effect on several explosive weapons to only be active when thrown.
  • Removed tiled background from store items to make the thumbnails pop out more.
[h2]Experiments[/h2]
  • Split test: Screen players can Give a held object and let another player Take it, without throwing it on the ground. It gets the job done! Look for it in the gesture radial menu.


Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Get rotated" Edition

[h2]TLDR[/h2]
  • We added Party Flags for easier partying!
  • Added categories for Rooms 2 inventions, you can use 16 tags per object and player, and more Rooms 2 additions and fixes.
  • Holotar bugfixes and playback improvements.
[h2]Rooms 2[/h2]
  • Added categories to Rooms 2 inventions! This lets you choose which carousel your invention best fits into.
  • You can now use 16 tags per object and player!
  • Fixed the visibility of the yellow dotted tether lines which connect object boards to their target (this line is supposed to be visible when either the object board or its target is selected).
  • Shapes now properly show their
    Tags
    and
    Is Frozen
    settings.
  • You'll no longer be able to accidentally delete a container's pivot point.
  • Fixed the Handheld Streamer Camera being unable to spawn via the menu Watch > Settings > Misc > Streamer Camera.
  • Fixed an issue where R1 inventions were excluded from the local player's portfolio in Rooms 2 rooms.
  • Fixed an issue where we'd try to respawn objects while a player was holding them or near them.
  • You'll no longer be able to accidentally delete a container's pivot point.
  • Fixed a bug where exiting a container would incorrectly save the current position/rotation/scale. This caused inadvertent edits such as when a Rotator is rotating while a container is being modified.
[h2]Avatar[/h2]
  • Expanded head and nose scale ranges for both full body and upgraded bean.
  • Holotar recording and playback bugfixes, plus new recordings will playback body rotation and animations properly regardless of how your projector is rotated. Get rotated (correctly), Holotars!
[h2]General Improvements & Bug Fixes[/h2]
  • Party up faster with the new Party Flag! Drop a Party Flag to invite nearby players to join your party instantly, no watch open needed! Whether you're exploring, playing, or just hanging out, gathering your squad is now easier than ever. Look for the Party Flag option in the gesture radial menu and start making new connections at the speed of play!
  • If you have UGC Progression enabled in your room, new players will only receive a "Level Reached" event the first time they join, not every time.
  • We've disabled EAC. Be on the look out for our latest dev blog detailing what's next with Referee.
  • Fixed Synced Object Properties not showing up correctly for join-in-progress players.
  • Players now sync correctly in Object Properties
  • You can now sync Rec Room Objects in Object Properties!
  • Trigger Volumes now clear properly when a player leaves the room while still inside the trigger volume.
  • Fixed an issue where players could get stuck on a black screen when kicked back to the login screen.
  • Improvements and bug fixes for the Widget Watch.
  • Refreshed the RR+ sign-up page.
  • Interaction Volume v2 is now out of beta.
  • Clarified error messages when spawning an object with the maker pen fails.
[h2]Rec Room Studio[/h2]
  • RRStudio objects now behave like containers (can have child objects) in Rooms 2.
  • RRStudio objects now use the common Rooms 2 physics properties/settings in Rooms 2.
[h2]Experiments[/h2]
  • We'll be rolling out some rotation and depth control improvements for Place as an experiment, to help players place objects faster with more precision when using the feature, especially on mobile.
  • Edited an ongoing experiment that produces smoother motion for remote players.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Pick your nose" Edition

[h2]TLDR[/h2]
  • New nose customization options are here!
  • Custom tags for Rooms 2 inventions.
  • Expanded room carousel widgets for the Widget Watch.
[h2]Rooms 2[/h2]
  • The default tags for newly created props now appear correctly in the object config.
  • Added the ability to add custom tags to Rooms 2 inventions.
  • Fixed On Reset Event for Objects when Rec Room Object Reset is run.
  • Added Dictionary nodes for working with string-value pairs.
  • Added Generic Events to Circuits, a single room-level event in inventions!
  • Debugging output for dictionaries is now displayed when ports are hovered.
  • Dictionaries can now be used in synchronized events.
[h2]Avatar[/h2]
  • New nose customization is here! With new nose customization properties like nose width, nose tip angle, and nostril flare, you can pick your nose so that it best suits you.
[h2]General Improvements & Bug Fixes[/h2]
  • Added a "New" Badge to the HUD on mobile so you know when new items are in the store!
  • Added expanded room carousel widgets for the Widget Watch.
  • Added new event: "Root Object Hit by Projectile".
  • We've improved the UI for the Avatar Item Chip and made it easier to search and set avatar items.
  • Fixed an issue where your 'Bean Avatar Settings' would sometimes be hidden in your experience settings.
  • Fixed an issue where the Bonky costume wouldn't appear on classic bean players in MitM.
  • Fixed the club events carousel in the play menu.
  • Fixed a bug preventing share cam use while wearing a private custom shirt.
  • Fixed a bug where different players could see physical objects grabbed by a Grabber in different positions.
  • Fixed an issue where Tools with no active colliders return incorrect bounds while using Place.
  • General stability improvements.
[h2]Rec Room Studio[/h2]
  • Fixed a bug where in rare cases, some rooms would fail to build on the build pipeline.
  • Fixed some performance issues when opening rooms with Maker Pen shapes.
  • Fixed an issue which caused some foliage in Rec Room Studio rooms to disappear. Don't worry, your vegetation isn't out to haunt you - as far as we know.
  • Fixed missing information on Circuits memory usage in the Memory Explorer window.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Eyes and Eyebrows and Mouth and Nose" Edition

[h2]TLDR[/h2]
Our update notes provide a lot of information on individual fixes and features but don't always tell you why we've worked on that thing. This week we're trying out short explainers on the why.
  • We've got a bunch more R2 fixes and features in this update. Why? Because 90% of dev time is going to R2 but 90% of player and creator time is R1. That's a bad place to be because it creates a mismatch between where our community wants changes and where we're making those changes. We're improving R2 so y'all can move over and we can all be working on the same platform. That will mean all players and creators can benefit from weekly improvements. This week - Room Door is now supported and you can publish inventions in Rooms 2.
  • A smoother creation path - we've made it easier to create, but it's still not easy for everyone. This has been one of the biggest themes for us in recent months. The magic of Rec Room is that anyone can create with in-game tools and the device they have. But there's more we can do to help players during their first few interactions with the Maker Pen, so you'll see some improvements this week and more in coming weeks.
  • We've talked about the future of you in our dev blogs - this week, more avatar customization features are dropping with eye, eyebrow and mouth options.
[h2]Rooms 2[/h2]
  • Room Door is now supported in Rooms 2. Door un-stuck!
  • Rooms 2 Inventions can now be published! Check out our forum post here for details!
  • Game Start (Generic) & Game Stop (Generic) Events have been added to Rooms 2. These are predefined room events that can be invoked using the Event Sender and configured in the Event Receiver. They don't have any inherent effect, but they will always be there as an easy, reliable way to start or stop your custom game logic. If you're sharing game logic in an invention, this will make your logic more portable!
  • Fixed drop line visuals for Maker Pen Hierarchy View.
  • Seats that are in Replicator Target Objects can no longer be sat in.
  • Interaction Volumes that are in Replicator target Objects can no longer be interacted with.
  • Swapped two face shapes that got accidentally mixed up.
  • Fixed a long standing bug where moving or scaling shapes in Rooms 2 rooms on low end devices would not update the visuals correctly.
[h2]Avatars[/h2]
  • We've added a few new Eye and Eyebrow options to customize your avatars' faces! We're excited to keep bringing you new and fresh ways to be your true self in Rec Room.
  • Added rotate and pinch settings for your eyes, mouth and eyebrows, so you can get your own personal look!
  • Added more responsive sliders when you customize your face.
  • Fixed the Avatar Studio avatar shader to honor the hair detail map baked into the basemap alpha channel (your hair won't have wonky lighting or coloring now!)
  • Fixed the head scale ranges on upgraded beans, which had its range accidentally limited.
  • Increased the max number of custom avatar items visible on a player's portfolio from 100 to 1000.
  • Increased the max number of custom avatar items returned via search from 100 to 1000.
[h2]General Improvements & Bug Fixes[/h2]
  • Fixed an issue where Storefronts in Inventions wouldn't properly port their Room Offers and related Inventory Items to other rooms.
  • Fixed a bug where the
    SFX Set Volume
    chip would ignore the "Value" port and always set the volume to 0.
  • Added tooltips to Widget Watch buttons.
  • Added a feature for a new room load flow to load older versions of a room, which means Nintendo Switch users can play versions of a room that are compatible with their game version.
  • The invention details page accessed from the makerpen palette no longer truncates description text.
  • Synchronized circuits events will now be properly received when they are executed on room load/room reset.
  • Fixed an issue with switching makerpens while in the new makerpen tutorial.
[h2]Rec Room Studio[/h2]
  • Reduced UI hitches when the Avatar Items list is open in projects with thousands of assets.
  • Fixed a bug where custom file extension handlers (e.g. for GLTF files) added in Rec Room Studio could prevent building rooms from succeeding.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Hands-On" edition

[h2]Rooms 2.0[/h2]
  • The Link Button and Creator Feedback Buttons are now available!
  • Improved the reliability of inventory item transactions.
  • Fixed the bug where Dialogue UI does not work properly with Room Reset.
[h2]General Improvements & Bug Fixes[/h2]
  • We adjusted the hand animations on VR and screen mode for full-body avatars. Opening and closing your hands in VR should now feel less "sticky." Jumping, climbing, and prone hand positions now look more like you would expect. Have fun with your new clean hands!!!
  • Adjusted foot animations to be more grounded when idle and turning in place.
  • We eliminated the ability to mute other players while on a junior account, since juniors aren't able to hear other players anyways.This saves some memory and also clutter from your UI!
  • Added a fix for blocky avatars on Quest 2. Avatars were incorrectly being selected for low quality settings.
  • Added a fix for the holotar projector momentarily displaying the previous holotar recording when multiple holotar recordings are assigned in succession to a single projector. Clarence won't randomly appear in other storefronts anymore, Press F to pay respek :,(
  • Fixed a bug that prevented the 'Split Shapes' button from working in Costume Dummy props.
  • Fixed room settings UI appearing to allow changes incorrectly.
  • Fixed a bug that made it hard to grab or put objects in your backpack.
  • Helmet hair now works for the Skeletor Hood and S. Hoods
  • Removed some unused textures in \^Park.
[h2]RecRoom Studio[/h2]
  • Fixed a bug where Undo and Redo after creating a new Studio Object prefab could result in incorrect room save states.
  • Improved Studio Function UI to handle cases where changing the method call target can preserve which method is called.
[h2]Experiments[/h2]
  • Ended our experiment with . Now you should have a visible shadow when using the bean avatar to help you navigate the world!
  • We're testing variations of the room chat bubble visuals again. This time, the new look should still remain visible and clear to read. Let us know what you think!
  • We're testing variations of a new feature where tapping players opens a with a few quick options instead of going directly to their profile in the watch.
  • We're trying out a few more variations around the Picture-in-Picture view of your avatar, including layout/icon adjustments and making the resolution higher again on certain graphics settings.
  • We will be testing a new "Across Room Voice Chat" feature in the future, which will allow you to speak with members of your party while in a different room. Look out for notes about it soon!

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.