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Feudums News

Recap & Status Update

So... we've been one of the upcoming games at TactiCon 2023. We participated unsure of our results, but were blessed by an awesome response and left in a daze among the most popular games. Thanks to an unbelievable audience, we appeared on the first page of Popular Upcoming titles since the first day of the event, and we were proud to represent our beloved "Grand Strategy / 4X" subgenre in it's top 10! It was a humbling experience in the best possible ways.

We owe it all to you! If you were in that crush of gamers joining our little project, we want you to know that we appreciate you! And of course thanks to the organizers, Hooded Horse and Firesquid, who found us suitable to participate in such a heavily curated event.


[h3]Of hiccups[/h3]
The success we saw at TactiCon was so sudden that we were taken a little by surprise and had to scramble to create additional test games, each bigger than the one before. This meant that our capacity for hosting new test games was being stretched. We sincerely apologize if you have had any inconvenience regarding joining a new game, even though waiting is still always better than joining an empty multiplayer session. :)

Our Discord is integrated with the game and new games always get announced there, so in case you didn't get a chance to try it then, want to see how we're doing or be the first to know about updates and new game worlds, we recommend you joining it!

[h3]On What's Next[/h3]
With the rush of new players, we also received -among a host of suggestions - a bunch of feedback about missing instructions and tutorials. Though this is a pre-early access demo, we heard those criticisms loud and clear and are working to create something to help with those first steps. We and our community are working on some additional guides, as well as an in-game advisory system, which will be included in the demo before the next big feature group, diplomacy. The last thing we want is to turn you off from the dream we're working on!

Thank you again for this wonderful experience! See you in-game!


Join our community on Discord to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon: https://www.patreon.com/feudums

TactiCon 2023 Participation & Small Demo Update

Dear everyone! To celebrate our participation at #TactiCon2023, we've squeezed in a last minute update to our Pre-Early Access (In Development) Demo!

We hope you will equally appreciate and enjoy both our in-dev demo and the festival - there will be a lot of awesome games there!

Please make sure that you click the Follow us button to stay in the loop :) Have fun!

As in last time, we have made a brief visual overview of some of the notable changes in April and May, which you can watch here:

[previewyoutube][/previewyoutube]

[h3]UX/UI Changes[/h3]
  • Feudum List: Now that you can manage multiple feudums and your wasteground, it was time to add an interface where you can review their status at a glance. It is available from the Feudums badge.
  • Notifications: We've changed the way we display notifications related to command execution, so we hope to communicate common cases in a less distracting way.

[h3]Bugfixes[/h3]
  • Fixed several server validation issues for edge cases regarding claiming and creating new feudums, where the command could stuck.
  • Fixed a calculation error related to victory conditions.
  • Fixed population calculations in some edges cases (in some cases it rewarded players with free population)
  • Fixed some visual glitches in the client.
  • Fixed: some unnecessary Feudum reports (like 0 migration)
  • Updated Discord integration as their latest changes broke a couple things.


The full changelog is also available here:
https://feudums.com/comment/1074#comment-1074

[hr][/hr]
Unlike traditional demos, ours is rather an interactive, fully transparent developer diary: it is always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. We invite you to play it and give us some feedback you have afterwards, but please remember that we are pre-early access: many features of the game is not yet available as we continue to plug away on development. While we do our best to ship stable previews, don’t be surprised if you find a few bugs and please make sure to report them, so we can fix them in our next update!

If pre-beta games are not your cup of tea, that is completely fine. Please follow the game and bear with us until we ship a more or less feature-complete public beta.


Join our community on Discord to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon: https://www.patreon.com/feudums

Pre-Early Access (In-Development) Demo Updated

We've updated our Pre-Early Access (In Development) Demo!

We hope you will appreciate and enjoy the changes. There's more coming very soon, so make sure you click the Follow us button to stay in the loop :) Have fun!

[h3]Notable Gameplay Changes[/h3]
  • Multiple Feudums: Players can now form additional feudums and can manage (merge, dissolve, etc.) existing ones and their tiles. Wasteground is now also available as a target for claiming / abandoning / merging tiles, but due to the lack of administration, it has limited Line of Sight and no services or command execution.
  • We have added a basic in-game world chat. Please behave! :)
  • Five new, winter-themed exclusive music tracks also debut in this update. Enjoy!

[h3]UX/UI Changes[/h3]
  • Based on your feedback, we have changed the UX process how claims work. It can now be issued from the tile you want to claim (instead of starting it in the target feudum), and only then you need to select a valid target (a neighbouring feudum or wasteground).
  • Some feudum commands can now only be issued from the Manor.
  • Rally Troops can now only be issued from a tile that can train units (ie. it has a Garrison).
  • Tiles can now be also released into Wasteground instead of completely abandoning them.
  • Optimized in-game reports regarding Feudums and Wasteground.
  • Tile Cards now have terrain attrition listed in the Terrain's tooltip.
  • Tile Card accessibility info has been updated with tooltips and more states, and now also shows if the tile and improvement are blocked by hostile forces.
  • Both Tile and Feudum cards have been updated to show information (and differences) for Wasteground.
  • We have added the "eligible starting locations" info to the World Cards next to the current and maximum player counts.
  • Treasury Badge breakdowns now also list expenditure and revenue generated by trade orders (either automatic or manual).
  • Battles are now taking a bit more time, so its less common to end in a sub-phase of a tick.

[h3]Bugfixes[/h3]
  • Fixed "Invalid Target" issue on training units where the command was executed successfully, but the issue was reported when the command could not use the default Rally Point to spawn the unit (like when it was full) and had to use another one.
  • Fixed a command concurrency error when Replacing Improvements.
  • Fixed "scroll to tile" on waypoints.
  • Fixed some redundancy in Map Selection focus checks.
  • Feudum Rules dialog was missing its title.
  • Raids with no loot are no longer reported as "Looted during raid".
  • Fixed an issue where the morale penalty for overtime for lance service was not applied in their home feudum.
  • Fixed several incorrect hints and localizations on various parts of the Map UI.
  • Several other fixes.


The full changelog is also available here:
https://feudums.com/comment/1073#comment-1073


Please note that multiple feudums are currently only available in Vanguard-only games for playtesting & bug hunting, but this feature will be also unlocked in public games as soon as the playtests are over.

[hr][/hr]
Our demo is always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. We always invite you to play our early in-development demo and give us some feedback you have afterwards, just remember, we are pre-early access: many features of the game is not yet available as we continue to plug away on development.

If pre-beta games are not your cup of tea, that is completely fine. Please follow and bear with us until we ship a more or less feature-complete public beta.


Join our community on Discord to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon: https://www.patreon.com/feudums

"Pre-Early Access" Demo Update

Hello ladies and lords,

This is just a reminder that when the running online games end today (expected between 17:00 - 18:00 CEST (PDT 08:00 - 09:00), we will be updating the servers and then the client, so for about two hours the demo games will be unavailable.

Remember that you can always check if the servers are running on our page:
https://feudums.com/forum (look for the "Server Availability" box on the left)

After the update, new games will be hosted again. Thank you for your patience!

Our demos are always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. Just remember, we are pre-early access: many features are not yet available as we continue to plug away on development. This is a "first impression" demo, so you can tell us whether we're on the right track. While we do our best to ship stable previews, don’t be surprised if you find a few bugs - please make sure to report them so we can fix it for our next update!

If pre-beta games are not your cup of tea, that is completely fine. Please bear with us until we ship a more or less feature-complete public beta.

Join our community on Discord to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon: https://www.patreon.com/feudums

"Pre-Early Access" Demo Updated

We've added a new version of the Pre-Early Access Demo!

It includes some UX improvements, a number of bugfixes and an important user requested feature: welcome Automatic Trading, and enjoy that your feudum can now trade and stabilize its economic situation even in your absence. This will hopefully make it much harder for a player to go into a resource shortage spiral while away from the game, even if they experience sudden resource fluctuations due to feudum upgrades or a pack of raiders.

We have made a brief visual overview of the 5 most important changes we added in Feudums' February and March updates, which you can see here:

[previewyoutube][/previewyoutube]


We hope you'll appreciate and enjoy the changes. More is coming shortly, so make sure that you clicked on Follow us to stay informed. :) Have fun!

[h3]Gameplay Changes[/h3]
  • Automatic Trading: players can now set up automatic trading orders with multiple options, such as stockpile thresholds to buy or sell, price limits, and maximum quantity per order. Settings are available from the World Trade command.
  • Attrition damage is now split between Morale and Health.
  • Victory Condition calculation for several cases, Virtue and "Game Length" related conditions included, has been changed to provide better approximations on the current situation.

[h3]UX/UI Changes[/h3]
  • Steady Tooltips: Tooltips no longer flicker in the first split second, trying to calculate their correct size.
  • World Trade: more statistics about the current situation of the world market has been made available to allow making better decisions on trading.
  • Numeric Input types (on Claim, Trade Order or Auto Trade) has been updated to provide more functionality, range validation, and so on.
  • Local Raid losses for the tick can now be seen on the Feudum Card, if the player hovers over the Resource badges.
  • Military related expenses (wages and shortages) and yields (loots from raids) are now also displayed in the global breakdowns on the Treasury Badges.
  • Refactored a few layouts and UI hierarchies.

[h3]Bugfixes[/h3]
  • FIX: Company AP could be off during battle.
  • FIX: In some edge cases, a company could stuck in a position and the player couldn't repeal the move order for a few ticks.
  • FIX: Rulebook edge cases related to economy.
  • FIX: Player with more than 1 dominion processing slot can trade more quantity than allowed.
  • FIX: In some cases, Company CoA would disappear after moving on the map.
  • FIX: In some cases the auto-enter after subscribing to a new world didn't work
  • FIX: Autocamp UI remained enabled for Garrisons (they can't autocamp).
  • FIX: Notes on Command in the command bar weren't properly localized.
  • FIX: Victory Progress was empty in the first tick for new subscribers.
  • FIX: Dominion commands reset the context of the command bar.
  • FIX: The handles of the card holders could be misplaced in some cases
  • FIX: Treasury badges should not be disabled if World Market feature disabled.
  • Added / fixed / updated English localization on several layouts.
  • Several server bugfixes.


The full changelog is available here:
https://feudums.com/comment/1072#comment-1072

[hr][/hr]
Our demos are always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. We always invite the community to play our early demo and give us any feedback you have afterwards. We love to hear from our players!

Just remember, we are PRE-early access: much of the game is not yet available as we continue to plug away on development. This is a "first impression" demo, so you can tell us whether we're on the right track. While we do our best to ship stable previews, don’t be surprised if you find a few bugs. If you are unlucky enough to find one, please make sure to report it so we can fix it for our next update!

If pre-beta games are not your cup of tea, that is completely fine. Please bear with us until we ship a more or less feature-complete public beta.

[hr][/hr]
Join our Discord community to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU


Support the development of Feudums on Patreon: https://www.patreon.com/feudums