1. X3: Farnham's Legacy
  2. News

X3: Farnham's Legacy News

X3: Farnham's Legacy Update 1.1 Released

  • Added Option to transfer station to hired TL while you are docked
  • Added button to Complex Planner to automatically complete complex
  • Added Trading System Extension to all plot starts
  • Added Cargo Bay Hacker Software to Military outpost in Holy Vision
  • Added Transporter Device to Research Station in The Void
  • Added Trading System Extension to Research Station in The Void
  • Added Tooltip to licence display
  • Improved destination HSAP unlocking
  • Improved HQ display for Min/Max storage
  • Improved CBH ware size to S
  • Improved Price Calculation of used ships
  • Improved German Localisation
  • Improved prices of station kits
  • Fixed Covered pirates docking at pirate stations
  • Fixed Lost TerraCorp Pilot keeping Advanced Spacesuit
  • Fixed Being able to turn in Special Discoveries
  • Fixed Survival Guide "new" state being saved
  • Fixed Using influence with Yaki
  • Fixed Too many ships being created
  • Fixed Stop, Thief! Achievement
  • Fixed Asteroid Explorers Guild Reward display
  • Fixed UT trying to refuel with no cargo space
  • Fixed Ship bailing
  • Fixed Being able to install incompatible weapons
  • Fixed Installing equipment at player Equipment Docks/Xenon Hub
  • Fixed Freeze caused by ST/UT
  • Fixed Station Manager remembering prices
  • Fixed Interplanetary drive using Energy Cells
  • Fixed Complex Planner context menu
  • Fixed Shield check in Surrender comm
  • Fixed Caiman Super freighter cargo hold size
  • Fixed Wrong variable in Transport Location RML
  • Fixed Split TL being unfriendly in some cases
  • Fixed Paranid Trading Station being unfriendly in some cases
  • Fixed aranid TP escorts not being removed from group on bail
  • Fixed HUB gates not being unlocked for realignment
  • Fixed Wrong amount displaying in steal rifles briefing
  • Fixed Split captain idling after leaving TL
  • Fixed being able to un-deploy drones while docked
  • Fixed Journal Page 11 not being spawned near research station
  • Fixed Being able to undeploy relay beacons
  • Fixed Terran Dynamic notoriety
  • Fixed Notoriety gain in Missions
  • Fixed Piracy Plunder ships command
  • Fixed Weapon Transporters staying around after mission
  • Fixed Outpost in 18 Billion only have 1 ware to trade
  • Fixed Complex Planner crashing with last asteroid mine
  • Fixed Deliver command being able to select stations within a complex
  • Fixed Fetch command being able to select stations within a complex
  • Fixed ware transfer after selecting Built-In Ware
  • Fixed changing relation of OTAS (Global Commands)
  • Fixed ware transfer menu of Cargo Bay Hacker having no localisation
  • Fixed Ignoring attacks after Scan
  • Fixed Freeze from Blackmarket Couriers
  • Fixed Money overflow with Equipment Packs
  • Fixed Custom Start LFL/IPDS Availability
  • Fixed Custom Start random start sector
  • Fixed Freeze after building TOA
  • Fixed NPC Claiming Sectors
  • Fixed Advanced Spacesuit Repair Laser
  • Fixed Advanced Spacesuit initial speed
  • Fixed Pirate Rank Achievement
  • Fixed Notoriety gain from missions when in negative rank
  • Fixed Trading while in Advanced Spacesuit
  • Removed Warp Tunnel from HSAP
  • Removed Single-Use Jump Beacon from collect deployed ware

X3: Farnham’s Legacy, a surprise free game in the X series, is out now

Egosoft have just released X3: Farnham’s Legacy, a free game in their incredibly long-running space sandbox series (the first was released way back in 2005). The game was crafted by the Egosoft community, and is free to owners of X3: Albion Prelude. Hey, I own X3: AP! Yay for me! And hopefully yay for you, too.


Read more

X3: Farnham's Legacy now available - X games discounts this week

Today is an exceptional day. It brings an event that many surely didn't think possible – the release of X3: Farnham's Legacy, a new game in the popular X3 series. Furthermore, it is FREE to all owners of X3: Albion Prelude! A dedicated group of players from our DevNet community have been working on this project since 2016, and they are hugely excited to unveil the results of their efforts.

https://www.youtube.com/watch?v=B8Z9YDCXbdM
If you enjoy X3: Farnham's Legacy and want to thank the project team, by doing a good deed, you can buy the X3: Farnham's Legacy - Donation Pack. 100% of Egosoft's proceeds of this Donation Pack will be forwarded to Médecins Sans Frontières / Doctors Without Borders. If you prefer to make a donation through another channel, please visit the website of Médecins Sans Frontières / Doctors Without Borders.

https://store.steampowered.com/app/1591930/X3_Farnhams_Legacy__Donation_Pack/
[h3]X games discounts[/h3]
To celebrate the release of X3: Farnham's Legacy, we're running a big promotional discount this week, which will last until Monday, May 10th, 2021. So, if you don't already own the games you need to play X3: Farnham's Legacy for free, you can now get them at a much reduced price. Just check out the Terran War Pack bundle.

We have also reduced the price of X4: Foundations as part of this promotion. Take advantage of a 40% discount and start your space adventure today! The timing couldn't be better, coming so soon after the extensive 4.00 update, which we released in March 2021.

https://store.steampowered.com/app/392160/X4_Foundations/
Thank you for your support. Have fun with X3: Farnham's Legacy - and of course with X4: Foundations!

X3: Farnham's Legacy Team Interview - N8M4R3

X3: Farnham's Legacy is a new game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. It incorporates a new storyline and yet more additions to the open, free-form gameplay that forms the core of all X series games. X3: Farnham's Legacy is free to owners of X3: Albion Prelude and will be released on May 4th, 2021.

A few days before the release, we have one last team interview for you. This week N8M4R3 answered our questions.

[h3]Q: Please briefly introduce yourself to the readers and tell us when, and how, you first got involved with an X game?[/h3]
A: Many years ago, while visiting a friend, I saw him playing this space game which at that point was unknown to me. I was completely enthralled by what I saw on the screen. Since my colleague was glued to the keyboard and mouse, and couldn't be moved, I decided to buy the game the next day. That's how I started in the X universe, back in 2004, with X2: The Threat. After several hours of vanilla gameplay, I started to try out scripts and mods. Later on, under X3: TC/AP, I started to make changes to the game myself and published one or two things. You might have seen me on the forum under my username N8M4R3.



[h3]How did you end up on the team that has been working on X3: Farnham's Legacy for five years?[/h3]
I became aware of a post on the forum about a request to release the source code for X3. In that post there was also a reference to a project involving X3 that was already underway. I immediately sent off a signed NDA, with the hope of being allowed to participate in the project. Some time later, and after various e-mails to the Egosoft team, it worked out.

[h3]What was your personal motivation to work on this project? What makes the X3 series so special for you? [/h3]
Since I was already working on several modifications for X3: Albion Prelude beforehand, this project came at the right time for me to incorporate my ideas for improvement, and my wishes for additional script commands, into a new installment.

I really like the design of the ships in the X3 series, and the ever-growing possibilities to play and modify the game in your own way.

https://www.youtube.com/watch?v=B8Z9YDCXbdM
[h3]When we announced X3: Farnham's Legacy in early April, we shared the news that the game would include new diplomacy options, resulting in dynamic relationships between the player and the factions they encounter. How would you whet readers' appetites for this feature? What can they look forward to?[/h3]
The diplomacy options not only give the player a new, non-aggressive way to improve their relationships with individual factions, but also allow them to quickly compensate for any loss of reputation that may result from a gain in reputation with another faction. In addition, this feature offers a whole range of other integrated options with which the player can, for example, obtain blueprints for software, stations and factories. Furthermore, some rare and special ships no longer necessarily have to be captured or boarded, as they can now be unlocked for purchase at various shipyards instead.

[h3]Do you have a particular highlight from working on the project that you would like to share with readers?[/h3]
When you're a first-timer on a project like this, pretty much everything is a highlight. I was very pleased to get to know the other team members better during Skype conferences, having previously only read their posts on the forum. Thanks to a warm welcome and pleasant conversations about X3 - and sometimes also about topics completely outside of it - I was able to integrate myself relatively quickly into the ongoing project. For some of the suggestions I made, I had to learn that things could be far more complex internally than I was aware of, and couldn't be changed individually without rewriting large parts of the code. Nevertheless, many of my other suggestions made it into the game, which makes me very happy. If there is a 2.0 update one day, and I hope there is, I'll be happy to be back!

[h3]With X3: Farnham's Legacy just days away from release, is there a final message you'd like to share with X3 fans out there?[/h3]
I hope that players will enjoy the new expansion to the X3 series, with its many small changes and also some larger ones, and that any outstanding wishes can be fulfilled through the massively expanded scripting and modding possibilities.

[h3]Thank you for sharing some insights with us and thank you for your participation in the project![/h3]

https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/

X3: Farnham's Legacy Team Interview - Cycrow

X3: Farnham's Legacy is a new game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. It incorporates a new storyline and yet more additions to the open, free-form gameplay that forms the core of all X series games. X3: Farnham's Legacy is free to owners of X3: Albion Prelude and will be released on May 4th, 2021.

As we build up to the release, we continue to interview some of the project team members. This week, Cycrow answers our questions.

>> Visit the X3: Farnham's Legacy - Scripts and Modding forum, which is now available.

[h3]Q: Please briefly introduce yourself to the readers and tell us when, and how, you first came into contact with an X-game?[/h3]
A: Hi, I’m Matt, also known on the forums as Cycrow. My first X game was X2: The Threat, which I started playing while I was at university. Since then, I started to mod for the games, starting with X2, and it has been my main gaming focus ever since.

[h3]How did you end up on the team that has been working on X3: Farnham's Legacy for the past five years?[/h3]
As I had worked on some of the previous games, X3: Terran Conflict and X3: Albion Prelude, I was approached about helping out with this new project.

[h3]What was your personal motivation to work on this project? What makes the X3 series so special for you?[/h3]
I’ve spent a long time both playing and modding the games, and I always felt a lot more could still be done to improve the X3 series. So, this was a great chance to really expand on the previous games and to hopefully see how far modders will be able to take it after release.

https://www.youtube.com/watch?v=B8Z9YDCXbdM
[h3]I think it's pretty safe to say that X3 modders in particular will be flabbergasted at the release of X3: Farnham's Legacy, won't they? Since that’s one of your topics in the project, what can the modders among our players look forward to?[/h3]
The simple answer is ‘lots’. So much has been added to the modding, in particular the Script Engine which has been expanded more than in all the previous games combined. It gives more control over many aspects of the game, including vastly improved input and menu systems, allowing new menus to be created.

[h3]Do you have a particular highlight from working on the project that you would like to share with readers?[/h3]
Too many to go into in any real detail, but I’m particularly happy with how the Ship Browser and Station Manager turned out.



[h3]Any last message you'd like to give to X3 fans out there, with just under two weeks to go before the release of X3: Farnham's Legacy?[/h3]
Prepare to be blown away by just how much has been added and improved on.

[h3]Thank you for sharing some insights with us and thank you for your participation in the project![/h3]

https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/