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Autobahn Police Simulator 2 News

Patch 1.0.9

Dear players,

we want to introduce you to our next update, version 1.0.9 - in this version we made lots of improvements, like implementing steering wheels properly into the options menu or improving radio communication during free play. We also made an effort to optimize the game. Unfortunately the version is still suffering from lags on very fast PCs which we can only fix in the next update. Fortunately, the next update will already be published in the next days.

Here are all the changes included in this update:

1.0.9
  • Added correct manuals
  • Removed potential blocker in radio state machine when loading a savegame
  • Accidents: Added helicopter if unlocked
  • Accidents: Debriefing when leaving accident too early is now correct
  • Audio: Reduced air turbulence volume whilst driving
  • Cutscenes: Improved camera shot rendering precision
  • Dialogs: Improved camera shots
  • Dialogs: Removed character sliding during dialog
  • Dialogs: Characters now face each other during conversations
  • Graphics: Added light to helicopter searchlight
  • Input: Fixed issue with multiple simultaneously connected XInput devices
  • Input: Increased input settings file version, requires remapping
  • Input: Binding of previously unbound actions now works again
  • Localization: Improved wording of clothes changing tasks
  • Localization: Current weekday is now properly localized
  • NPCs: Prevented NPCs falling through floors on slower PCs
  • Performance: Reduced memory pressure resulting in less garbage collections
  • Performance: Batched certain lookups to reduce CPU spikes
  • Performance: Optimized some AI algorithms
  • Performance: Beards no longer slow down character mesh generation
  • Performance: Optimized behaviour tree initialization
  • Radio: Radio calls addressed to other cars no longer bear subtitles
  • Radio: Better distribution of radio calls
  • Radar: Reduced timespan for IP generation from 20 minutes to 10 minutes
  • Traffic control: Removed missing owners in truck papers
  • Traffic control: Less camera shot confusion whilst talking to driver
  • Traffic control: Cameras no longer take funny angles
  • Traffic control: Trunk contents no longer disappear on low object quality settings
  • Traffic control: Arrest quick time event now works as expected
  • Traffic control: Removed edge case where half-finished traffic control was stored in savegame, blocking saving after loading it
  • UI: Optimized data flow to reduce redundant computations
  • UI: Improved positioning of RB/LB buttons on pause menu tabs
  • UI: Added buttons for trunk controls
  • UI: Improved handling of sliders with gamepads
  • UI: Gamepad focus is no longer lost in input remapping popup
  • UI: Radio call subtitles now fit the subtitle box properly
  • Vehicles: Did some tweaks to physics to prevent vehicles vanishing into ground
  • World: Elevated a traffic sign that was blocking trucks
  • World: Removed black road markings in some places
  • World: Improved AI navigation in tunnel near police station
  • M01: Improved cutscene camera shots
  • M01: Gas station filling attendant is no longer hovering
  • M06: Player vehicle no longer rolls during cutscene
  • M09: Vehicle wheels no longer stuck in ground
  • M12: Removed black screen blocker
  • M13: Plane landing area is now automatically cleared of traffic
  • M13: Vehicle wheels no longer stuck in ground
  • M15: Player vehicle no longer rolls during cutscene
  • M17: Player vehicle no longer rolls during cutscene
  • A15: Improved traffic handling during mission
  • A15: Pylon placement zones are now properly invisible during cutscene
  • A15: Improved traffic slow down task completion recognition
  • A15: Correct pilot added to cutscenes
  • A15: Player vehicle no longer rolls during cutscene
  • A15: Vehicle wheels no longer stuck in ground

Patch 1.0.7

The first update is released! Sadly we couldn’t fix all the problems within the short time, but we hope that you can enjoy the game better with this patch. This is only the start for several updates which will come in the near future. We're still working on improvements and bugfixes. For this version, we fixed a lot of blockers during missions that we missed during our testing.
But there have been lots of other, smaller and larger improvements which are noted down in the detailed changelog at the bottom of this post.

Notes
  1. If you still have problems with controlling the game, please reset the controls in the option menu. If you made custom adjustments to the controls mapping please check if they still are in place.
  2. Sadly some of you ran into blockers which then were persisted to your save. Sadly we couldn't provide a automated solution to these blockers, so if you can't load your save or your campaign doesn't continue, please get in touch with us and we'll try to fix up your save.


Full changelog
  • Input: Controller mappings work properly now
  • Input: Non-XInput devices now have the correct default throttle/brake assignment
  • Input: Fixed broken input mappings
  • Input: Removed not supported "Save" button mapping
  • Game: Removed some superfluous data from savegames
  • Game: All unlocked vehicles will be reset to their parking lots when a savegame is loaded
  • Game world: Improved display of telescope in darkness
  • Game world: small level design improvements
  • UI: A notification is shown when the game was saved automatically
  • UI: Pause menu will now close when saved successfully and show a notification
  • UI: Quitting the game within the pause menu will now ask for confirmation
  • UI: Main menu is now showing version number in lower right corner
  • UI: Removed leftover "ghost" of fast travel discovery notification during night
  • UI: Alignment of "Change camera" help text during paper control is now set properly
  • UI: Improved localization for input mappings
  • UI: Replaced background images for main menu and loading screen
  • UI: Loading screen: New background with logo included
  • UI: Main menu: Exchanged background image with logo included
  • Accidents: Changed given influence points balancing
  • Accidents: Fixed animation for carrying the water ball
  • Vehicles: Logging trucks are disabled for traffic controls until other issues with the truck are fixed
  • Vehicles: Civil vehicle matrix animations do now work properly
  • Vehicles: Semitrucks no longer spawn twisted
  • Traffic control: Trucks can now carry other cargo than vegetables and also carry different cargo than designated in the cargo papers
  • Traffic control: Improved positioning of rear camera when checking license plate
  • Traffic control: Fixed some of the interaction objects placed in cars
  • Traffic Control: Fixed camera still moveable during truck tire checks
  • Traffic Control: Fixed placement of driver, license plate and model plate handles during paper control
  • Graphics: Anti-Aliasing setting is now working
  • Graphics: Quality setting of water is now dependent on "Details" setting
  • AI: Worked around complete AI hang-up when offscreen agents despawn on their own
  • Localization: Character creator head category section titles localized
  • Player vehicles: Several small texturing/material improvements
  • NPC Vehicles: Added blob shadows
  • AI: Improved lane changing path computation resulting in no more ghost drivers on exits and entries
  • "On the hunt": Fixed possible blocker during vehicle search when interacting with briefcase before trunk opened completely
  • "Hailstorm of stones": Fixed branch in last dialog where the player is told about the CAVR not depending on actual CAVR unlock state
  • "Suicide": Improved pylon positioning so the AI won't block the players car
  • "Suicide": Fixed blackscreen blocker after task "Leave Room"
  • "Suicide": Fixed fade-out blocker
  • "Emergency landing": Emergency vehicles now have drivers
  • "Emergency landing": Removed blocker when failing to stop traffic before the plane lands
  • "Emergency landing": Improved AI behavior for accident scene
  • "Emergency landing": Fixed refugee cutscene being played before ramp was lowered
  • "Emergency landing": Hans is now teleported next to the player for their conversations
  • "The doughnut robbery": Improved positioning of car during QTE
  • "The doughnut robbery": Improved last QTE action
  • "Human trafficking": Improved QTE for releasing the fugitives
  • "Human trafficking finale": Fixed cleanup after finish
  • "Rescue from above": Removed blocker when failing to stop traffic
  • "Holiday stress": Fixed flying handbag
  • Radio: No longer producing calls for sandbox missions during other urgent missions
  • Radio: Removed incoming urgent radio calls during missions
  • Radio: Improved selection of random radio calls
  • Added graphics device info to version overlay
  • Photomode: Now working inside vehicles
  • Photomode: Fixed display of wrong exit button for gamepads
  • Photomode: Fixed gamepad control help
  • Achievements: Several fixes
  • Achievements: Fast Travelling fixed
  • Audio: Fixed sudden loud ambient SFX near station at tunnel entry
  • Audio: Increased vehicle engine SFX volumes
  • Audio: Ambient SFX improvements
  • Audio: Improved siren sounds on player vehicles
  • Engine: Upgrade to 2017.2.0p4 to fix memory leak rendering game unusable after an hour of play