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Guns N' Boxes News

Update 20 Hotfix 1

We noticed some issues with the launch of the singleplayer update today.

Here are some squashed bugs:
  • Fixed issue where remote players wouldn't receive damage during online matches
  • Fixed issue where npc encounters would result in a softlock
  • Fixed issue where Mac build would crash on startup
  • Fixed issue where some prompts would scale outside the screen when changing controllers inside the shop room
  • Reduced twitch health and money command cooltimes
  • Added randomize gun command to twitch command pool
  • Added developer tool for better bug reporting. Press 0 on the top bar to toggle this option before sending a screenshot

Thanks to those who played today and helped find these bugs.
Mauri

The Singleplayer Update is Live!

Hello,


We have some honest exciting news to share today.

The singleplayer campaign mode is now live!

Update 20 is live for Windows and Mac. This is probably the biggest one we've done so far. We couldn't be more proud, and we'll love to tell you all about it. To commemorate, we will be running a sale for 2 weeks starting now! It's now the perfect time to pick up the game.

The campaign mode is a whole new game, inspired by our love for fast action games and roguelikes. In it, you break free from the arenas you were forced to fight in, and must make your way through everchanging levels to defeat the mastermind behind the deadly game show 'Guns N' Boxes'.
https://www.youtube.com/watch?v=j8vp2Fk_O0Q
It's a challenging but rewarding experience. After clearing the singleplayer, compete for best time in online leaderboards with global and friend rankings. (This is also an invitation to beat our best times. Good luck)

If you're a Twitch Streamer, enable Twitch integration and have Twitch Chat join your runs, changing elements as you play. Help or harm? You decide!

All stages have received a graphic quality upgrade and they're looking better then ever. This is true for multiplayer as well.

Please check the patch notes below for the full list of changes.
Our Discord server:
https://discord.gg/gunsnboxes
Follow us on Twitter for news and other game development updates:
https://twitter.com/lightarrowgames



Patch Notes
  • Added the singleplayer campaign (1st half)
  • Added cloud save functionality
  • Added Twitch integration
  • Added dash sfx
  • Added ui sfx
  • Added V-Trigger gun
  • Added sniper sfx
  • Added reload sfx for some weapons (others to follow)
  • Added option to toggle aiming with the left analog stick on controller
  • Added option to toggle fps display on the main menu
  • Added particles to multiplayer crown
  • Improved Moonwing accuracy
  • Improved level generation time
  • Improved audio latency
  • Updated stage graphics and names
  • Updated stage music (& fixed looping issues)
  • Updated bullet hit particle effect
  • Overhauled game lighting
  • Balanced music volumes
  • Countdown is now the default multiplayer game mode
  • Removed Banana gun
  • Weapons and bullets now show a silhouette behind walls
  • Players now emit light (singleplayer only)
  • Weather presets no longer loop (no more day-dusk-night-rain cycle) and are now handled with more variations
  • Menu buttons are no longer selected while fading in
  • Low quality settings no longer affect texture quality
  • Bow arrows no longer clip through walls on impact
  • Fixed issue where the game would solftlock when completing a multiplayer battle
  • Fixed rare issue where the forest's thunder flash would stay on screen between rounds (this is because there's no longer thunder on the forest)
  • Fixed issue where knockback would apply forward on low framerates
  • Fixed issue where player would join and confirm a character on the same frame in the multiplayer lobby
  • Fixed issue where vsync options would be swapped
  • Fixed issue where some decorations would render on top of players
  • Fixed issue where some decorations would have incorrect lighting
  • Fixed max powerups spawned simultaneously
  • Fixed issue where the Celsius fire would prevent other sound effects from playing correctly
  • Fixed Discord rich presence not updating properly


So, what's next?

This update marks an important milestone but there's still much to do. The second half of the campaign is in development and will launch later on. Feedback from the first half will help us balance it.

Our focus now shifts back to the online multiplayer. We will be switching to a dedicated server approach and improve our overall net code in hopes of a much smoother online experience. We will have more info on this as we start working on it.

Thank you

LightArrow games is a team of 3 people, but many more have contributed and made this game possible. We would like to thank everyone who has in any way given us a hand. Please head over to the new credits menu ingame for a full list. Thank you
We hope you enjoy Guns N' Boxes.
The LightArrow Team

Singleplayer Campaign Launches Sept. 27th

Hello!


After much work, we're announcing the release date for the first half of the singleplayer campaign. Make your escape on September 27th!

https://www.youtube.com/watch?v=j8vp2Fk_O0Q

Today marks the 2nd anniversary of Guns N' Boxes' launch on Early Access. After more than 3 years of development, we can honestly say this has taken more time than we'd like. There's more to be done, so please look forward to more Guns N' Boxes and more surprises.

Next week's update brings a couple of major changes:
  • A new look for most stages. We've reworked most graphics so they're much cleaner and pleasing. Weather has also received an upgrade.
  • New singleplayer campaign. Fight your way to freedom and defeat the mastermind behind the deadly Guns N' Boxes arena game. Different every time you play, this is a test of skill and a brand new way to play.
  • Twitch Integration. Join twitch chat and alter the way the streamer's run plays. Will you help or hamper? Your choice.
  • New guns and powerups!


This is a big milestone for us. Save the date for September 27th. We hope to see you there.



-Mauri

August Development Update

Hello

It's been some time since the last dev post so let's talk about Guns N' Boxes and what we've been working on.

We're planning on launching the first half of the singleplayer mode on the second week of September.

We're dividing it mostly because of time constraints but also because we want your feedback on what's done so far. Current development is spread between 2 part time artists and a single programmer(hi) so everything is taking a bit more time than we'd like.
That being said, all the content for this release is currently playable and quite challenging.

We'll be doing another more detailed update closer to the release date sharing more details about what the mode is about and some much better gifs.

-Mauri





June Development Update

Hello,


Welcome to the (late) monthly update. Sorry about that. The studio's been on sick leave this last weeks with winter kicking in.

Our focus this month has been in getting a solid gameplay session with clear feedback and a good difficulty curve. Getting some good replay value out of the mode since you'll now be able to unlock several characters for both singleplayer and multiplayer.

Steam Cloud is now supported with unlocked characters and singleplayer progress being synced. Once the update launches you'll be able to pick up and play from any machine across PC, Mac and Linux.
While the Cloud icon is already on the store page, the build currently live does not save any progress.

We still haven't got a solid date for when the singleplayer portion will be out. We're aiming for a solid experience on launch so we're taking our time to make it look and play great.
Work these next weeks will mostly be hunting some bugs and locking down the run.

That's all for now.
We occasionally post work in progress on our twitter page. Be sure to give us a follow for behind the scenes stuff and all the news.

Cheers
Mauri