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SMILE GAME BUILDER News

Fixed bug in Unity Exporter

We've fixed an error: when Android is selected for the Build Platform and a build is executed, a compile error occurs.

SMILE GAME BUILDER ver1.12.1.4

Unity Exporter
  • The new feature, Save Data Manager, has been implemented: you can import save data of exported public game files from SMILE GAME BUILDER to Unity project game data. Please take a look at page 97 of the manual for operation method.


We've adjusted the Player Camera:
  • - The issue that the camera may not move smoothly when it is moved horizontally during movement has been improved.
  • - The camera left-right rotation speed has been doubled.

SMILE GAME BUILDER ver1.12.1.3

--- Fixed Bug ---

- We've fixed an error: an exception error occurs when assigning a skill that does not involve target selection such as attacking all enemies or recovering all allies to an item effect.

SMILE GAME BUILDER ver.1.12.1

SMILE GAME BUILDER ver.1.12.1

  • We've fixed an error: the battle effect is not drawn at the correct position while the "Display/Hide Battle Window" event panel is set to "Hide".
  • We've fixed an error: an exception error occurs when trying to set the main character's graphic to "None" or return from "None" during the battle.
  • We've fixed an error: during the battle, if the main character is in a poisoned state, an exception error will occur if the character is removed from the party.
  • We've fixed an error: an exception error occurs when trying to change the event graphic using 2D graphics with the animation type "Repeat" to "None".

SMILE GAME BUILDER has been updated to Version 1.12!

Updated on Nov 21, 2019 Update Information

SMILE GAME BUILDER Ver1.12

New Features


  • - You can now create events that operate under specified conditions during battles. (Battle Events)
  • - You can change equipment forcibly. (Event Panel: Change Equipment)
  • - You can leave memos in event sheets. (Event Panel: Note)
  • - You can change battle damage formulas. (Weapons and Skills)
  • - You can call common events when characters use their skills.
  • - You can call common events when characters use items.
  • - You can change the window image in the battles.
  • - You can use 8 directions for 2D animation.
  • - You can edit colors, bold and italic for messages and dialogues.
  • - You can display strings as images on the screen.


Bug Fixes


  • - We’ve fixed an error: sometimes it doesn’t import FBX models properly, when you use the automatic optimize importing.
  • - We’ve fixed an error: even if you make items of "Recover from KO" and "Recover HP", you can not use it unless a member is in the state of KO.
  • - We’ve fixed an error: it does not remember the last skill used during the battle.
  • - We’ve fixed an error: if the data size of Data-pack exceeds 1GB, an exception error of “system out of memory exception” occurs when launching the “Export Public Game File”.
  • - We’ve fixed an error: an error occurs when pasting maps between projects with different terrain materials.
  • - We’ve fixed an error: some event panels are not completed when composing complex events.
  • - We’ve fixed an error: the images of the East and the West on the compass common event were opposite.