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SMILE GAME BUILDER News

Mar. 2,2021 updated

[h2]Update Information[/h2]
[h2]SMILE GAME BUILDER Vers1.12.9[/h2]

[h3]=== New Function ===[/h3]
- Added 29 new 3D models for use in trap events.

[h3]=== Bug Fixes (SMILE GAME BUILDER) ===[/h3]
- We've fixed an error: If you create a common event that transports the player to a different map, and then call it from another map event, the player may not be transported to the specified map correctly.
- When the character description section of the status window has more than three lines, the text has been modified to be displayed in a reduced size.
- We've fixed an error: If there are two or more "." (periods) in the name of the texture used in a 3D model, the texture will not import properly.
- We've fixed an error: The player may find that the magic status of weapons and armor is displayed at twice the set value.
- We've fixed an error: After selecting "Re-add System Resources" in the Add Assets window, an exception error occurs when the OK button is pressed without selecting any item.
- We've fixed an error: After the party is defeated, adding more members in a battle event will make it impossible to proceed.
- We've fixed an error: Even if a party member is removed from a common event during a battle, the command that was instructed first will still be effective.
- We've fixed an error: When using a battle event during a battle, an error occurs when trying to change the image of a character who is not participating in the battle.
- We've fixed an error: If HP or MP is 0, the command will not work correctly when using the event panel "Advanced Variable Box Op." to get a percentage of the value.

[h3]=== Bug Fixes (Exporter for Unity) ===[/h3]
- When importing in Unity 2019 or later, the automatic deletion of incompatible objects error has been fixed.
- The custom importer settings have been fixed to be changed only in the \res folder.

How to display a character name using an assigned index

Character numbers in the database start at "001", but if you want to assign it as an index, it starts at "0". For example, the name of the first character would be specified as "\h[0]".
We would appreciate it if you would be aware of this matter before using this function.

Oct. 19,2020 updated

[h2]Update Information[/h2]

[h2]SMILE GAME BUILDER Ver1.12.8[/h2]

[h3]New Functions[/h3]

- In the event panel "Advanced Variable Box Op", a pulldown choice “nth in the Party” has been implemented. This will allow you to check for the presence of your player character on both normal maps and battles.

- In the event panel "Display Image", the magnification is now also applied to the preview.

- In the event panel “Advanced Variable Box Op", directional key repeat in the Key Input setting have been implemented. It returns a value of "1" while it is pressed, "2" the moment it is pressed, and "-1" the moment it is released. Repeat is a special input type that returns a value of 1 at the moment it is pressed and after 0.5 seconds or more from pressing it, and 0 at all other times. It is great to use if you want to create your own menu.

[h3]Bug Fixes[/h3]
- We fixed an error: an error occurs when starting a battle test on the adding a new map window.

- We fixed an error: an error occurs if a specific symbol is used in the file name of the specified icon when exporting a public game.

- We fixed an error: when importing materials, an error occurs if the target file has already been deleted or renamed.

- We fixed an error: during a battle, the turn display effect drawn underneath the character is momentarily shifted.

- We fixed an error: in a common event, when the Event Panel, "Camera Control", is set to "0 seconds on the Camera Movement Time with Normal (Set center coordinate) ", the event is not executed as specified.

- When in text mode, the horizontal scroll bar is now displayed according to the indentation.

- Some characters in the event template and sample data have been changed. (The functions themselves are unchanged.)

- Now it is possible to import customized particle data in the editor.

- Now it is possible to export particle data with texture data from the editor.

- We fixed an error: when importing a 2D character with the same file name as a 3D model's texture data, the 2D character does not appear correctly.

- We fixed an error: in the event panel "Change Screen Color", when the opacity value is entered from the keyboard, the value is not applied unless the focus is manually removed.

- We fixed an error: the opening and closing of the image picker becomes slow when a large amount of custom image data is imported.

- We fixed an error: the black strip that appears in "Display Ticker Text" is displayed below an image.

- The event panel "Check Player Character" has been implemented. It can be used in both normal maps and battles.


- When launching the editor on 64-bit Windows, we improved it to increase the amount of available memory.

Aug 7,2020 updated

[h2]Update Information[/h2]

[h2]SMILE GAME BUILDER Ver1.12.7[/h2]

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[h3]New Functions[/h3]
- Vertical rotation, horizontal rotation, and zooming can now be turned on/off in the "Enable/Disable Camera Control" of the event panel.

- You can now use a line break in string variables by using \n.

- Battle maps can now be selected as templates when creating new maps.

- Mimic Cat character models and portraits have been added.

[h3]Bug Fixes[/h3]
- We've fixed an error: When running a player in the FPS mode, the mouse cursor was occasionally locked in a visible or invisible state.

- We've fixed an error: When a player character activates a skill during a battle, the coordinates of the effect that should be displayed underneath the character will be shifted.

- We've fixed an error: When running a playtest in Unity, the player model may appear too small depending on the circumstances.

- We've fixed an error: In "Recover/Reduce Battle Character's HP/MP", if you refer to the value of a variable box, the result is not reflected or subtracted from the values and gauges immediately.(Additional fixes were made in 1.12.7.4.)

To All Users of the DLC "Exporter for Unity" for our SMILE GAME BUILDER

We would like to inform you about which versions of Unity are supported by "Exporter for Unity" and our policy for the period of support.

Supported Unity versions are up to "Unity 2019 LTS". This version will be updated bi-weekly until mid-2021, and then it will be updated monthly until mid-2022. Our product, Exporter for Unity, will also be updated in line with the Unity 2019 LTS update, and we will be providing a modified version to everyone. In line with this policy, we have added Article 15 to the EULA of SMILE GAME BUILDER. Please check it out.

Supplemental Information
The Unity 2019 LTS update is provided by "Unity Technologies" and is not guaranteed by our company. With the final update support for Unity 2019 LTS, we will also end the maintenance of "Exporter for Unity". However, this does not include support for bug fixes due to our flaws. User support is not available for newer versions of Unity 2019 LTS or later.